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Forums - Gaming - Interesting Talk On Future Of Games - We Should Discuss

joeorc said:
Rainbird said:
First off, that was a great talk!

Secondly, I'm scared. Now, no doubt will we see positive ramifications from something like this (more effort going into being healthy, studying etc.), but if everyone is "playing" the "game"/real life, wouldn't that desensitize us? Doing all these things will be more of a means to an end, rather than the end it self. I know that obviously soome will still do the things they like because they like them, but isn't all this a way of driving people to do something they might not normally do?

I can see the good part of it, but what about the bad? I do things and support causes because I believe in them, not because I am rewarded for it. And what if the government says "Organic milk is good for you, you get a bonus for buying it", but the milk companies who would rather see you buying their unorganic milk have a bigger pocket, and will seek to make more people buy their milk instead? (This can be applied to anything really).

If people become too stuck in this "game", won't they lose their morals, and play by the rules set by whoever gives you the most points?

Personally, I don't buy organic food because it's "real", I buy it because it's better for me and for nature. I play videogames because I like them and not because I want to earn trophies.

Who would want everything they do measured anyway?

I think that was the underlining tone, the psycholofy is what drive's the game, thus if you provide the Psychology to your problem you can work way's that can overcome your problem, which is greater sale's.

ingeneral, what you are thinking is the underlining problem , because you are feeling like your being pulled toward one direction that you may have less control over than you would like. that mean's it's most likeky you are aware of the problem, but may have a hard time dealing with it.

that's what this is showing, it's like one of those thing's like if a tree fall's down in the forrest and noone is arround does it make a sound?

the key about the psychology of this is many way's to overcome it's resistance is to make it more appealing, in this case more appealing to the gamer's psychology.

each game can be taylored toward the psycology of a certain group of gamer's. getting that avoid's resistance to the stimuli. which in return give's the result your trying to get. now what the % of that result is what matter's to some. if they can get 60 to 80% that's a great number.

That's definitely a part of his point, but I think that he has a very good idea of the general direction society is taking here, and that's what's scary.

Now I see myself as Will Smith in I, Robot



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Rainbird said:
libellule said:
Rainbird said:
First off, that was a great talk!

Secondly, I'm scared. Now, no doubt will we see positive ramifications from something like this (more effort going into being healthy, studying etc.), but if everyone is "playing" the "game"/real life, wouldn't that desensitize us? Doing all these things will be more of a means to an end, rather than the end it self. I know that obviously soome will still do the things they like because they like them, but isn't all this a way of driving people to do something they might not normally do?

I can see the good part of it, but what about the bad? I do things and support causes because I believe in them, not because I am rewarded for it. And what if the government says "Organic milk is good for you, you get a bonus for buying it", but the milk companies who would rather see you buying their unorganic milk have a bigger pocket, and will seek to make more people buy their milk instead? (This can be applied to anything really).

If people become too stuck in this "game", won't they lose their morals, and play by the rules set by whoever gives you the most points?

Personally, I don't buy organic food because it's "real", I buy it because it's better for me and for nature. I play videogames because I like them and not because I want to earn trophies.

Who would want everything they do measured anyway?


Your (sincere) warning is EXTREMELY interesting because what you are describing is EXACLTY what is our world ... RIGHT NOW.

Throught TV/paper, we are said to buy/purchase/get a lot of different that are completely useless but that we are still going to buy because we are brainless sheep.

Some time, there is even people that buy stuff they dont even need EVEN IF they dont have money, so they have to borrow money to bank that LOVE to give them money because they know they will never be able to send back the money, so bank will be able to applicate to them INSANE rate of interest ... recession anyone ?

Our world (thx you capitalism) is already completely ruled by some big WW corporation that manipulate us from birth to death ...

Except this is taking it to the next level, where it all becomes painfully visible to the masses. My fear is that people will just eat it up anyway. Just because I see a commercial for something doesn't mean I am interested in it, but if there comes a reward with it, would I not be much more prone to getting it? What insane reward will I get for getting my 100th bottle of Coca Cola?

