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Forums - Gaming - What Exactly Is Jim Sterling Reviewing? Not Much Apparently

rocketpig said:
Kasz216 said:

Another good quote by Ebert.

"I have quoted countless times a sentence by the critic Robert Warshow (1917-1955), who wrote: "A man goes to the movies. The critic must be honest enough to admit that he is that man." If my admiration for a movie is inspired by populism, politics, personal experience, generic conventions or even lust, I must say so. I cannot walk out of a movie that engaged me and deny that it did. I must certainly never lower it from three to 2.5 so I can look better on the Metacritic scale.

I cringe when people say, "How could you give that movie four stars?" I reply, "What in my review did you disagree with?" Invariably, they're stuck for an answer. One thing I try to do is provide an accurate account of what you will see, and how I feel about it. I cannot speak for you. Any worthwhile review is subjective. If we completely disagree, my words might nevertheless be useful or provocative. If you disagree with what I write, be my guest. If you disagree with how many stars I gave it, you can mail your opinion to where the sun don't shine."

Great quote, kasz. I'm going to steal that for an impromptu editorial I'm going to write up tonight.

 

Sterling: "With only the occasional glimpse at Cocoon's society and culture, we have no motivation for saving it. The characters talk about saving their world as if it's important, but to the player, Cocoon's just a series of random locations awkwardly mashed together. Their hatred of various characters, and their empathy toward others, mean nothing to the player."

Me:  He uses "the player," not "me."  It's not the player it is him.

He says Cocoon is a random blah blah.  How so?  Show, don't tell.  Basic writing. I can support the other way, Cocoon is a series of cities and wilderness zones, it includes a food processing plant, biological warfare research area, and a theme park.  The people walking around display emotion, and have a different perspective on the events taking place.  This I found interesting, because one flaw I often find is that news in RPGs seems to travel instantaneously.  This is not true here.

Sterling: "That's when the game isn't introducing epic FMV cutscenes that contain no narrative value whatsoever, just because Square Enix's art department felt like publicly masturbating."

Me: This is funny because, again, he doesn't explain how.  I actually count this as a negative too, but I can tell you why.  The cut scenes are too long, and are not action packed most of the time, they are talking about things that could easily have been shorter or background chatter.

Sterling: Battles ostensibly play themselves for you, mostly because Square Enix's new Paradigm System is so contrived and complicated that the player would be confused if he had to control it himself. Instead of manually inputting commands for all your characters, everybody -- including the player's character -- can automatically fight of their own free will. The player's job is that of a mid-management office boss, occasionally green-lighting the game's decisions and letting it get on with it.

"Despite the fact that the game is playing itself, the player is still forced to pay attention the whole time. It'll be your job to make sure the party's HP stays up, and with enemies always busting out hugely devastating attacks, it's a full-time job."

Me: Overly complicated, but it plays itself... these are contradictions.  He goes on to to say how great the paradigm system is and doesn't explain why it is bad, or like mid-level management.

I can keep going but I don't really need to.  I liked the game.  I reviewed it at nine, Sterling and I disagree.  No big deal.  But it is not a very good review, and from the way it reads (and other evidence) it appears as if he didn't really play it all the way through.  It really seems like he read all the other negative reviews and put the ideas together.

That being said, I can see how this could be the least favorite in the series to some.  It is linear for 15-20.  The battles are radically different.  There is more emphasis on in-game cut scenes and there is a love hate relationship with the characters...

The problem I have with the number 4, is that FFXIII is in no way broken or unpolished.  When a reviewing site is submitting there reviews to Metacritic and game rankings, their is a certain level of conformity that the non-core gamer would expect from a score under 5.  There is a duty to follow that standard for the readers.  Giving a game a below average score or telling them to "Avoid it" implies that the game is broken or severely suffering.

 



I would cite regulation, but I know you will simply ignore it.

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steven787 said:
rocketpig said:
Kasz216 said:

Another good quote by Ebert.

