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Forums - Nintendo - Why has Japanese 3rd party support almost completely ceased for the Wii?

Wyrdness said:
joeorc said:
Wyrdness said:
milkyjoe said:
Do Microsoft and Sony really promote third party games themselves? I was always under the impression that those commercials for third party games with 'available on 360/PS3' stuck at the end were run by the developer/publisher themselves, and Sony/MS had merely paid for the bit at the end... I mean, you can immediately tell the difference between a Sony ad for a first party exclusive and an ad for a third party game on a Sony console...

You're right they are from publishers themselves, MS/Sony pay to have their console mentioned specifically unless it's a first/second party in which case they would be the publisher. If you look at FFXIII ads they have the available on 360 bit tagged on to give people the impression that they need a 360 for FFXIII, MS pay SE for this.

promote by Collins

  1. 1) verb, to further or encourage the progress or existence of
  2. 2) verb, to raise to a higher rank, status, degree, etc
  3. 3) verb, to advance (a pupil or student) to a higher course, class, etc
  4. 4) verb, to urge the adoption of; work for
  5. 5) verb, to encourage the sale of (a product) by advertising or securing financial support
  6. 6) verb, chess to exchange (a pawn) for any piece other than a king when the pawn reaches the 8th rank

so to Help with Cost's do you think 3rd party developer's need Cash to help sell their Software?

If you want me to make a Game for your system, would you think that 3rd party's are more likely to make a game if your company is willing to help off set the cost's in promotion of the 3rd party's software?

Sony an Microsoft do that.

but

do you See Nintendo doing that as much as Sony or Microsoft does?

Now if Nintendo is less likely to put promotion Money into the 3rd party's project while both Sony and Microsoft are what do you think would happen?


 

Tbh mate you're living up in the clouds a bit here, platform creators owe devs nothing, the only reason you see the financial muscling this gen is because Sony and MS are being given a hard battle by each other and being murdered by Nintendo, Sony never did it in the previous gens because they were the De Facto leaders of the last gens so never needed to until MS started making deals to break into third parties. It's more prominant today because HD development is expensive and most devs can't afford to be exclusive like in the previous so effectively you either have to rely on your first party or make deals.

 

Nintendo doesn't tend to do this because one they only make money from gaming and can't afford to squander and two they'd prefer a first party solution to solve it as they learned in the N64 era devs can just leave you hanging. Want an example look at the reaction to FFXIII becoming multi-platform after years of Sony boasting only on PS3, Nintendo learned from the N64 era, instead of trying to coax third parties into deals they look for their own solutions, Nintendo platforms never have loads of rpgs so they buy Monolith Soft to create games like Xenoblade for them and they create a new IP and colloborate with Sakaguchi and Mist Walker (yes it is an actual Nintendo team of various members developing while MW direct) in creating an RPG aimed at being their own FF like franchise.

 

They collaborate with third parties on their own first party ips to help bring new ideas and approaches to them like with Other M, in some cases if a third party has impress they do help push them like the way they're handling marketing for MH and localizing the DQ games. The reason being is Nintendo would rather be self sufficient then have to rely on others for their fate hence why they do their own thing.

Tbh mate you're living up in the clouds a bit here, platform creators owe devs nothing:

your right i never said they did, I was point out, that the reason why Nintendo does not get 3rd party to invest as much of their project's into the Wii has alot to do with the fact that Nintendo does not promote their software which is still pretty much true, because the majority of promotional support is for their 1st party offering's, which I would not blame them for, the OP asked why is 3RD party's not putting much effort into Wii development, and this May infact be one of the reason's why.