I realize that some people are the suckers of consumerism, but this will most definitely drive more people into that hopeless pit. That's my thoughts anyway.

I do agree. The next level.



Time to Work !

joeorc said:
Rainbird said:
First off, that was a great talk!

Secondly, I'm scared. Now, no doubt will we see positive ramifications from something like this (more effort going into being healthy, studying etc.), but if everyone is "playing" the "game"/real life, wouldn't that desensitize us? Doing all these things will be more of a means to an end, rather than the end it self. I know that obviously soome will still do the things they like because they like them, but isn't all this a way of driving people to do something they might not normally do?

I can see the good part of it, but what about the bad? I do things and support causes because I believe in them, not because I am rewarded for it. And what if the government says "Organic milk is good for you, you get a bonus for buying it", but the milk companies who would rather see you buying their unorganic milk have a bigger pocket, and will seek to make more people buy their milk instead? (This can be applied to anything really).

If people become too stuck in this "game", won't they lose their morals, and play by the rules set by whoever gives you the most points?

Personally, I don't buy organic food because it's "real", I buy it because it's better for me and for nature. I play videogames because I like them and not because I want to earn trophies.

Who would want everything they do measured anyway?

I think that was the underlining tone, the psycholofy is what drive's the game, thus if you provide the Psychology to your problem you can work way's that can overcome your problem, which is greater sale's.

ingeneral, what you are thinking is the underlining problem , because you are feeling like your being pulled toward one direction that you may have less control over than you would like. that mean's it's most likeky you are aware of the problem, but may have a hard time dealing with it.

that's what this is showing, it's like one of those thing's like if a tree fall's down in the forrest and noone is arround does it make a sound?

the key about the psychology of this is many way's to overcome it's resistance is to make it more appealing, in this case more appealing to the gamer's psychology.

each game can be taylored toward the psycology of a certain group of gamer's. getting that avoid's resistance to the stimuli. which in return give's the result your trying to get. now what the % of that result is what matter's to some. if they can get 60 to 80% that's a great number.

 

I think there is something I dont get in all this talk ... what is so amazing ?

I have the impression I m failling to see something in your post and in the video : I m not completely getting the point.

for example I dont get your "it's like one of those thing's like if a tree fall's down in the forrest and noone is arround does it make a sound?"

plz, help me lol



Time to Work !

Rainbird said:
joeorc said:
Rainbird said:
First off, that was a great talk!

Secondly, I'm scared. Now, no doubt will we see positive ramifications from something like this (more effort going into being healthy, studying etc.), but if everyone is "playing" the "game"/real life, wouldn't that desensitize us? Doing all these things will be more of a means to an end, rather than the end it self. I know that obviously soome will still do the things they like because they like them, but isn't all this a way of driving people to do something they might not normally do?

I can see the good part of it, but what about the bad? I do things and support causes because I believe in them, not because I am rewarded for it. And what if the government says "Organic milk is good for you, you get a bonus for buying it", but the milk companies who would rather see you buying their unorganic milk have a bigger pocket, and will seek to make more people buy their milk instead? (This can be applied to anything really).

If people become too stuck in this "game", won't they lose their morals, and play by the rules set by whoever gives you the most points?

Personally, I don't buy organic food because it's "real", I buy it because it's better for me and for nature. I play videogames because I like them and not because I want to earn trophies.

Who would want everything they do measured anyway?

I think that was the underlining tone, the psycholofy is what drive's the game, thus if you provide the Psychology to your problem you can work way's that can overcome your problem, which is greater sale's.

ingeneral, what you are thinking is the underlining problem , because you are feeling like your being pulled toward one direction that you may have less control over than you would like. that mean's it's most likeky you are aware of the problem, but may have a hard time dealing with it.

that's what this is showing, it's like one of those thing's like if a tree fall's down in the forrest and noone is arround does it make a sound?

the key about the psychology of this is many way's to overcome it's resistance is to make it more appealing, in this case more appealing to the gamer's psychology.

each game can be taylored toward the psycology of a certain group of gamer's. getting that avoid's resistance to the stimuli. which in return give's the result your trying to get. now what the % of that result is what matter's to some. if they can get 60 to 80% that's a great number.