"I have quoted countless times a sentence by the critic Robert Warshow (1917-1955), who wrote: "A man goes to the movies. The critic must be honest enough to admit that he is that man." If my admiration for a movie is inspired by populism, politics, personal experience, generic conventions or even lust, I must say so. I cannot walk out of a movie that engaged me and deny that it did. I must certainly never lower it from three to 2.5 so I can look better on the Metacritic scale.

I cringe when people say, "How could you give that movie four stars?" I reply, "What in my review did you disagree with?" Invariably, they're stuck for an answer. One thing I try to do is provide an accurate account of what you will see, and how I feel about it. I cannot speak for you. Any worthwhile review is subjective. If we completely disagree, my words might nevertheless be useful or provocative. If you disagree with what I write, be my guest. If you disagree with how many stars I gave it, you can mail your opinion to where the sun don't shine."

Great quote, kasz. I'm going to steal that for an impromptu editorial I'm going to write up tonight.

 

Sterling: "With only the occasional glimpse at Cocoon's society and culture, we have no motivation for saving it. The characters talk about saving their world as if it's important, but to the player, Cocoon's just a series of random locations awkwardly mashed together. Their hatred of various characters, and their empathy toward others, mean nothing to the player."

Me:  He uses "the player," not "me."  It's not the player it is him.

He says Cocoon is a random blah blah.  How so?  Show, don't tell.  Basic writing. I can support the other way, Cocoon is a series of cities and wilderness zones, it includes a food processing plant, biological warfare research area, and a theme park.  The people walking around display emotion, and have a different perspective on the events taking place.  This I found interesting, because one flaw I often find is that news in RPGs seems to travel instantaneously.  This is not true here.

Sterling: "That's when the game isn't introducing epic FMV cutscenes that contain no narrative value whatsoever, just because Square Enix's art department felt like publicly masturbating."

Me: This is funny because, again, he doesn't explain how.  I actually count this as a negative too, but I can tell you why.  The cut scenes are too long, and are not action packed most of the time, they are talking about things that could easily have been shorter or background chatter.

Sterling: Battles ostensibly play themselves for you, mostly because Square Enix's new Paradigm System is so contrived and complicated that the player would be confused if he had to control it himself. Instead of manually inputting commands for all your characters, everybody -- including the player's character -- can automatically fight of their own free will. The player's job is that of a mid-management office boss, occasionally green-lighting the game's decisions and letting it get on with it.

"Despite the fact that the game is playing itself, the player is still forced to pay attention the whole time. It'll be your job to make sure the party's HP stays up, and with enemies always busting out hugely devastating attacks, it's a full-time job."

Me: Overly complicated, but it plays itself... these are contradictions.  He goes on to to say how great the paradigm system is and doesn't explain why it is bad, or like mid-level management.

I can keep going but I don't really need to.  I liked the game.  I reviewed it at nine, Sterling and I disagree.  No big deal.  But it is not a very good review, and from the way it reads (and other evidence) it appears as if he didn't really play it all the way through.  It really seems like he read all the other negative reviews and put the ideas together.

That being said, I can see how this could be the least favorite in the series to some.  It is linear for 15-20.  The battles are radically different.  There is more emphasis on in-game cut scenes and there is a love hate relationship with the characters...

The problem I have with the number 4, is that FFXIII is in no way broken or unpolished.  When a reviewing site is submitting there reviews to Metacritic and game rankings, their is a certain level of conformity that the non-core gamer would expect from a score under 5.  There is a duty to follow that standard for the readers.  Giving a game a below average score or telling them to "Avoid it" implies that the game is broken or severely suffering.

 

Agreed.



ZenfoldorVGI said:
rocketpig said:

Everyone loves bad movies, even many reviewers I follow. On the other hand, not a single one of them has ever written a review that awards a trainwreck movie a perfect score. People may say they like them but when they break them down into a review piece, there's no way they ignore the massive flaws in dialogue, story, acting, etc. and give the movie a 10/10 because "they like it".

Loving a trainwreck movie really has little to do with not seeing its flaws. In fact, loving the movie is usally based AROUND seeing its flaws and laughing at them.

Evil Dead 2 is the greatest movie ever made, and one of my favorites. It's a "bad movie" despite having like a 100 percent on rottentomatoes.

