Since both seem to be targeting a similar audience I thought it would be good to compare them, I still wonder which is the better casual/non gamer controller and just thinking about them nothing appears definitive at first.
Points of similarity:
Both Natal and the Wii require setting up, they both require plugging something in and sticking either a sensor bar or a camera onto a home entertainment centre. Is Natal a little easier to place the camera probably because of the stand but thats offset somewhat by the need for a wider frame of view for the camera.
Points of difference:
Natal is probably a little easier to use for the ultra casual user simply because the user doesn't have to get used to the idea of using a controller, however for game concepts which move onto requiring a controller the Wiimote will be better because its a consistant experience for graduating a user onto more complicated experiences whereas the Xbox 360s stock controller is probably quite intimidating for this audience.
For basic motion control gameplay the Wiimotes only negative is the number of attachments required, between Wii M+, Nunchuck etc its a little bit more complicated to setup and theres a little more equipment to keep track of and figure out. For someone who has never used a similar interface both are probably equally alien, however Nintendos basic Sports and Sports resort titles do an excellent job of training the user to use them. It remains to be seen how effective Microsofts product is at training the user relative to Nintendos trainers.
Natal Advantages:
- Quick pick up and play. You're the controller so you're always within arms reach of yourself.
- Reliability; there are no batteries to run out and no problems syncing the controller.
- Offers experiences outside of gaming for media playback, chatting, and experiences which cannot be offered by the Wiimote.
- Doesn't require too many accessories.
- Useful as a computer controller as well.
Wiimote Advantages:
- Nintendo's games!!
- Many people have used and are familiar with the control scheme even if they don't own it themselves.
- Proved effective and gives the users the experience they want.
- More versatile on its own.
- Already has a game library.
Verdict? Up to you!
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