I am not saying it's the only reason, but it's just may be one of them.

as for not promoting 3rd party Game's an not doing that in the PS2 generation.

umm yes they  did...

example:

take for instance:

http://www.unitedfrontgames.com/

they are 3rd party

they make game's both for the xbox360 and the playstation 3

did Sony make the  POP video's  for that game in their add's or did

http://www.unitedfrontgames.com/

make the  POP VIDEO for the Add.?

now look at what is before the Video played, and what come's after.

noticed:

ModNation is a trademark of Sony Computer Entertainment America Inc. Developed by United Front Games. ©2010 Sony Computer Entertainment America Inc.

but yet you have had in the past many 3rd party game's get promotion $$$ by Sony for the PS2 just like there is for the PS3.

same with Microsoft xbox360.

 

 

 



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

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joeorc said:
Wyrdness said:
milkyjoe said:
Do Microsoft and Sony really promote third party games themselves? I was always under the impression that those commercials for third party games with 'available on 360/PS3' stuck at the end were run by the developer/publisher themselves, and Sony/MS had merely paid for the bit at the end... I mean, you can immediately tell the difference between a Sony ad for a first party exclusive and an ad for a third party game on a Sony console...

You're right they are from publishers themselves, MS/Sony pay to have their console mentioned specifically unless it's a first/second party in which case they would be the publisher. If you look at FFXIII ads they have the available on 360 bit tagged on to give people the impression that they need a 360 for FFXIII, MS pay SE for this.

promote by Collins

  1. 1) verb, to further or encourage the progress or existence of
  2. 2) verb, to raise to a higher rank, status, degree, etc
  3. 3) verb, to advance (a pupil or student) to a higher course, class, etc
  4. 4) verb, to urge the adoption of; work for
  5. 5) verb, to encourage the sale of (a product) by advertising or securing financial support
  6. 6) verb, chess to exchange (a pawn) for any piece other than a king when the pawn reaches the 8th rank

so to Help with Cost's do you think 3rd party developer's need Cash to help sell their Software?

If you want me to make a Game for your system, would you think that 3rd party's are more likely to make a game if your company is willing to help off set the cost's in promotion of the 3rd party's software?

Sony an Microsoft do that.

but

do you See Nintendo doing that as much as Sony or Microsoft does?

Now if Nintendo is less likely to put promotion Money into the 3rd party's project while both Sony and Microsoft are what do you think would happen?


First off, I'd just like to say your use of dictionary.com and wiki to try to prove your point is rather pompous.

Second of all, as I have shown time and time again, Nintendo has done more this generation to try to get third parties to work on the Wii than all of the past generations COMBINED.  They have helped fund exclusive third party games with their own dime, bought entire game development studios such as Brownie Brown and Monolith, and even promised to produce and promote games that third parties weren't even going to bother to bring over to America or bother to market themselves (do games like Monster Hunter Tri and Dragon Quest IX ring a bell?).  So this notion that Nintendo isn't working with third parties is grossly misinformed.  And not only are they working with third parties, they have been quite strongly since the GC days.

And frankly, I think that this idea that the 'big three' now need to subsidize all third parties is stupid.  Why do all third parties suddenly need favors?  This is essentially like saying game developers will not make a game for a particular console unless they are sufficiently bribed.  So in effect, third parties are working for Microsoft and Sony because they pay them to?  Are Microsoft and Sony now rival mob bosses who are dealing money under the table to keep their 'cronies' happy?  I can remember a time when people were flocking to one or another system, be it the NES or the PSX, and working on those systems because it was profitable.  Not because that company paid them 'sufficient kickbacks'.  And you never heard anything about Sony or Nintendo or whoever spending X amount of millions to pay for a game to be 'exclusive' or funding a project.



Six upcoming games you should look into:

 

  

joeorc said:
Wyrdness said:
joeorc said:
Wyrdness said:
milkyjoe said:
Do Microsoft and Sony really promote third party games themselves? I was always under the impression that those commercials for third party games with 'available on 360/PS3' stuck at the end were run by the developer/publisher themselves, and Sony/MS had merely paid for the bit at the end... I mean, you can immediately tell the difference between a Sony ad for a first party exclusive and an ad for a third party game on a Sony console...

