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Forums - Sony - Alright....let's discuss HEAVY RAIN's success!

I think this games success is very well deserved. It is an outstanding game with a great story line and a refreshing control style. Not to mention is downright gorgeous.

This is the first game that has a complex story that my Wife actually wants to play. She really likes how the control scheme makes it easy, especially on easy. She gets really into the story. I just have to make sure not to play it when she is around so i don't ruin it for her.

I am glad a game came out like this. There needs to be more games that take themselves seriously but have a control scheme and difficulty level that anyone can play and enjoy.

I honestly can't wait for the next QD game that comes out. I hope they and other great devs come out with more games of this caliber.



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Awesome game! There aren't many games I will play through multiple times but I did with this one just to see all the different endings (and earned my first platinum trophy).

I'm not sure one success proves there is a market for this. I hope this encourages another developer to take a chance because I would love to see more like it. Especially similar stories that focused more on the investigation.



Love this game, i wanna at least 1 game like this every year, not necesarily same genere, i mean with such originality, great sales, great quality, and a game that try to push the videogame further. I have my copy, i convince a friend to buy it too, and im gonna keep "promoting" the game.



<a href="http://exophase.com/gamercards/"><img src="http://gamercards.exophase.com/60143.png"></a>

It's not going to inspire a shift whereby this subgenre of gaming becomes more popular with developers.

Quantic Dream were given a luxurious amount of time and plenty of technological and financial assistance from Sony.

Third-party publishers would have to take it exclusive to Sony to secure the same kind of backing, and they just won't do that because development this gen is so expensive. They'll stick to a normal gametype and release for both HD consoles.

Sad, but I think also the truth.



Whatever the next game will be i want to look for clues with the move as my flashlight!



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

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well, honestly. Not many developers can do what David Cage and his team did and succeed. It's a lot easier (and less expensive) to try your luck making an investment in more popular type of games, like (meh) FPS...a multiplayer tie-in and you are set (DLC, Microsoft's support since your game will potentially lead people to play Live Gold, etc). Sad, but true.



I'm not saying everybody can make a selling FPS, but hey, if it's on the 360, it will likely make a good return, add DLC sales and for a lot less work and time you can have a winner. If not, copy things like Army of Two, Kane and Lynch perhaps? Co-op, DLC, anything with guns and multiplayer goes.

 

EDIT:  A quick look at some shooters using (meh) Metacritic's list and their (shitty) Metascore, but just for reference this works.

 

                       Meta score            sales (vgc data)

Army of Two           72                         2.5m*

Wolfenstein            72                         700K*

Turok                      69                         1.25m* 

Kane & Lynch DM    65                         1.38m*

Dark Sector             71                          800K*

Mercenaries 2:WiF  72                           1.71m*

*combined PS3/360 sales

 

Just a few random examples. I know I could do a better list of below 75 meta that sold 1 million, but this illustrates the point pretty well. Go shooter, go multiplat. Score. That's the reality of this gen.

 

 

 



I applaud Heavy Rain (and Indigo Prophecy along with it). It was a fantastic interactive movie. However, I don't want too see this genre become the norm. I think that Heavy Rain is a step in the wrong direction, whereas Braid is a step in the right direction. Braid's story is non-linear and coldn't be told in any other Media besides video games.

Do I want more games like Heavy Rain? Sure, why not. Do I want them to become too popular for their own good? No, I do not.



SmoothCriminal said:
I applaud Heavy Rain (and Indigo Prophecy along with it). It was a fantastic interactive movie. However, I don't want too see this genre become the norm. I think that Heavy Rain is a step in the wrong direction, whereas Braid is a step in the right direction. Braid's story is non-linear and coldn't be told in any other Media besides video games.

Do I want more games like Heavy Rain? Sure, why not. Do I want them to become too popular for their own good? No, I do not.


I see your point, but not your concern about the genre becoming "too popular".

The way I see it Super Mario Galaxy sold millions but I didn't see a whole lot of platformers following it's success.

OK, true, this is a "new" genre so that analogy doesn't quite add up.

Let's take LBP as an example. That was a different type of platformer and a pretty new concept in many ways. It has now sold over 3m yet I haven't seen to many jumpers on that wagon.

I think developers NOW believe that if you are not first on a console with a particular type of game then don't bother trying it.

Instead stick to what you know and release another halo, COD, GTA, etc.,

Just my two cents.

 



SmoothCriminal said:
I applaud Heavy Rain (and Indigo Prophecy along with it). It was a fantastic interactive movie. However, I don't want too see this genre become the norm. I think that Heavy Rain is a step in the wrong direction, whereas Braid is a step in the right direction. Braid's story is non-linear and coldn't be told in any other Media besides video games.

Do I want more games like Heavy Rain? Sure, why not. Do I want them to become too popular for their own good? No, I do not.

While I understand your point and agree that it really is a step backwords as far as "videogames as art' are concerned. I disagree that the genre shouldn't get bigger if it's what the people want. Art and consumerism fit side by side in every other artistic medium quite well. Additionally there is always the off chance your wrong. Afterall I can only imagine what established painteres thought when impressionism broke onto the scene, or heck look how so many people treat the wii.