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Forums - Sony - Wired: Sony’s Motion Controller Underwhelms With Janky Games

For a first software showing I wouldn't say it was bad at all, since the first objective of that at this Developers Conference is to demonstrate the technology not "wow this audience with the games" they are developers, they are the ones that must unleash the true potential of Move.

On the other hand, I wouldn't call Eye Pet, LBP and Socom 4 "janky games", and they have already demonstrated Resident Evil 5 in a previous showing. Underwhelming my ass.



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Janky? What is this... 1995?

 

As for the controls being bad... look at early non Nintendo Wii games.

 

Sony was working on motion control before this... but it obviously wasn't like the PS move which modified itself after the wiimote in a way anyone could really see.

It'll take time to get good controls, and the games aren't released yet.  These are basically Sony's first attempts to make a Wii game...



God, I can't wait to watch this train-wreck unfold.



They need at least one stand out game and we definitely haven't seen it yet...



LOL people are funny.

GDC *is* a tech show to devs (basically, I didn't go yesterday or today though, boo, I'll go tomorrow). It is *NOT* a consumer show. The games are "pre-alpha" (It says that on the damn screen) and are not final. They will probably get better when the thing launches in 6 months.

The conference was basically "look at this neat thing we made. Devs, look what you can now play with!"



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EncodedNybble said:
LOL people are funny.

GDC *is* a tech show to devs (basically, I didn't go yesterday or today though, boo, I'll go tomorrow). It is *NOT* a consumer show. The games are "pre-alpha" (It says that on the damn screen) and are not final. They will probably get better when the thing launches in 6 months.

The conference was basically "look at this neat thing we made. Devs, look what you can now play with!"

Software is still important to developers however.

Take for example... Gears of War.  Most people just see it as an "awesome" game.

What it really is however, is a marketing device for the Unreal Engine.  Epic made the game to show people "Hey look at all the awesome and popular stuff you can do with the Unreal engine." 

Making successful software shows the uses of the product your trying to sell.   Afterall, if the designers of the actual product can't use it to make compelling software... what are the chances that other Dev houses will be able to do so?

 

Which is generally Sony's biggest handicap, they remodled their existing motion technology to be "wii-mote" like and really don't have any expierence with the wiimote... so they're behind the curve of Nintendo and other developers who have already made Wii-mote games.



Still pre-alpha ofcourse the games will be way better. I bet we wont hear any of the issues named today after its release.

The potential is there. If Sony wont fail in the execution they will have success with it.

The mistake they made is that they let the press test it s early. It would have been better if they let first people play during E3 and not now. They probably thought that the press wouldnt be that harsh, because its still pre-alpha software. But now they know what problems to concentrate on.



@Kasz216

Yes, software (in terms of engines or other APIs) is important, but it's not the end all for software written to showcase some hardware that isn't due out for a while. Sure it is important to have something to show the devs as in "see what we did here" to get their brains going, but it's not a consumer show. Any demos for any hardware for dev conferences will 95% be either super alpha or hacked up the night before (lord knows I've done that plenty of times).

Sure they could have had more advanced games and have given both devs and the world a better idea as to what the thing is capable of, but I, as a dev, got a pretty good idea already of what the move can do just from their rough demos.

Hating on a GDC software demo written to demo some hardware (the main focus) for not being polished is like hating on a prototype of an invention for not looking 'sexy'.



EncodedNybble said:

@Kasz216

Yes, software (in terms of engines or other APIs) is important, but it's not the end all for software written to showcase some hardware that isn't due out for a while. Sure it is important to have something to show the devs as in "see what we did here" to get their brains going, but it's not a consumer show. Any demos for any hardware for dev conferences will 95% be either super alpha or hacked up the night before (lord knows I've done that plenty of times).

Sure they could have had more advanced games and have given both devs and the world a better idea as to what the thing is capable of, but I, as a dev, got a pretty good idea already of what the move can do just from their rough demos.

Hating on a GDC software demo written to demo some hardware (the main focus) for not being polished is like hating on a prototype of an invention for not looking 'sexy'.

You could get a rough idea by just playing the wii... it would give you a better idea of what the thing was capable of then the "pre alpha" demos.

Your missing the point that well written software demos the hardware better.

 

Although not hardware and an engine... don't you think Gears of War 3 is a much better unreal demo then Hail to the Chimp or 50 cent blood in the sand?  The better the software, the more competant the hardware makes it look.

Since once again, if it's developers can't utlize the hardware, why would should other developers waste resources on it?

They shouldn't be judged too hard for the crappy demos... but they probably would of been better served not showing any demo at all... just using the movies and giving people the idea that it's basically the wiimote with wii motion +.

It's not like developers aren't already familiar with what that kind of motion control can already do.



I got your point and I agree, better written software would have been a win for all parties involved, I just don't understand the hate (not from you, just in general).

They didn't have super polished demos. That's to be expected for a dev conference. Better demos would have been better for all parties involved, but maybe they just didn't have time or resources, who knows.