You're right they are from publishers themselves, MS/Sony pay to have their console mentioned specifically unless it's a first/second party in which case they would be the publisher. If you look at FFXIII ads they have the available on 360 bit tagged on to give people the impression that they need a 360 for FFXIII, MS pay SE for this.

promote by Collins

  1. 1) verb, to further or encourage the progress or existence of
  2. 2) verb, to raise to a higher rank, status, degree, etc
  3. 3) verb, to advance (a pupil or student) to a higher course, class, etc
  4. 4) verb, to urge the adoption of; work for
  5. 5) verb, to encourage the sale of (a product) by advertising or securing financial support
  6. 6) verb, chess to exchange (a pawn) for any piece other than a king when the pawn reaches the 8th rank

so to Help with Cost's do you think 3rd party developer's need Cash to help sell their Software?

If you want me to make a Game for your system, would you think that 3rd party's are more likely to make a game if your company is willing to help off set the cost's in promotion of the 3rd party's software?

Sony an Microsoft do that.

but

do you See Nintendo doing that as much as Sony or Microsoft does?

Now if Nintendo is less likely to put promotion Money into the 3rd party's project while both Sony and Microsoft are what do you think would happen?


 

Tbh mate you're living up in the clouds a bit here, platform creators owe devs nothing, the only reason you see the financial muscling this gen is because Sony and MS are being given a hard battle by each other and being murdered by Nintendo, Sony never did it in the previous gens because they were the De Facto leaders of the last gens so never needed to until MS started making deals to break into third parties. It's more prominant today because HD development is expensive and most devs can't afford to be exclusive like in the previous so effectively you either have to rely on your first party or make deals.

 

Nintendo doesn't tend to do this because one they only make money from gaming and can't afford to squander and two they'd prefer a first party solution to solve it as they learned in the N64 era devs can just leave you hanging. Want an example look at the reaction to FFXIII becoming multi-platform after years of Sony boasting only on PS3, Nintendo learned from the N64 era, instead of trying to coax third parties into deals they look for their own solutions, Nintendo platforms never have loads of rpgs so they buy Monolith Soft to create games like Xenoblade for them and they create a new IP and colloborate with Sakaguchi and Mist Walker (yes it is an actual Nintendo team of various members developing while MW direct) in creating an RPG aimed at being their own FF like franchise.

 

They collaborate with third parties on their own first party ips to help bring new ideas and approaches to them like with Other M, in some cases if a third party has impress they do help push them like the way they're handling marketing for MH and localizing the DQ games. The reason being is Nintendo would rather be self sufficient then have to rely on others for their fate hence why they do their own thing.

Tbh mate you're living up in the clouds a bit here, platform creators owe devs nothing:

your right i never said they did, I was point out, that the reason why Nintendo does not get 3rd party to invest as much of their project's into the Wii has alot to do with the fact that Nintendo does not promote their software which is still pretty much true, because the majority of promotional support is for their 1st party offering's, which I would not blame them for, the OP asked why is 3RD party's not putting much effort into Wii development, and this May infact be one of the reason's why.

I am not saying it's the only reason, but it's just may be one of them.

as for not promoting 3rd party Game's an not doing that in the PS2 generation.

umm yes they  did...

example:

take for instance:

http://www.unitedfrontgames.com/

they are 3rd party

they make game's both for the xbox360 and the playstation 3

did Sony make the  POP video's  for that game in their add's or did

http://www.unitedfrontgames.com/

make the  POP VIDEO for the Add.?

now look at what is before the Video played, and what come's after.

noticed:

ModNation is a trademark of Sony Computer Entertainment America Inc. Developed by United Front Games. ©2010 Sony Computer Entertainment America Inc.

but yet you have had in the past many 3rd party game's get promotion $$$ by Sony for the PS2 just like there is for the PS3.

same with Microsoft xbox360.

 

 

 

Uh, ModNation Racers isn't a 3rd party game.  Sony owns it, they just hired UFG essentially.

This isn't Sony promoting a 3rd party game, it's literally Sony promoting their own game.



