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Forums - Microsoft - how can you guys say MGS4 and HR are movies when....

if your saying mass effect is 80% cutscenes then you obviously havnt played it



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Grahamhsu said:
Severance said:
Rainbird said:
It's not really 360 fans saying that though

really? i countless times ran into someone "meh if i wanna buy a ps3 to play MGS4/HR i'd go watch a movie"

Perhaps they're implying they'd rather watch a Blu-Ray film on a PS3?

As for HR I'm actually not sure if I can call it a game...not trying to degrade or insult it, I enjoyed my 10+ hours with it, but if I were to dissect it as a game it starts to become weird...This is a game with no game over, no continue, sometimes the point/goal is to literally sit around and wait. It doesn't matter if you fail or succeed in Heavy Rain the story continues and an ending will be given to each character, so essentially you don't have to even have a goal in the game. I still loved the idea of a movie I can influence, it's been an idea I've wanted to see come to life for a while. However, how do you explain gameplay for a game like that?! It's as though the gameplay itself is near nonexistent. 

For MGS4 though I have to agree with some of the haters, I didn't hate the game...but I definitely felt like the cutscenes made the game feel a lot less "actiony". In the middle of MGS4 I remember I stopped at Chapter 4 because I couldn't stand it, I needed guns, explosions, and shit! I popped Infamous into my PS3 instead, finished it, returned to MGS4. Played another chapter or two, went to Killzone 2, and than finally returned back to MGS4 again...

Mass Effect may have a shitload of convo choices, but at least they're all skippable and there's still a bunch of humanoids to blast. I've played through the original game 10x times I know there's plenty of action in Mass Effect. Story and Lore are always important in Bioware games but for the OP to say it is a story driven game is incorrect. Mass Effect 2 can be story, action, or loot based. What I mean by that statement is that you're driven to play it because of either the story, action, or the loot.

All the reasons given for why HR is not a game also apply to Sim City and a number of other applications usually considered to be games.



@op Maybe you should play the games you criticise.
80% cutscenes prove you haven't



Hmm. . . who's complaining about Heavy Rain being a movie?

Heavy Rain does what it is meant to do: be an interactive movie, QD previewed the game to the press in movie theatres. And it did it well.

Mass Effect does what it is meant to do: be a story/interaction heavy action RPG, with character customization and side questing.

MGS4 (mostly) did what it was supposed to do: be a story heavy stealth action game. I say mostly because you could totally skip the "stealth" part if you chose to. It relied a little too heavily on the cutscenes and broke the flow of the game up a bit too much.

The point is, they all were trying different things and (mostly) succeeded. I don't see why anyone is complaining.



I like games with stories when the stories don't get in the way. I think Portal is a perfect example of this. It had a constant dialogue with GlaDOS, plot twists within the environment (finding the offices and graffiti), and it was as short as a movie instead of 10 times longer. Most importantly, it told a great story in a great way with NO CUTSCENES. Not once did I have to let go of the keyboard and watch a 5 minute movie. Other examples of in-game storytelling are Out of This World (in my sig, huge influence on MGS and others), and Half-Life. For man people, a 5 minute cutscene is interesting and a reward for beating a boss or something, but for me it is a punishment as it takes the control away from me. I think that's the worst thing you can do in a game.

I do like some games with cutscenes though, like NMH2, but those mostly set the mood, and had nothing to do with the plot. And they're short.

Just responding to the folks saying I hate stories 'cuz I'm a Nintendo fan or something.



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alephnull said:
Grahamhsu said:
Severance said:
Rainbird said:
It's not really 360 fans saying that though

really? i countless times ran into someone "meh if i wanna buy a ps3 to play MGS4/HR i'd go watch a movie"

Perhaps they're implying they'd rather watch a Blu-Ray film on a PS3?

As for HR I'm actually not sure if I can call it a game...not trying to degrade or insult it, I enjoyed my 10+ hours with it, but if I were to dissect it as a game it starts to become weird...This is a game with no game over, no continue, sometimes the point/goal is to literally sit around and wait. It doesn't matter if you fail or succeed in Heavy Rain the story continues and an ending will be given to each character, so essentially you don't have to even have a goal in the game. I still loved the idea of a movie I can influence, it's been an idea I've wanted to see come to life for a while. However, how do you explain gameplay for a game like that?! It's as though the gameplay itself is near nonexistent. 

For MGS4 though I have to agree with some of the haters, I didn't hate the game...but I definitely felt like the cutscenes made the game feel a lot less "actiony". In the middle of MGS4 I remember I stopped at Chapter 4 because I couldn't stand it, I needed guns, explosions, and shit! I popped Infamous into my PS3 instead, finished it, returned to MGS4. Played another chapter or two, went to Killzone 2, and than finally returned back to MGS4 again...

Mass Effect may have a shitload of convo choices, but at least they're all skippable and there's still a bunch of humanoids to blast. I've played through the original game 10x times I know there's plenty of action in Mass Effect. Story and Lore are always important in Bioware games but for the OP to say it is a story driven game is incorrect. Mass Effect 2 can be story, action, or loot based. What I mean by that statement is that you're driven to play it because of either the story, action, or the loot.

All the reasons given for why HR is not a game also apply to Sim City and a number of other applications usually considered to be games.

No you're a PC gamer so you should understand that the idea of "Gameplay" involves how to play the game. Gameplay is when you throw a shock combo in Unreal Tournament 3, Gameplay is when you Micro units in Starcraft, and gameplay is when you macro units in Starcraft, gameplay is exactly what it means. Now if I were to give you a game where you press a button to move, and the rest of the game consisted of button presses that you don't have to press (the game would continue on even if you fail) would you call that a game?

Sims have a goal, sims have a game over or a point where you're like oops I fucked up my town with one too many earthquakes. Sims have gameplay how do I get more people into my town, I can choose to have better roads? More jobs etc.




-=Dew the disco dancing fo da Unco Graham=-

No it really isn't but nice attempt.



 

   PROUD MEMBER OF THE PLAYSTATION 3 : RPG FAN CLUB

 

Nothing can compete with the length and frequency of MGS4 cutscenes.



RolStoppable said:
Hey, I feel left out. That's not fair, because I trolled MGS4 and HR in the past too.

so true, do you need a hug? its okay man, you'll get credit some day. :)



glad you like ME2