By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - How many Savegames do you you have?

Porcupine_I said:
Alby_da_Wolf said:
Being a PC gamer, due to complex plots and, alas, buggy games, I always keep multiple saves.
This didn't always save me, though, for example months ago I had to start again Planescape: Torment because the old savegames weren't compatible with the unofficial widescreen patch.

i believe that is what makes the difference between the "multiple saves" and "single saves" people.

 

if you come from PC gaming you are used to have as many saves you want, but if you come from Console gaming you are used to few saves due to the restrictions of the older console generations

Right this. When I started gaming on PC, I started feeling limited by absent or very limited saves on consoles. Only memory cards and HDD's getting cheap enough for console price range too solved the problem. My first RPG on Intellivision required to explore the whole dungeon all at once, no saves at all, I liked early generations games, but I don't miss their drawbacks.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


Around the Network

i have over 50, and i have like 5 fallout 3 saves lol



radiantshadow92 said:
i have over 50, and i have like 5 fallout 3 saves lol

This reassures me that they made it complex enough! Definitely on my wishlist, now I must put more free time as #1 item in that list! :-S



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


I had 99 for FFXIII, it won't let you have more than that. So I have started to copy over the others.



 

I have 2 or 3 saves per chapter. I'm a little obsessive compulsive over having evenly spaced save points and being able to go back to any point in the game. Even though I probably never will.



Around the Network

I didn't care about multiple saves until I played Morrowind on PC. About 70 hours in, my save data got corrupted. Ouch.

Now, if there are a limited number of slots (3-10) I use all of them. If there are more, I end up settling around 10 anyways. Sometimes though, I'll just go crazy and use them all up.

Also, being an avid RPG player like I'm sure many here are, sometimes I wouldn't be satisfied with a choice, or I would miss something and want to go back. Multiple saves are a necessity to me these days.

It really is all about being a PC gamer or not.

The real question is how often do you save?



Alby_da_Wolf said:
Porcupine_I said:
Alby_da_Wolf said:
Being a PC gamer, due to complex plots and, alas, buggy games, I always keep multiple saves.
This didn't always save me, though, for example months ago I had to start again Planescape: Torment because the old savegames weren't compatible with the unofficial widescreen patch.

i believe that is what makes the difference between the "multiple saves" and "single saves" people.

 

if you come from PC gaming you are used to have as many saves you want, but if you come from Console gaming you are used to few saves due to the restrictions of the older console generations

Right this. When I started gaming on PC, I started feeling limited by absent or very limited saves on consoles. Only memory cards and HDD's getting cheap enough for console price range too solved the problem. My first RPG on Intellivision required to explore the whole dungeon all at once, no saves at all, I liked early generations games, but I don't miss their drawbacks.

Many PC games also let you save whenever and wherever you are, making it possible to save in a situation that might be impossible to resolve. It was always good to have another save you could go back to.



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

I typically average 1 per playthrough, though I may play through a game more than once, using multiple saves in the process. (For instance, I have 2 save files on Zelda: ALttP- one with 0 games and everything, the other from the old Nintendo Power expert challenge.) However, a few times, when I know there's a story branch, I might create a second one. Also, on some older NES games, I've started keeping a second copy, if only because I remember the sound that a rental copy of Dragon Warrior 4 made when it lost someone else's data...



-dunno001

-On a quest for the truly perfect game; I don't think it exists...

Porcupine_I said:
Alby_da_Wolf said:
Porcupine_I said:
Alby_da_Wolf said:
Being a PC gamer, due to complex plots and, alas, buggy games, I always keep multiple saves.
This didn't always save me, though, for example months ago I had to start again Planescape: Torment because the old savegames weren't compatible with the unofficial widescreen patch.

i believe that is what makes the difference between the "multiple saves" and "single saves" people.

 

if you come from PC gaming you are used to have as many saves you want, but if you come from Console gaming you are used to few saves due to the restrictions of the older console generations

Right this. When I started gaming on PC, I started feeling limited by absent or very limited saves on consoles. Only memory cards and HDD's getting cheap enough for console price range too solved the problem. My first RPG on Intellivision required to explore the whole dungeon all at once, no saves at all, I liked early generations games, but I don't miss their drawbacks.

Many PC games also let you save whenever and wherever you are, making it possible to save in a situation that might be impossible to resolve. It was always good to have another save you could go back to.

This too. And even without this there are games with points of no return not just ending a level but along a same level too (the first Tomb Raider for example), so people like me, that want to explore the whole level, must be careful to save often, to be able to come back in case we missed something and got past a point from which it becomes unreachable. Or games with relatively free roaming, but with complex plots and the possibility of doing something irreversible, like Planescape: Torment, Fallout series, Morrowind and many others.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


?

Only one for FFXIII...
Why would I have more than one (two is ok)? lol