"This is essentially like saying game developers will not make a game for a particular console unless they are sufficiently bribed."

That may be the point. They want to be the center of the gaming world, and Nintendo doesn't work that way, even though they want support.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

ModNation is a trademark of Sony Computer Entertainment America Inc.


So Sony are promoting a first party game, what's your point? I think you've miscued here, you claim to not be saying platform holders don't owe anything but so far that's the only impression you're putting through. If you're a third party and can't push your own product then you should find a new venture as it's like becoming a Boxer and claiming someone else should box for you.

MS and Sony are not gaming specific companies hence why they can afford to heavily employ such tactics, look up Atari and Sega for platform companies who wrecklessly threw away money. Devs are not on the Wii because it's different from what they're used not because of promotion, people don't like change simple as that, with Japanese devs the DS is where most of the effort is at the moment.



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joeorc said:
Innervate said:

Even the announcement that the next Dragon Quest game being exclusive to Wii did nothing to help support for the system in Japan. Many people stated that this basically clinches all support for the Wii there - instead, even the iPhone is seeing more support. NIS would rather risk bankruptcy on the PS3 than put anything other than PS2 ports on the Wii, several games from publishers like Capcom and Namco are showing up on PSP and iPhone (when Wii ports were considered 'impossible'), Square-Enix's upcoming projects (newly announced KH games in development/conceptual stage, FF remakes) will likely not go to the Wii, and the list goes on. Even when they do give us worthwhile software, majority of the time it's sent to die in retail or conflicts with the values that Wii owners want in Wii games, limiting their sales and contributing to the fallacy that 3rd parties can't succeed on the Wii.

3rd parties have built a reputation of distrust and animosity with Wii owners, and unless they do something that will never change. We have already put up with 3 and a half years of inadequate support, broken promises and bad excuses.

See I don't think it's the 3rd party's that are the problem, It's the fact that Nintendo has little promotion for third party software for their Wii. that Is a big problem for 3rd party,

One I think may be changing, but the big indication is 3rd party software seem's to be promoted very little by Nintendo, while 3rd party Game's on both the xbox360 and the playstation 3 get's promotion more so than what Nintendo does.

Nintendo see's that they do not need the 3rd party's , and they are right Nintendo is there to sell Nintendo software first and 3rd party's 3rd, the Main problem is if Nintendo is not very willing to promote the 3rd party's software 3rd party's are less likely to make game's for the system.

 

3rd party titles get adequate promotion from Nintendo. This should be even more apparent, as Nintendo is doing the marketing and localization jobs for many 3rd parties for titles such as Dragon Quest and Monster Hunter Tri.



jarrod said:
joeorc said:

"more for 3rd parties than Sony or MS"

If that was the Case Nintendo would have the best relation's with 3rd party publisher's and Developer's.

Well, as always, context is key.  How is Nintendo's relationship with Level-5? With Sega? With Square Enix? With Paon?  With Hudson?  Again, I specified that Nintendo's efforts are (unfortunately) pretty centered on the Japanese side of the development community, and that these are are only in some ways (specifically stuff like overseas publishing/promotion, IP/developer lending, etc).  Again, Nintendo doesn't believe in just doling out capital, though I'd argue Sony doesn't either and they've probably spent precious little themselves.

I've actually brought up numerous examples of Nintendo elevating, promoting, collaborating with 3rd parties.  Can you cite some comparable examples for Microsoft and Sony?  I can actually think of quite a few, but I'd like to know the perspective you're coming from?

sure:

example:

Reeves states that he is aware of the situation where publishers "cannot have exclusives unless they're given millions and millions of dollars not to develop a particular game for one particular platform." Instead, Sony plans to work with developers instead. He cites Quantic Dream's Heavy Rain, which he proclaims a "platform driver," as an example: "a great game, it takes a lot of time to develop, they need a little bit of funding, external development. In exchange, it's exclusive -- that works."

another example:

In addition to the introduction of new Reference Tool models, SCE will also enhance its support by providing a comprehensive line-up of software tools as well as technical support to the game development community. “SNC PPU toolchain for PLAYSTATION 3 (SNC)”, a compiler made available as part of the Software Development Kit* since February 2008, is optimized to the power of PS3 and generates high-quality code.  As a result, not only will it contribute to raising the quality of the game but also to significantly improving productivity.