That's definitely a part of his point, but I think that he has a very good idea of the general direction society is taking here, and that's what's scary.

Now I see myself as Will Smith in I, Robot

yea. it's like that everything else is out of place to you , but everything else seem's very strange something about it is kind of off.

the big problem, is it's happening on a sub level right now:

example:

"cognitive psychology" in his book Cognitive Psychology, published in 1967

ulric explain's :

wherein Neisser provides a definition of cognitive psychology characterizing people as dynamic information-processing systems whose mental operations might be described in computational terms. Also emphasising that it is a "point of view" which postulates the mind as having a certain conceptual structure. Neisser's point of view endows the discipline with a scope which expands beyond high-level concepts such as "reasoning", often espoused in other works as a definition of cognitive psychology. Neisser's definition of "cognition" illustrates this well:

The term "cognition" refers to all processes by which the sensory input is transformed, reduced, elaborated, stored, recovered, and used. It is concerned with these processes even when they operate in the absence of relevant stimulation, as in images and hallucinations... Given such a sweeping definition, it is apparent that cognition is involved in everything a human being might possibly do; that every psychological phenomenon is a cognitive phenomenon. But although cognitive psychology is concerned with all human activity rather than some fraction of it, the concern is from a particular point of view. Other viewpoints are equally legitimate and necessary. Dynamic psychology, which begins with motives rather than with sensory input, is a case in point. Instead of asking how a man's actions and experiences result from what he saw, remembered, or believed, the dynamic psychologist asks how they follow from the subject's goals, needs, or instincts.

 

Game theory at it's core is :

   cognitive psychology



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

@ joeorc

It's not that I don't agree with you, I do, but your point isn't what I'm concerned about here.



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libellule said:
joeorc said:
Rainbird said:
First off, that was a great talk!

Secondly, I'm scared. Now, no doubt will we see positive ramifications from something like this (more effort going into being healthy, studying etc.), but if everyone is "playing" the "game"/real life, wouldn't that desensitize us? Doing all these things will be more of a means to an end, rather than the end it self. I know that obviously soome will still do the things they like because they like them, but isn't all this a way of driving people to do something they might not normally do?

I can see the good part of it, but what about the bad? I do things and support causes because I believe in them, not because I am rewarded for it. And what if the government says "Organic milk is good for you, you get a bonus for buying it", but the milk companies who would rather see you buying their unorganic milk have a bigger pocket, and will seek to make more people buy their milk instead? (This can be applied to anything really).

If people become too stuck in this "game", won't they lose their morals, and play by the rules set by whoever gives you the most points?

Personally, I don't buy organic food because it's "real", I buy it because it's better for me and for nature. I play videogames because I like them and not because I want to earn trophies.

Who would want everything they do measured anyway?

I think that was the underlining tone, the psycholofy is what drive's the game, thus if you provide the Psychology to your problem you can work way's that can overcome your problem, which is greater sale's.

ingeneral, what you are thinking is the underlining problem , because you are feeling like your being pulled toward one direction that you may have less control over than you would like. that mean's it's most likeky you are aware of the problem, but may have a hard time dealing with it.

that's what this is showing, it's like one of those thing's like if a tree fall's down in the forrest and noone is arround does it make a sound?

the key about the psychology of this is many way's to overcome it's resistance is to make it more appealing, in this case more appealing to the gamer's psychology.

each game can be taylored toward the psycology of a certain group of gamer's. getting that avoid's resistance to the stimuli. which in return give's the result your trying to get. now what the % of that result is what matter's to some. if they can get 60 to 80% that's a great number.

 

I think there is something I dont get in all this talk ... what is so amazing ?

