We've all been there: if games aren't fun after a certain amount of time, we put them down and go away. That's how it works. For some of us, it's a very short amount of time - a matter of minutes, or even seconds. For others, like some RPG fans, we're willing to give over a dozen hours.
So how much time are you willing to give before declaring a game not worth playing through?
For me, it varies by genre:
Most Nintendo games: About ten minutes
Mario RPGs: About thirty minutes
Most other games: About thirty minutes to an hour
JRPGs: Two hours, tops
Those are the effective time limits I will give to different games most of the time. There are very few cases where I allow more time than that - I gave Persona 4 a staggering six hours before I put it down.
So, that's the question. How long do you give games a chance to hook you before they've failed in their intent?











Finally, I did buy Okami, thought it was ok, and had I rented/borrowed it I would probably have put it down. since I bought it I beat everything but the final boss (cause I moved and then never got back to it)