SNC is widely supported by many developers and publishers for its quality and efficiency, and is utilized in some of the best-selling franchise titles including Fallout 3 from Bethesda Softworks LLC, Killzone 2 from Guerrilla Games, and Ryu ga Gotoku 3 from SEGA Corporation.  SCE will continue to further improve the performance of SNC and will expand its features to meet the needs of the game creators.

Additionally, at the Game Developer’s Conference held in San Francisco, California, in February 2008, SCE introduced a graphics-rendering engine known as the PhyreEngine™.  Provided as a full package along with its source code, and incorporated with many updated features including the linkage with the physics engines, this graphics rendering engine is adaptable to various game development styles.  Furthermore, documents describing the technical aspects and overview of PhyreEngine have been made available to help the game developer community in creating games more efficiently using this graphics engine.  The latest version 2.40, released in March 2009, includes a new “foliage rendering” system that provides tools and technology to render ultra-realistic trees and plants to be easily integrated into games, helping game developers to express their creativity more freely on the PS3 system.


With more and more new and exciting PS3 titles scheduled for release this year from third party developers and publishers as well as from SCE Worldwide Studios, SCEI will deploy various measures to further reinforce game development for PS3 and will continue to expand the platform to offer attractive interactive entertainment experiences only available on PS3.



example for Microsoft:

Behind the scenes of Halo 3: ODST

The arrival of Halo 3: ODST is promising to take the game franchise in new directions, as Bungie Studios' Lars Bakken and Microsoft Game Studios' Ryan Crosby explain

Developers Ryan Crosby, and Lars Bakken.
example:
XNA Game Studio 3.1
Connecting to Your Xbox 360 Console with XNA Game Studio 3.1
Describes how to use XNA Game Studio Connect to connect and deploy a game to your Xbox 360 console.

XNA Game Studio makes it easy for you to create games for both your Windows-based computer and your Xbox 360 console. By joining the XNA Creators Club as a premium member and downloading XNA Game Studio, you can begin developing for your Windows-based computer. To begin developing for Xbox 360, follow these additional steps.

This guide assumes you have installed a supported version of Visual Studio tools and XNA Game Studio already. You must install these products before you connect to an Xbox 360 console. For information about installing these products, see Setup and System Requirements.

As you can see both also just with these 4 example's also help developer's also, There is many more, the point is many time's over both Microsoft and Sony are more than willing to promote IE: spend money investing into the 3rd party's project to help offset the cost's, they have been doing that for year's.

Though Nintendo is less likely to do so , but it's not expected for them too Nintendo is mainly promot'e 1st party, now not to say they don't promote some 3rd party's but Both Sony and Microsoft do it more which is one of the reason's it's an incentive for 3rd party's to keep putting their game's on the xbox360 and the playstation 3.

Which is why in many cases all these big award's they give out to game's the majority of them are for the xbox360 and the Playstation 3 and there are Quite a bit of those that are 3rd party getting those award's, but If you look at Nintendo's platform's the one's that get noticed for award's are 1st party mainly.



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

jarrod said:
joeorc said:
Wyrdness said:
joeorc said:
Wyrdness said:
milkyjoe said:
Do Microsoft and Sony really promote third party games themselves? I was always under the impression that those commercials for third party games with 'available on 360/PS3' stuck at the end were run by the developer/publisher themselves, and Sony/MS had merely paid for the bit at the end... I mean, you can immediately tell the difference between a Sony ad for a first party exclusive and an ad for a third party game on a Sony console...

