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Forums - Sony - Game that has the best use of sixaxis

 

Game that has the best use of sixaxis

Supper Rub a Dub 7 4.05%
 
Ratchet and Clank Future:... 13 7.51%
 
Folklore 36 20.81%
 
Flower 69 39.88%
 
Heavenly Sword 20 11.56%
 
Other 28 16.18%
 
Total:173
leo-j said:
High velocity bowling > Flower

but is it better than folklore :P



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I see everyone has forgotten the amazingness that was Lair.

OT: Folklore.



Currently playing: Marvel vs. Capcom 3, League of Legends

NINJA GAIDEN SIGMA 2



Japanese Pop Culture Otaku

Kaixes said:
I see everyone has forgotten the amazingness that was Lair.

OT: Folklore.

LOL no I can't forget lair no matter how hard I try.   I REALLY wanted to like that game.  :(



Kaixes said:
I see everyone has forgotten the amazingness that was Lair.

We lobotomized ourselves with joy



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I had to choose between Heavenly Sword (loved the arrows!) and Flower (entire game rocked my socks), but in the end I had to give it to Flower because they did exactly what they were trying to do; have a compelling yet relaxing control scheme.



I survived the Apocalyps3

kowhoho said:
I had to choose between Heavenly Sword (loved the arrows!) and Flower (entire game rocked my socks), but in the end I had to give it to Flower because they did exactly what they were trying to do; have a compelling yet relaxing control scheme.

I see a lot of people loved the arrows in Heavenly Sword yet I had to turn it off.  Maybe if I came back and tried again sometime I"d enjoy it more but I just turned the "aftertouch" off



FLOWER !



Atto Suggests...:

Book - Malazan Book of the Fallen series 

Game - Metro Last Light

TV - Deadwood

Music - Forest Swords 

i think it is implemented really well in KZ2, esp. for sniping. It helps alot when doing last minute adjustments.

Jerking the controller forward to perform melee attacks in R2 is one of the most intuitive use of motion control imo, never understood why they left that awesome feature out in MP. In fact, all shooter game should include that option



Ravage27 said:
i think it is implemented really well in KZ2, esp. for sniping. It helps alot when doing last minute adjustments.

Jerking the controller forward to perform melee attacks in R2 is one of the most intuitive use of motion control imo, never understood why they left that awesome feature out in MP. In fact, all shooter game should include that option

only played the first few chapetrs of KZ2 myself and only used it with the opening the hatches didn't ever use it for sniping.  If I get to pick it up again I'll check that out.  Seems KZ2 is one of the more popular ones I didn't list.