In certain games, save points are better. In other games, they aren't. Say in Diablo II, you don't need save points at all. The game automatically saves when you log out. Or say in an action game like Ninja Gaiden, the game automatically saves at key points. These are fine things. However, there's plenty of times when you will play an online game and after dying, you are sent back to a previous area or lose massive experience due to having no save point. Same for an action game due to a badly placed 'checkpoint'. Its all based on the programming.
Save points in some games can save you that trouble. Utilizing a save point in a Final Fantasy or Dragon Quest game, you can save before major boss battles or leaving a town and pace yourself so you do not lose that hour of EXP or gold. And even better, as is the case with many JRPGs, you can utilize that save point to warp back to town or save while on the battlefield. So at least in RPGs and some action games with certain circumstances, save points are still very much a good thing. Yes, they can be abused, but they also save you from tons of frustration.
