Over 20 years after the fact, the only people who are going to review a movie like Evil Dead 2 are fans of the movie. No one is going to go out of their way to review an old movie they didn't like in the first place. That score isn't surprising in the least bit. If that movie released today, the aggregate score would be WAY lower.

Look at other cult classics in the making... Snakes on a Plane pulls in a mighty 68% on RT while Fight Club, which released shortly after the first Internet boom, pulls a slightly higher 80% on the site.

Besides, I bet if I read through all 40+ of those reviews, I bet I wouldn't find ONE that spent half the piece insulting the movie before awarding it a perfect score.




Or check out my new webcomic: http://selfcentent.com/

OH NOES! HE HAS AN OPINION!

Now, because of him, I can't bear to finish this piece of shit Final Fantasy.

I mean, I LIKED it and all, but his opinion matters THAT much.



Kimi wa ne tashika ni ano toki watashi no soba ni ita

Itsudatte itsudatte itsudatte

Sugu yoko de waratteita

Nakushitemo torimodosu kimi wo

I will never leave you

dtewi said:
OH NOES! HE HAS AN OPINION!

Now, because of him, I can't bear to finish this piece of shit Final Fantasy.

I mean, I LIKED it and all, but his opinion matters THAT much.

http://gameinformer.com/b/news/archive/2010/03/16/bioware-head-ff-xiii-quot-on-the-bottom-of-my-list-right-now-quot.aspx



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Boutros said:
dtewi said:
OH NOES! HE HAS AN OPINION!

Now, because of him, I can't bear to finish this piece of shit Final Fantasy.

I mean, I LIKED it and all, but his opinion matters THAT much.

http://gameinformer.com/b/news/archive/2010/03/16/bioware-head-ff-xiii-quot-on-the-bottom-of-my-list-right-now-quot.aspx

OMG! They have an opinion on a game they haven't played!  People like that should have their gaming license revoked.



steven787 said:
rocketpig said:
Kasz216 said:

Another good quote by Ebert.

"I have quoted countless times a sentence by the critic Robert Warshow (1917-1955), who wrote: "A man goes to the movies. The critic must be honest enough to admit that he is that man." If my admiration for a movie is inspired by populism, politics, personal experience, generic conventions or even lust, I must say so. I cannot walk out of a movie that engaged me and deny that it did. I must certainly never lower it from three to 2.5 so I can look better on the Metacritic scale.

I cringe when people say, "How could you give that movie four stars?" I reply, "What in my review did you disagree with?" Invariably, they're stuck for an answer. One thing I try to do is provide an accurate account of what you will see, and how I feel about it. I cannot speak for you. Any worthwhile review is subjective. If we completely disagree, my words might nevertheless be useful or provocative. If you disagree with what I write, be my guest. If you disagree with how many stars I gave it, you can mail your opinion to where the sun don't shine."

Great quote, kasz. I'm going to steal that for an impromptu editorial I'm going to write up tonight.

 

Sterling: "With only the occasional glimpse at Cocoon's society and culture, we have no motivation for saving it. The characters talk about saving their world as if it's important, but to the player, Cocoon's just a series of random locations awkwardly mashed together. Their hatred of various characters, and their empathy toward others, mean nothing to the player."

Me:  He uses "the player," not "me."  It's not the player it is him.

He says Cocoon is a random blah blah.  How so?  Show, don't tell.  Basic writing. I can support the other way, Cocoon is a series of cities and wilderness zones, it includes a food processing plant, biological warfare research area, and a theme park.  The people walking around display emotion, and have a different perspective on the events taking place.  This I found interesting, because one flaw I often find is that news in RPGs seems to travel instantaneously.  This is not true here.

Sterling: "That's when the game isn't introducing epic FMV cutscenes that contain no narrative value whatsoever, just because Square Enix's art department felt like publicly masturbating."

Me: This is funny because, again, he doesn't explain how.  I actually count this as a negative too, but I can tell you why.  The cut scenes are too long, and are not action packed most of the time, they are talking about things that could easily have been shorter or background chatter.