You're right they are from publishers themselves, MS/Sony pay to have their console mentioned specifically unless it's a first/second party in which case they would be the publisher. If you look at FFXIII ads they have the available on 360 bit tagged on to give people the impression that they need a 360 for FFXIII, MS pay SE for this.

promote by Collins

  1. 1) verb, to further or encourage the progress or existence of
  2. 2) verb, to raise to a higher rank, status, degree, etc
  3. 3) verb, to advance (a pupil or student) to a higher course, class, etc
  4. 4) verb, to urge the adoption of; work for
  5. 5) verb, to encourage the sale of (a product) by advertising or securing financial support
  6. 6) verb, chess to exchange (a pawn) for any piece other than a king when the pawn reaches the 8th rank

so to Help with Cost's do you think 3rd party developer's need Cash to help sell their Software?

If you want me to make a Game for your system, would you think that 3rd party's are more likely to make a game if your company is willing to help off set the cost's in promotion of the 3rd party's software?

Sony an Microsoft do that.

but

do you See Nintendo doing that as much as Sony or Microsoft does?

Now if Nintendo is less likely to put promotion Money into the 3rd party's project while both Sony and Microsoft are what do you think would happen?


 

Tbh mate you're living up in the clouds a bit here, platform creators owe devs nothing, the only reason you see the financial muscling this gen is because Sony and MS are being given a hard battle by each other and being murdered by Nintendo, Sony never did it in the previous gens because they were the De Facto leaders of the last gens so never needed to until MS started making deals to break into third parties. It's more prominant today because HD development is expensive and most devs can't afford to be exclusive like in the previous so effectively you either have to rely on your first party or make deals.

 

Nintendo doesn't tend to do this because one they only make money from gaming and can't afford to squander and two they'd prefer a first party solution to solve it as they learned in the N64 era devs can just leave you hanging. Want an example look at the reaction to FFXIII becoming multi-platform after years of Sony boasting only on PS3, Nintendo learned from the N64 era, instead of trying to coax third parties into deals they look for their own solutions, Nintendo platforms never have loads of rpgs so they buy Monolith Soft to create games like Xenoblade for them and they create a new IP and colloborate with Sakaguchi and Mist Walker (yes it is an actual Nintendo team of various members developing while MW direct) in creating an RPG aimed at being their own FF like franchise.

 

They collaborate with third parties on their own first party ips to help bring new ideas and approaches to them like with Other M, in some cases if a third party has impress they do help push them like the way they're handling marketing for MH and localizing the DQ games. The reason being is Nintendo would rather be self sufficient then have to rely on others for their fate hence why they do their own thing.

Tbh mate you're living up in the clouds a bit here, platform creators owe devs nothing:

your right i never said they did, I was point out, that the reason why Nintendo does not get 3rd party to invest as much of their project's into the Wii has alot to do with the fact that Nintendo does not promote their software which is still pretty much true, because the majority of promotional support is for their 1st party offering's, which I would not blame them for, the OP asked why is 3RD party's not putting much effort into Wii development, and this May infact be one of the reason's why.

I am not saying it's the only reason, but it's just may be one of them.

as for not promoting 3rd party Game's an not doing that in the PS2 generation.

umm yes they  did...

example:

take for instance:

http://www.unitedfrontgames.com/

they are 3rd party

they make game's both for the xbox360 and the playstation 3

did Sony make the  POP video's  for that game in their add's or did

http://www.unitedfrontgames.com/

make the  POP VIDEO for the Add.?

now look at what is before the Video played, and what come's after.

noticed:

ModNation is a trademark of Sony Computer Entertainment America Inc. Developed by United Front Games. ©2010 Sony Computer Entertainment America Inc.

but yet you have had in the past many 3rd party game's get promotion $$$ by Sony for the PS2 just like there is for the PS3.

same with Microsoft xbox360.

 

 

 

Uh, ModNation Racers isn't a 3rd party game.  Sony owns it, they just hired UFG essentially.

