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Forums - Nintendo - Zelda Wii to use Vitality sensor? Miyamoto speaks!

Miyamoto didn't say Zelda would use the Vitality Sensor. He simply said Nintendo will use new technology to create new game experiences and will apply new technology to older series-as he's doing with Motion Plus and Zelda. He also simply stated a possible use for Vitality Sensor in Zelda.

Personally I think Nintendo should simply concentrate on utilising Motion Plus and getting Zelda out before the end of the year.



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not gonna happen guys ^^



GO PATS! 2012 THE YEAR OF NEW ENGLAND PATRIOTS'S 4TH SUPER BOWL!

A patriot to the end. GO PATS!

Now playing> THE LAST STORY (Wii) Best RPG I EVER PLAYED. *-*

Nintendo could u please just take my money and give me back my 3DS?!

A game that regulated gameplay based on how you feel... that could be very intriguing... not stressed out? Flood them with enemies... or vice versa.


The vitality sensor in concert with Valve's AI director would be quite a formidable pair.



It could potentially be quite useful. Gaming according to your mood.



Monster Hunter: pissing me off since 2010.

I hope they do this. There should be one dungeon where you have to face your own fears, or whatever. You switch over to the Vitality Sensor, and walk through a waterfall into a spooky cave, or through a mirror or something. I think it can be done well.

Or maybe you fight your shadow with the Vitality Sensor on.



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The physical set up is where the problem lies. It's not an issue of being able to plug in the sensor and the nunchuck into the remote simultaneously.

If the basic controls are remote/nunchuck, those are two handed controls.

The sensor is essentially an inexpensive pulse oximeter. If you've never used one, imagine using one on your left index or middle finger as you use the nunchuck. You pretty much can't. Not for extended periods of play.

You'd have to put it on your ring finger (to use the C and Z buttons with the index and middle finger), and then you still have a plastic block/clip that will only stay in place if you hold it still while playing, tape it to your finger (since it's held in place by a loose clip that is designed to slip off rather than constrict blood flow) or squeeze it against the nunchuck. Not practical nor comfortable.

I've already tried this with a pulse oximeter and using nunchuck and sensor would not be practical for extended play sessions.

Now if the sensor was built into the nunchuck grip ergonomically, that would solve the problem, but it looks like Nintendo didn't design the VS to be used with the nunchuck and probably didn't want to introduce a redundant peripheral (that replaces the nunchuck) that would cost more to produce and cost more to consumers.

It's not to say that they won't find a way to pause the game and have players switch peripherals from nunchuck to VS, it just seems a bit awkward and forced. It would have to offer something really clever to get players to want to do this for the select instances where VS integration was worked into the game.



So, the vitality sensor will be daisy chained in the mix of the Wiimote and nunchuck?



Regardless of Zelda specifically, thats a pretty telling quote as far as what the vitality sensor is capable of/intended for.

 

I'm fairly confident now, in saying there is no chance it will release as the device we saw that expects you to insert a finger.  It has to be a wrist band or something like that.



KylieDog said:
Nintendogamer said:
KylieDog said:

This game sounds worse and worse the more is revealed about it.

Counting the lumps before they are born isn't the best option.

 

Thanks for the tip, but I'm counting Wii accessories I want nothing to do with.  Sounds that they just using Zelda Wii to front the new gimmick.


  How's move and NATAL working out for you?



This won't happen. Exclusively wiimotion+ is enough of a hassle to play a game. ANyone remember the n64 memory upgrade cart?