I like games with stories when the stories don't get in the way. I think Portal is a perfect example of this. It had a constant dialogue with GlaDOS, plot twists within the environment (finding the offices and graffiti), and it was as short as a movie instead of 10 times longer. Most importantly, it told a great story in a great way with NO CUTSCENES. Not once did I have to let go of the keyboard and watch a 5 minute movie. Other examples of in-game storytelling are Out of This World (in my sig, huge influence on MGS and others), and Half-Life. For man people, a 5 minute cutscene is interesting and a reward for beating a boss or something, but for me it is a punishment as it takes the control away from me. I think that's the worst thing you can do in a game.
I do like some games with cutscenes though, like NMH2, but those mostly set the mood, and had nothing to do with the plot. And they're short.
Just responding to the folks saying I hate stories 'cuz I'm a Nintendo fan or something.












