John Carmack interview with Wired re: PS3
"It's not a bad console; it's certainly far better than everything else
except maybe the Xbox 360. In an ideal world PlayStation 3 will be more
powerful, but for the vast majority of the cases, you'll be able to
effectively exploit more power from the 360."
"The RSX is slower than what we have in the 360. The CPU is about the same, but the 360 makes it easier to split things off..."
, "...the only thing Sony has going for them over the 360, is the data storage on the blu-ray..." And about a minute and a half later, just in case we didn't quite hear him correctly the first time, he said, "...the only real advantage that the PS3 has over the 360, from our point of view, is the extra space."
...
..."Yeah, I mean that's our position that it's almost unequivocal across the board that the 360 is a better platform to develop for. When you get down into actual comparisons on the hardware performance characteristics, it's not quite an apples to apples comparison. On almost anything on the strictly graphical side, in terms of pushing vertexes and triangles on there, the 360 hardware is superior to the PS3's RSX on there.
...
"On the processing side it's a little bit more complicated, where the main processor on the PS3 is roughly equivalent to one of the three processors on the 360. But then you wind up saying, you have to compare two other symmetric processors on the 360 versus the eight quirky cell processors. And that comes down to one of those questions, where if you just look at the raw numbers, the cells are much more powerful. Many more flops on there, in theory you can do a lot more, but that's where you come to the difference between theory and practice. And given an infinite amount of development time on there, you can craft a program that's gonna work more efficiently on the cells there than on two additional processors on the 360. But given a finite amount of development time, it's much-much easier to get things working well on the 360 than it is on the PS3. And that's pretty much the case across the board."
on blu-ray
"And if it winds up getting a benefit because of the blu-ray and having the better compression on there, then it's going to wind up looking like the PS3 was the better machine, even though it really wasn't.."
Crytek
"We realise the PS3 is going to be the lowest common denominator for a lot of developers"
http://www.destructoid.com/how-does-cryengine-3-run-differently-on-ps3-and-360--132464.phtml
.. If the game’s shader-heavy it runs a bit faster on 360" - This after commenting that they wanted to make Crysis 2 the most shader heavy game yet.
Odds are though i'm sure you will counter these statements with your own. My question is, why do you think your links over-rule mine?
Especially when we have previews like this
which, in apperently real-life situations paint an opposing picture.
Question is that engine made for Direct X or OPEN GL?
everything you just posted is pretty straight forward ..
"We realise the PS3 is going to be the lowest common denominator for a lot of developers"
that would be..o'l my 3rd party which use what when they develop game's, multi-platform engine's
Sony first party game's show otherwise
so if Microsoft's machine Has so much more where is Microsoft's 1st party engine's for the xbox360?
why are thay not showing off their own engine's can do for the xbox360?
Sony has shown many time's the game engine's they are running on the PS3 1st and 2nd party.
I AM BOLO
100% lover "nothing else matter's" after that...
ps:
Proud psOne/2/3/p owner. I survived Aplcalyps3 and all I got was this lousy Signature.