This isn't Sony promoting a 3rd party game, it's literally Sony promoting their own game.

notice that did you,

who made the dea for the game Sony or UnitedFrontGame's?

even before Sony bought MM:

July 16, 2009

IGN: There are obvious ties to the LittleBigPlanet way of playing, creating and sharing content. Which bit of the ModNation Racers design/concept came first? Did you want to create a racing game with creation tools that then evolved to share similarities with LBP's methods, or did you look at LBP and decide that you wanted to do something similar but in a different genre, and then decided that racing was a good fit?

Mat Thomas: Our team at United Front Games has extensive knowledge of how to make AAA games, and in particular racing. From the outset we wanted to create a game that really pushed the genre and user generated content was a big part of that. We were fortunate enough to watch as LittleBigPlanet was being developed, and we are thrilled to see the gaming population endorse not only that title but also the Play, Create, Share genre.

IGN: What did you learn from LittleBigPlanet's approach to creating and sharing and how have you improved upon some of its ideas that maybe didn't work as well as they could have?

Mat Thomas: We noticed they did a lot right. Our number one creation goal in ModNation Racers was to let the user complete something meaningful very quickly. At E3, we demonstrated the creation and polishing of a track in less than 5 minutes. This blend of fast and powerful tools is key to satisfying both the curious and the serious player. Also, the PlayStation Network makes it easy to connect all our players together so sharing, rating, and downloading content is something we know all our users can do right out of the box.

IGN: Have you had any interaction with Media Molecule during the creation of the game?

Mat Thomas: Yes we have! We met Siobhan and Alex from Media Molecule after the SpikeTV awards. They were excited that we were also making a "user generated content" style game, and we believed in the Play Create Share genre. There were lots of great discussions about the rewards and challenges of making this type of game. The MM team gets our highest praise for being so friendly and keen to share their experiences.

 

UNITED FRONT GAMES announces partnership with Sony Computer Entertainment
Vancouver, B.C., Canada, June 2, 2009


United Front Games Ltd. is developing ModNation™ Racers, a creative twist on classic karting, designed exclusively for the PLAYSTATION® 3.

ModNation™ Racers puts innovation and creativity directly into the player's hands with simple, intuitive and fun tools to create custom characters, karts and race tracks. These can be shared and played freely by anyone in the world on the PlayStation®Network.

"We are excited to be creating an accessible, endlessly imaginative and original property. Our team is inspired to push the limits of player creativity in this new take on racing." said Julian Beak, Lead Producer. "Working directly with Sony is an honor."

"With the creative pedigree and vision of this team and our plans for the PLAY CREATE SHARE™ genre, this partnership was a great fit for our strategic vision of this emerging genre." said Scott Rohde, vice president of Product Development, Worldwide Studios America. "We are really happy to be working with United Front Games in bringing ModNation Racers to life, and excited to see what our consumers will create when they get to play in 2010."

ModNation™ Racers was officially unveiled to the world during Sony's E3 press conference. For more details visit the Sony PlayStation™ blog.

ModNation is a trademark of Sony Computer Entertainment America Inc. Developed by United Front Games. ©2010 Sony Computer Entertainment America Inc.



1110 Hamilton Street - 5th Floor, Vancouver, British Columbia, V6B 2S2 ph. 604.687.4263
www.unitedfrontgames.com
So it was not just Sony going to them and saying hey create this game will you.

 



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

Going back to my previous point, I've decided to round up some more specific examples this gen of Nintendo's direct involvement with Japanese 3rd parties off the top of my head.  This is only stuff "above and beyond" the usual 1st party tech support, bug checks, etc, and is only inclusive of 3rd party IP (ie: no contracted work).

Square Enix

  • Children of Mana: Western publishing and promotional deals.
  • Dragon Quest Swords: Planning and co-development by Nintendo co-owned Genius Sonority
  • Heroes of Mana: Development by Nintendo owned Brownie Brown.
  • Itadaki Street DS: Mario IP lending.
  • FFCC My Life as a King: Development done with proprietary EAD tools/engine.
  • Dragon Quest Wars: Development by Nintendo owned Intelligent Systems
  • Dragon Quest IX: Western publishing and promotional deals.
  • Dragon Quest X: Western promotional deal, possibly publishing also...

