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Forums - Microsoft - Hydrophobia Trailer

 

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"HydrophobiaTM" is the first game developed using Dark Energy's revolutionary HydroEngineTM technology - the world's first true fluid dynamics engine for games. This jaw dropping technology models flowing water which behaves completely realistically, resulting in the most dynamic and dramatic gameplay you've ever seen.

"HydrophobiaTM" is set in the near future when the world has become massively over-populated, and takes place onboard the "Queen of the World", a city sized ship which tours the globe and is home to the wealthy elite. An epic backstory reveals the rise of Malthusian politics as all eyes look to NanoCell, one of the Founding Fathers of the great vessel, who has vowed to develop the technology which will feed the burgeoning human population.

As systems engineer Kate Wilson, you must use every tool at your disposal to survive and escape the flooding lower decks of the great vessel.

  • Unique "flow combat" delivers incredible emergent gameplay unlike anything you have experienced before
  • Unleash the flow to wipe out enemies
  • Combine floating oil fires, electricity and HydroEngine water to devastating effect
  • Engage the enemy above and below the waves seamlessly
  • Unlock the power to manipulate water itself
  • Utilise Kate's flexy-screen MAVI (Mobile Automated Visual Interface) to outwit the dynamic AI

"HydrophobiaTM" has been developed using Dark Energy Digital's own InfiniteWorldsTM game creation system, which uses bespoke procedural technology. This allows for a AAA retail quality experience for a tiny fraction of the usual file size, pushing back the boundaries for downloadable games.

 

 



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For an arcade game, that's looking pretty good. Hopefully the next big graphics arcade game since Shadow Complex.



Pretty impressive for an XBLA game technically. But as for gameplay itself, I'm still not sold.

 

Edit: If it gets good reviews, I'll buy it for sure.



Rockstar: Announce Bully 2 already and make gamers proud!

Kojima: Come out with Project S already!

I wonder if it's still 250MB...



Hands-on: Hydrophobia

It's been nearly 5 years since Dark Energy Digital began work on the water physics-based action-adventure game Hydrophobia. In that time, the developer has shown approximately nobody the game -- heck, before I heard about the game heading to Xbox Live Arcade last summer, there hadn't been a lick of info on it in nearly 9 months. But with this week's announcement of the game's XBLA exclusivity (and subsequent playability at PAX East), Joystiq was offered its first chance to play the title this morning. I'm happy to report that ... it's pretty good!

Alright, so, while Hydrophobia probably isn't going to be taking top spots on my 2010 GOTY list, I could certainly see it making an appearance on my "best of XBLA" list this year. The demo immediately made me think of playing Shadow Complex at last year's E3 -- it doesn't quite look like what you'd expect from XBLA, and the developers made sure to repeatedly affirm the game's "AAA quality" throughout my hands-on earlier this morning. Whether guiding the game's main character, Kate, through platforming areas or underwater, the gameplay itself felt like a solid base for what could be a very interesting (6-hour-ish) experience.


The PAX East demo thrust me into a dark room with locked doors; a situation I picture happening rather often in Hydrophobia's massive sinking environment, a "super yacht" that houses a large contingent of humanity's overpopulated future. For the first of many times throughout the demo, I was tasked with figuring out how to proceed to the next objective using the environment around Kate as best I could. That meant traversing destroyed elevator corridors, jumping over 20-foot drops and even facing Kate's fear of water head-on (seriously? she works on a boat!).

When I asked about the game's influences, I was told that everything from Dead Space to Psi-Ops played a role in the development. Dead Space's influence was immediately apparent while wandering the Queen of the World's quickly sinking halls (awash with bodies and ... lots of water), but it wasn't until a DED representative pointed out the game's still not fully revealed physics manipulation abilities (at the end of the latest trailer) that we saw Psi-Ops' direct influence. BioShock's audio logs also make an appearance, lending more story to a world otherwise detailed in brief cutscenes and by the ruined environment surrounding the game's main character.

The game's sense of enormity really helped to hammer home the reasoning behind the ridiculously long development time (the map was large during our demo and said to be much larger). As both Dark Energy Digital representative Rob Hewson and Microsoft XBLA game program manager Mark Coates explained when I asked them about the five year dev time, it's about making sure the game is "meeting its full potential." And though the build I played was "final code" (read: still getting polished), the game felt next to fully baked. While Hydrophobia probably shouldn't be anyone's most anticipated title of the year, it is absolutely one that should be on your radar.



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this looks amazing

the character reminds me of Jade from Beyond good & Evil



I live for the burn...and the sting of pleasure...
I live for the sword, the steel, and the gun...

- Wasteland - The Mission.

^ I was thinking that too actually.

OT: Good grief XBLA is stacked this year. Microsoft may not have a ton of retail exclusives, but it sure does manage to get some pretty awesome ones for XBLA.



themanwithnoname's law: As an America's sales or NPD thread grows longer, the probabilty of the comment "America = World" [sarcasticly] being made approaches 1.

themanwithnoname said:
^ I was thinking that too actually.

OT: Good grief XBLA is stacked this year. Microsoft may not have a ton of retail exclusives, but it sure does manage to get some pretty awesome ones for XBLA.

MS doesn't have a ton of retail exclusives this year? That's news to me 



dsister44 said:
themanwithnoname said:
^ I was thinking that too actually.

OT: Good grief XBLA is stacked this year. Microsoft may not have a ton of retail exclusives, but it sure does manage to get some pretty awesome ones for XBLA.

MS doesn't have a ton of retail exclusives this year? That's news to me 

Definitely not as many as the other two consoles get. You know what I mean.



themanwithnoname's law: As an America's sales or NPD thread grows longer, the probabilty of the comment "America = World" [sarcasticly] being made approaches 1.

themanwithnoname said:

Definitely not as many as the other two consoles get. You know what I mean.

Oh, you mustn't be including "console" exclusives.