Sterling: Battles ostensibly play themselves for you, mostly because Square Enix's new Paradigm System is so contrived and complicated that the player would be confused if he had to control it himself. Instead of manually inputting commands for all your characters, everybody -- including the player's character -- can automatically fight of their own free will. The player's job is that of a mid-management office boss, occasionally green-lighting the game's decisions and letting it get on with it.

"Despite the fact that the game is playing itself, the player is still forced to pay attention the whole time. It'll be your job to make sure the party's HP stays up, and with enemies always busting out hugely devastating attacks, it's a full-time job."

Me: Overly complicated, but it plays itself... these are contradictions.  He goes on to to say how great the paradigm system is and doesn't explain why it is bad, or like mid-level management.

I can keep going but I don't really need to.  I liked the game.  I reviewed it at nine, Sterling and I disagree.  No big deal.  But it is not a very good review, and from the way it reads (and other evidence) it appears as if he didn't really play it all the way through.  It really seems like he read all the other negative reviews and put the ideas together.

That being said, I can see how this could be the least favorite in the series to some.  It is linear for 15-20.  The battles are radically different.  There is more emphasis on in-game cut scenes and there is a love hate relationship with the characters...

The problem I have with the number 4, is that FFXIII is in no way broken or unpolished.  When a reviewing site is submitting there reviews to Metacritic and game rankings, their is a certain level of conformity that the non-core gamer would expect from a score under 5.  There is a duty to follow that standard for the readers.  Giving a game a below average score or telling them to "Avoid it" implies that the game is broken or severely suffering.

 

I completely agree with you up until the last paragraph.

You break down his review. That's the way to do it. You argue that the review itself is badly written and point out flaws in it. Fair enough, I'm not defending his writing (or his opinion) at all, just the fact that he's allowed to have one.

But your last paragraph goes horribly astray. "Conformity" is the LAST thing a reviewer should be worried about and that's one of the major problems with the game review system in the first place. Group-think has caused every high-production game to score over 80%, whether it's a piece of shit to play or not. Sterling points out that the game is beautiful to look at, what more do you want from him? I've watched plenty of movies that were beautiful but every other element was a festering pile of shit. Should I give that movie a good review because it did one thing right amongst the fifty things that it did WRONG?




Or check out my new webcomic: http://selfcentent.com/

twesterm said:
Boutros said:
dtewi said:
OH NOES! HE HAS AN OPINION!

Now, because of him, I can't bear to finish this piece of shit Final Fantasy.

I mean, I LIKED it and all, but his opinion matters THAT much.

http://gameinformer.com/b/news/archive/2010/03/16/bioware-head-ff-xiii-quot-on-the-bottom-of-my-list-right-now-quot.aspx

OMG! They have an opinion on a game they haven't played!  People like that should have their gaming license revoked.

Don't steal my sig that was stolen from Jim!



Former something....

twesterm said:
Boutros said:
dtewi said:
OH NOES! HE HAS AN OPINION!

Now, because of him, I can't bear to finish this piece of shit Final Fantasy.

I mean, I LIKED it and all, but his opinion matters THAT much.

http://gameinformer.com/b/news/archive/2010/03/16/bioware-head-ff-xiii-quot-on-the-bottom-of-my-list-right-now-quot.aspx

OMG! They have an opinion on a game they haven't played!  People like that should have their gaming license revoked.

That was not my point lol

My point was that reviews matter. It's not like no one reads them!



rocketpig said:
steven787 said:
rocketpig said:
Kasz216 said:

Another good quote by Ebert.

"I have quoted countless times a sentence by the critic Robert Warshow (1917-1955), who wrote: "A man goes to the movies. The critic must be honest enough to admit that he is that man." If my admiration for a movie is inspired by populism, politics, personal experience, generic conventions or even lust, I must say so. I cannot walk out of a movie that engaged me and deny that it did. I must certainly never lower it from three to 2.5 so I can look better on the Metacritic scale.

I cringe when people say, "How could you give that movie four stars?" I reply, "What in my review did you disagree with?" Invariably, they're stuck for an answer. One thing I try to do is provide an accurate account of what you will see, and how I feel about it. I cannot speak for you. Any worthwhile review is subjective. If we completely disagree, my words might nevertheless be useful or provocative. If you disagree with what I write, be my guest. If you disagree with how many stars I gave it, you can mail your opinion to where the sun don't shine."

