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Porcupine_I said:
Alby_da_Wolf said:
Porcupine_I said:
Alby_da_Wolf said:
Being a PC gamer, due to complex plots and, alas, buggy games, I always keep multiple saves.
This didn't always save me, though, for example months ago I had to start again Planescape: Torment because the old savegames weren't compatible with the unofficial widescreen patch.

i believe that is what makes the difference between the "multiple saves" and "single saves" people.

 

if you come from PC gaming you are used to have as many saves you want, but if you come from Console gaming you are used to few saves due to the restrictions of the older console generations

Right this. When I started gaming on PC, I started feeling limited by absent or very limited saves on consoles. Only memory cards and HDD's getting cheap enough for console price range too solved the problem. My first RPG on Intellivision required to explore the whole dungeon all at once, no saves at all, I liked early generations games, but I don't miss their drawbacks.

Many PC games also let you save whenever and wherever you are, making it possible to save in a situation that might be impossible to resolve. It was always good to have another save you could go back to.

This too. And even without this there are games with points of no return not just ending a level but along a same level too (the first Tomb Raider for example), so people like me, that want to explore the whole level, must be careful to save often, to be able to come back in case we missed something and got past a point from which it becomes unreachable. Or games with relatively free roaming, but with complex plots and the possibility of doing something irreversible, like Planescape: Torment, Fallout series, Morrowind and many others.



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