I would definitely repurchase all of my PS1 games (have a few already off PSN) as well as repurchase their PS2 counterparts.
Hell, this could also help out the eventual release of the PSP2, which I will assume will support PS1 + PS2 PSN downloads.
I would definitely repurchase all of my PS1 games (have a few already off PSN) as well as repurchase their PS2 counterparts.
Hell, this could also help out the eventual release of the PSP2, which I will assume will support PS1 + PS2 PSN downloads.
It can be done, but it's a fair amount of work. It wouldn't really be something Sony does (unless their publisher) and it would all depend on if the publisher just decided if it was worth the money to do.
I really don't see it becoming the norm.
| zexen_lowe said: The thing is, you'd have to port the game for that to work. PS1 classics are just the original games, only done for it to work with the PS3 or the PSP, but they're still PS1 games that are being emulated, the actual code of it is still that of a PS1 game using a PS1 architecture. |
Just picture this for a moment.
Suikoden II... WITH TROPHIES!!! 
@Twesterm
How long do you think it would take to accomplish something like this for a PS1 title? Most likely less than the 15 weeks it took for both GoW and GoW2 right? Maybe a month per title?
Would possibly be worth it for a company like S-E who probably has a few men to spare for a small job like this? Could quiet the FFVII remake rumors for a while, which would do everyone a bit of good.
iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.
Currently playing:
Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)

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There is no need to change the code of the games tho. All data is stored in saves. Would be easier to have something else sync with your savedata to see if you meet the requirements for trophies.
With how much Sony loves Syncing, would make sense.
| zexen_lowe said: The thing is, you'd have to port the game for that to work. PS1 classics are just the original games, only done for it to work with the PS3 or the PSP, but they're still PS1 games that are being emulated, the actual code of it is still that of a PS1 game using a PS1 architecture. On the other hand, to add trophies, you have to alter the code itself of the game, because the trophy has to activate somewhere, you gotta put some flags. And how you're gonna tell the PS1 architecture for which the game is done that "after you beat this you get a gold trophy". You'd have to not only add the trophies, but simply redo all the game for it to run not on emulation, but as a true PS3 game |
No you wouldn't. As I said before, you could monitor memory usage and save game data. Same principle as save game editors and trainers and those have been around for years. Hell, it's the same principle as Game Genie, which basically just monitored memory access. Whenever the game asked for how much life the player had left, Game Genie would just say 100%. That's why you had to enter in all those codes. Those "codes" corresponded to what spot in memory you wanted to manipulate, and what you wanted to set that value to. Keep the spot in memory where the game stores the players health at 100% and bam, god mode.
It would be relatively easy, but probably time consuming to do the same thing for PS1 games. The PS3 for sure has plenty of extra CPU power to also keep track of data while emulating the PS1 (not sure about the PSP though). By monitoring the memory, and by knowing what each memory value corresponds to, you could technically monitor every single little aspect of the game. But it's just not going to be worth it. Unless you already know how the game uses memory, you have to basically use trial and error to figure out what each memory address corresponds to. And that would be very time consuming.
Euphoria14 said:
Just picture this for a moment.
Suikoden II... WITH TROPHIES!!!
@Twesterm
How long do you think it would take to accomplish something like this for a PS1 title? Most likely less than the 15 weeks it took for both GoW and GoW2 right? Maybe a month per title? Would possibly be worth it for a company like S-E who probably has a few men to spare for a small job like this? Could quiet the FFVII remake rumors for a while, which would do everyone a bit of good. |
But I never played a game with trophies, so it doesn't sound oooh 

zexen_lowe said:
But I never played a game with trophies, so it doesn't sound oooh |
I thought I had you, but it seems I failed. 
iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.
Currently playing:
Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)

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Euphoria14 said:
Just picture this for a moment.
Suikoden II... WITH TROPHIES!!!
@Twesterm
How long do you think it would take to accomplish something like this for a PS1 title? Most likely less than the 15 weeks it took for both GoW and GoW2 right? Maybe a month per title? Would possibly be worth it for a company like S-E who probably has a few men to spare for a small job like this? Could quiet the FFVII remake rumors for a while, which would do everyone a bit of good. |
2-3 months probably is a good estimate, it just takes time and money to do all that. Even if you're only paying 10 people for two months that's still a decent amount of money the publisher will want to make back. God of War worked because it gave you updated graphics and trophy support (which probably took more than 10 people), two games in one, and a reduced price. It could work for other games or it could be a giant waste of money.
twesterm said:
2-3 months probably is a good estimate, it just takes time and money to do all that. Even if you're only paying 10 people for two months that's still a decent amount of money the publisher will want to make back. God of War worked because it gave you updated graphics and trophy support (which probably took more than 10 people), two games in one, and a reduced price. It could work for other games or it could be a giant waste of money. |
Well FFIX has yet to release on PSN. Do you see it as possibly worthwhile for S-E to invest in a trophy enabled PS1 Final Fantasy Trilogy package on PSN for around $20-25?
iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.
Currently playing:
Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)

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