Great quote, kasz. I'm going to steal that for an impromptu editorial I'm going to write up tonight.

 

Sterling: "With only the occasional glimpse at Cocoon's society and culture, we have no motivation for saving it. The characters talk about saving their world as if it's important, but to the player, Cocoon's just a series of random locations awkwardly mashed together. Their hatred of various characters, and their empathy toward others, mean nothing to the player."

Me:  He uses "the player," not "me."  It's not the player it is him.

He says Cocoon is a random blah blah.  How so?  Show, don't tell.  Basic writing. I can support the other way, Cocoon is a series of cities and wilderness zones, it includes a food processing plant, biological warfare research area, and a theme park.  The people walking around display emotion, and have a different perspective on the events taking place.  This I found interesting, because one flaw I often find is that news in RPGs seems to travel instantaneously.  This is not true here.

Sterling: "That's when the game isn't introducing epic FMV cutscenes that contain no narrative value whatsoever, just because Square Enix's art department felt like publicly masturbating."

Me: This is funny because, again, he doesn't explain how.  I actually count this as a negative too, but I can tell you why.  The cut scenes are too long, and are not action packed most of the time, they are talking about things that could easily have been shorter or background chatter.

Sterling: Battles ostensibly play themselves for you, mostly because Square Enix's new Paradigm System is so contrived and complicated that the player would be confused if he had to control it himself. Instead of manually inputting commands for all your characters, everybody -- including the player's character -- can automatically fight of their own free will. The player's job is that of a mid-management office boss, occasionally green-lighting the game's decisions and letting it get on with it.

"Despite the fact that the game is playing itself, the player is still forced to pay attention the whole time. It'll be your job to make sure the party's HP stays up, and with enemies always busting out hugely devastating attacks, it's a full-time job."

Me: Overly complicated, but it plays itself... these are contradictions.  He goes on to to say how great the paradigm system is and doesn't explain why it is bad, or like mid-level management.

I can keep going but I don't really need to.  I liked the game.  I reviewed it at nine, Sterling and I disagree.  No big deal.  But it is not a very good review, and from the way it reads (and other evidence) it appears as if he didn't really play it all the way through.  It really seems like he read all the other negative reviews and put the ideas together.

That being said, I can see how this could be the least favorite in the series to some.  It is linear for 15-20.  The battles are radically different.  There is more emphasis on in-game cut scenes and there is a love hate relationship with the characters...

The problem I have with the number 4, is that FFXIII is in no way broken or unpolished.  When a reviewing site is submitting there reviews to Metacritic and game rankings, their is a certain level of conformity that the non-core gamer would expect from a score under 5.  There is a duty to follow that standard for the readers.  Giving a game a below average score or telling them to "Avoid it" implies that the game is broken or severely suffering.

 

I completely agree with you up until the last paragraph.

You break down his review. That's the way to do it. You argue that the review itself is badly written and point out flaws in it. Fair enough, I'm not defending his writing (or his opinion) at all, just the fact that he's allowed to have one.

But your last paragraph goes horribly astray. "Conformity" is the LAST thing a reviewer should be worried about and that's one of the major problems with the game review system in the first place. Group-think has caused every high-production game to score over 80%, whether it's a piece of shit to play or not. Sterling points out that the game is beautiful to look at, what more do you want from him? I've watched plenty of movies that were beautiful but every other element was a festering pile of shit. Should I give that movie a good review because it did one thing right amongst the fifty things that it did WRONG?

Not conformity for the sake of conformity - only if they are going to use review compilation sites for to get hits.  Which is what they do.  

The reason I really don't like this behavior, is that we see it all the time with games, a site will wait for a while, then post a really high or low review to get traffic.

It's bad for the whole game industry.

But it also goes hand in hand with what I said above.  He doesn't explain why it is a bad FF, JRPG, or game to avoid.



I would cite regulation, but I know you will simply ignore it.