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Hmm. . . who's complaining about Heavy Rain being a movie?

Heavy Rain does what it is meant to do: be an interactive movie, QD previewed the game to the press in movie theatres. And it did it well.

Mass Effect does what it is meant to do: be a story/interaction heavy action RPG, with character customization and side questing.

MGS4 (mostly) did what it was supposed to do: be a story heavy stealth action game. I say mostly because you could totally skip the "stealth" part if you chose to. It relied a little too heavily on the cutscenes and broke the flow of the game up a bit too much.

The point is, they all were trying different things and (mostly) succeeded. I don't see why anyone is complaining.