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Forums - Sony Discussion - The Official Playstation Move Thread

Hustle Kings (Move)
     

Are you a shark, or a mouse?

Sports games are always going to be a staple of motion-controlled consoles. Overall quality aside, they serve as a great showcase of what the control system is capable of, as well as helping newcomers become comfortable with the nuances of the controller. Hustle Kings is not one of these games. Instead it is an intricate, well-realised take on pool, revealing just how clever Move can be.

Shiny balls

It’s incredibly deep, so may not be as ‘out of the box’ friendly as Wii Sports, but once you learn how to master the cue, you will likely sink serious playtime into the career and multiplayer modes. Thankfully, a simple tutorial provides players with the basics of shot control, spin and manipulating the camera to better align tricky shots.

Standard manoeuvres aside, the game is full of nuances and, as the title suggest, hustling tricks that separate the skilled player from the newcomer. Thanks to a superb trick shot mode, you can practice jumping the ball and taking advantage of swerve to trounce your opponent. It’s almost comparable to football games, where knowing a few more skills here and there will help level the playing field significantly.

Taking shots with the Move controller is simple, although we did have to lower the sensitivity to line up the shots we wanted. Pressing circle will slow down the aiming line significantly, allowing for pin-point accurate shots, and by raising or lowering the controller, players can apply top or backspin for positioning, as well as swerve.

Lavish stuff

Taking your shot is as simple as holding down the trigger, pulling back the controller and thrusting it forward, with shot power entirely dependant on your physical force, making for an incredibly intuitive control mechanic. This simple system proves Move’s superiority over Wii, with the controller perfectly gauging depth of field, axis spin and forward and backward force.

Although there is a real emphasis on skill, different brands of cue chalk throw some real game-changers into the mix. With every shot, your cue will lose chalk, gradually decreasing your overall accuracy. Players are free to re-apply chalk to their stick at any time, but will earn less of a cash bonus for potting balls or pulling off tricky shots.

Standard blue chalk has unlimited use, raising your shot accuracy slightly, while special chalks can only be used every so often, but improve your skills significantly. Black chalk, for example, will give the player 100 per cent accuracy for one turn only, but comes with a heft cash penalty. It’s a neat addition, requiring the player to twist the controller to apply chalk.

With razor-sharp visuals, a laid back jazz and electro aesthetic and an expansive career mode, Hustle Kings is one of the many jewels in PSN’s crown, made all the more inviting thanks to the superb implementation of Move control. It’s a simple, laid-back experience that holds a wealth of hidden depth if you’re prepared to put plenty of practice in. We’re looking forward to building on our fledgling hustling skills nearer launch.

Final Summary

A great showcase of what Move is capable of.

http://ps3.nowgamer.com/previews/ps3-network/1140/hustle-kings-move



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May I all warn you not to bother with raquet sports it looks like a really bad wii port, where the developer have not considered that maybe you have to code differently with the move resulting in a very bad game because of the way they have coded for the controls



I shall await with eager anticipation to watch your times tumble:P
Good luck with the new pedals I am sure that they will make racing more pleasurable
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Noise Cancelling Headphones| SEO Agency



possible console bundle box art pic

and the starter pack

 

i personally think it should come with a ps3 console move camera and gt5 or socom4 since they support move or some other move game at $399 if sony wants sales not that sports champion ship game



                                                             

                                                                      Play Me

ps move only around 1 and a bit months to go until it's in my home



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Tumble (Move)

The tumbling inferno

Whenever a new piece of tech like Move enters the games industry, it’s always interesting to see how developers exploit its possibilities to create something innovative. We are genuinely keen to see what forward-thinking developers like Hideo Kojima or the team at Platinum Games could come up with if they spent some time learning the intricacies of the device inside and out. For now though Tumble, the smart PSN puzzler from Supermassive Games, does a good job of showing what can be accomplished with Move using a little bit of imagination.

It's like Jenga with explosives

The aim is to build the highest tower possible using a collection of set blocks and shapes. The higher the block, the more bronze, silver and gold medals you earn, unlocking new challenges and game modes. It’s almost like Jenga in reverse, requiring players to keep a steady hand and place objects smartly to reach the necessary height. Like most of the Move launch catalogue before it, Tumble lets players manipulate said objects within the game world in realtime and in full 360-degrees.

It’s a simple premise, which is unfortunately precluded by an over-long and dull tutorial that explains how to move the controller and camera effectively. There is a real sense of liberation here that you don’t get with many puzzlers in that, while you are given a strict set of blocks to achieve your goal, how you reach it is up to you.

For example, an early challenge gave us six square blocks, a cylinder and a thin rectangular beam. We instinctively started to use the rectangular beam as our wide base to ensure the structure’s solidity, but we then remembered that we were free to rotate images to any degree, along any axis. Using our six square blocks we carefully and slowly placed them on top of one another to form a precarious tower, then we placed the sturdy cylinder and rectangle on top length-wise to give our height a massive boost. Job done, gold medal achieved.

Nobody sneeze

We felt pretty clear on how to best proceed when moving onto the following challenge, but the game threw us a curve ball by asking us to reach a set height and use every block to pass the stage. The blocks themselves became instantly more complex, with pointed triangle shapes, slippery glass squares and more. All of a sudden we had entered a real head-scratching zone as we failed several times to reach the target height.

That such a simple block puzzler formula can be given such great depth by opening it up into the third dimension is a remarkable achievement. It may not be the motion controller FPS or action titles many were hoping to see at launch, but Tumble remains a compelling concept that can truly leave you stumped for long stretches. Then suddenly the solution becomes clear and you feel accomplished for figuring it all out on your own.

Quite wisely, the developer has opted to steer clear of a boxed retail release of Tumble, instead opting for a PSN download. At the time of writing, no price has been set, but we’d be more than happy to pay a premium for a game as expansive and challenging as this. Bravo Supermassive, you’ve done Move proud.

Final Summary

It's a motion controlled puzzler with brains making smart, if subtle, use of the Move peripheral.



DOUBLE POST


PS Official Mag August 2010 - Move Article Scans



^ Yah right magazine, real games, real controller, preaching to the choir, impotent and very silly you can take your pick.



WilliamWatts said:

^ Yah right magazine, real games, real controller, preaching to the choir, impotent and very silly you can take your pick.


lol so why u in here then, jealous much??