bobobologna said:
Not necessarily. I don't think it would be too difficult to pull data from save files for trophies, or by monitoring memory usage to determine when trophies should be given. After all, save game editors and trainers (basically unofficial cheats for PC games) have been doing this for years. But I'm pretty sure the effort needed to a) come up with trophies for each game and b) implement trophies for each game isn't worth it. |
Trophy information is on disc or with the game that you download from PSN. It's installed onto your HDD when you first run the game. By trophy info I mean the image file of the trophies, the text displayed for trophy information, the image file for the game in the menu, etc. PS1 titles weren't designed to check a certain URL for updates like PS3/N titles are.
A PS1 rip can be converted into a PSP Eboot in a few seconds on my crappy PC, so I'm assuming it works in a sort of container like format change [not sure how to say this... sorta like the Video's format is AVI but that's just the name of the container while the video's MPEG-4etc. and the audio's AC3ect.]. Considering playing a downloaded PS1 classic on PS3 runs like a store bought PS1 CD on a PS3 as apposed to TekkenDR:O where it's a complete port and runs like a PS3/N title while store bought Tekken5 for PS2 will run like a PS2 game as in no ingame-xmb or all the other bells in whistles of PS3 games. The system even signs you out of PS2 and disconnects from the internet while playing PS2 games. It's pretty much some weird emulation mode.
Seeing that PS1 classics run like PS1 CD's, I think it's safe to assume that they really ARE just that. That was for the people above that didn't get what I mean.
@bobobologna
Your idea would work. The lack of trophy information, inability for PS1 games to update and the programming to "pull data from save files" or "monitoring memory usage to determine when trophies should be given" is a problem. If the instructions to do that could some how be added to the container, then excellent. Except, we'd have to redownload the re-releases for current PS1 games we already own. If not, these instructions would have to be programmed on to the PS3 firmware since there's no way to add them into the PS1 games themselves. That's were the problem I think lies. PS3 has only 256MB flash memory [where the OS is stored]. It was confirmed a while back that trophy info was around 3MB on average. SONY trying to install the instructions and trophy data for EVERY PS1 game they plan to bring to the store just wouldn't work out.
Hmmm... hope that made sense...
4 ≈ One