SEGA

  • Mario & Sonic at the Olympic Games series: IP lending, Japanese publishing and promotional deals.
  • Rhythym Tengoku AC: IP lending.
  • Sonic in SSBB IP co-promotion.
  • Virtua Tennis 2009: European M+ bundle.
  • Sega platforms included in Virtual Console.

Capcom

  • Phoenix Wright: Ace Attourney series: European publishing and promotional deals.
  • MegaMan ZX series: European publishing and promotional deals.
  • Resident Evil DS: European publishing and promotional deals.
  • Donkey Kong Jungle Medal series: IP lending
  • Mario Party Medal series: IP lending
  • Monster Hunter G: CC bundle.
  • Monster Hunter Tri: Western publishing and promotional deals. CCPro bundles. Black Wii JP bundle.

Namco Bandai

  • Ridge Racer DS: Development by internal Nintendo studio (NST).
  • Mr Driller DS: European publishing dand promotional deals.
  • Pac-Pix/n'Roll: European publishing and promotional deals.
  • Mario Kart Arcade GP series: IP lending.
  • Super Robot Taisen OG Saga series: Development by Nintendo owned Monolith Software.
  • Tales of Graces: CC Pro and Wii JP bundles.

Level-5

  • Professor Layton series: Western publishing and promotional deals.  London Life subgame developed by Nintendo owned Brownie Brown.
  • Inazuma Eleven: Rumored western publishing and promotional deals.
  • Fantasy Life: Development by Nintendo owned Brownie Brown.

Hudson

  • PC Engine platforms included in Virtual Console
  • Various European publishing and promotional deals (Wing Island, Kororinpa series, Bomberman series, etc).
  • Sudukou Gridmaster western publishing and promotional deals.

Tecmo Koei

  • Dynasty Warriors DS: Western publishing and promotional deals.
  • Fatal Frame 4: Japanese publishing and promotional deals.
  • Samurai Warriors 3: CCPro JP bundle.  Western publishing and promotional deals.

Atlus

  • Trauma Center series: European publishing and promotional deals.
  • Etrian Odyssey series: European publishing and promotional deals.

Konami

  • Solid Snake in SSBB IP co-promotion.
  • WE Playmaker 2010: CCPro JP bundle.

Paon

  • Glory of Heracles: Worldwide publishing and promotional deals.

Marvelous Entertainment

  • Harvest Moon series: European publishing and promotional deals.
  • Lively Garden: Development by Nintendo owned Brownie Brown.

AQ Interactive / Mistwalker

  • Blue Dragon Plus: Co-development by Nintendo owned Brownie Brown.

D4 Enterprise

  • MSX and NeoGeo platforms included in Virtual Console.

Q? Entertainment

  • Meteos: Western publishing and promotional deals.

TOMY Takara

  • Naruto series: European publishing and promotional deals.

IE Institute

  • Math Training: Western publishing and promotional deals.

Chunsoft

  • Pokemon Mystery Dungeon series: Licensing and co-development deal.

FROM Software

  • Tenchu DS: Western publishing and promotional deals.

Genki

  • Lonpos: Western publishing and promotional deals.

 

...I'm sure there's many more specific instances, but those are the ones that came to me offhand.  I know there's tons more EU publishing deals too.



LordTheNightKnight said:
"This is essentially like saying game developers will not make a game for a particular console unless they are sufficiently bribed."

That may be the point. They want to be the center of the gaming world, and Nintendo doesn't work that way, even though they want support.

now your getting it.

that's what promotion is a bribe just not as open to say were giving you a bribe, but the just of it

it is.

Which the way Nintendo sell's 1st party software can you blame them?

I could not, I give all the prop's to Nintendo for staying that way.

But I can also See why 3RD PARTY'S would choose other option's it's expected, that been that way for year's, it's hard for them to change that way they do

incentive Development.

 



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.