I have the impression I m failling to see something in your post and in the video : I m not completely getting the point.

for example I dont get your "it's like one of those thing's like if a tree fall's down in the forrest and noone is arround does it make a sound?"

plz, help me lol

here read this :

"cognitive psychology" in his book Cognitive Psychology, published in 1967

ulric explain's :

wherein Neisser provides a definition of cognitive psychology characterizing people as dynamic information-processing systems whose mental operations might be described in computational terms. Also emphasising that it is a "point of view" which postulates the mind as having a certain conceptual structure. Neisser's point of view endows the discipline with a scope which expands beyond high-level concepts such as "reasoning", often espoused in other works as a definition of cognitive psychology. Neisser's definition of "cognition" illustrates this well:

If you think of game theory

is just a set of problem's focused  not just on the on one's imput's toward a certain problem but also the problem's result's

and  how the output's focused toward the input's problem's than that leaves you with how to avoid resistance to the  input to get the the best and forward great output % that you would need to overcome it's resistance to the imput stimuli of each gamer.

 



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

Rainbird said:
@ joeorc

It's not that I don't agree with you, I do, but your point isn't what I'm concerned about here.

o'l you killjoy..

yea I know it's kind of frightning, that using psychology to this effect will have nodoubt a big impact on everyday life, something like that is pretty darn scary

remember

"Gibson's view of a very probable downside future was a satirical criticism of current trends. Somehow, it touched a nerve and triggered a cascade of intelligent inquiry and practical experimentation. There's no end of discussion -- which ranges from literary to practical to psychological -- about the implications of our new found powers. The fact is that we are building another reality."
-- Henry W.Targowski




I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

joeorc said:
libellule said:
joeorc said:
Rainbird said:
First off, that was a great talk!

Secondly, I'm scared. Now, no doubt will we see positive ramifications from something like this (more effort going into being healthy, studying etc.), but if everyone is "playing" the "game"/real life, wouldn't that desensitize us? Doing all these things will be more of a means to an end, rather than the end it self. I know that obviously soome will still do the things they like because they like them, but isn't all this a way of driving people to do something they might not normally do?

I can see the good part of it, but what about the bad? I do things and support causes because I believe in them, not because I am rewarded for it. And what if the government says "Organic milk is good for you, you get a bonus for buying it", but the milk companies who would rather see you buying their unorganic milk have a bigger pocket, and will seek to make more people buy their milk instead? (This can be applied to anything really).

If people become too stuck in this "game", won't they lose their morals, and play by the rules set by whoever gives you the most points?

Personally, I don't buy organic food because it's "real", I buy it because it's better for me and for nature. I play videogames because I like them and not because I want to earn trophies.

Who would want everything they do measured anyway?

I think that was the underlining tone, the psycholofy is what drive's the game, thus if you provide the Psychology to your problem you can work way's that can overcome your problem, which is greater sale's.

ingeneral, what you are thinking is the underlining problem , because you are feeling like your being pulled toward one direction that you may have less control over than you would like. that mean's it's most likeky you are aware of the problem, but may have a hard time dealing with it.

that's what this is showing, it's like one of those thing's like if a tree fall's down in the forrest and noone is arround does it make a sound?

the key about the psychology of this is many way's to overcome it's resistance is to make it more appealing, in this case more appealing to the gamer's psychology.

each game can be taylored toward the psycology of a certain group of gamer's. getting that avoid's resistance to the stimuli. which in return give's the result your trying to get. now what the % of that result is what matter's to some. if they can get 60 to 80% that's a great number.

 

I think there is something I dont get in all this talk ... what is so amazing ?

I have the impression I m failling to see something in your post and in the video : I m not completely getting the point.

for example I dont get your "it's like one of those thing's like if a tree fall's down in the forrest and noone is arround does it make a sound?"

plz, help me lol

here read this :

"cognitive psychology" in his book Cognitive Psychology, published in 1967

ulric explain's :

wherein Neisser provides a definition of cognitive psychology characterizing people as dynamic information-processing systems whose mental operations might be described in computational terms. Also emphasising that it is a "point of view" which postulates the mind as having a certain conceptual structure. Neisser's point of view endows the discipline with a scope which expands beyond high-level concepts such as "reasoning", often espoused in other works as a definition of cognitive psychology. Neisser's definition of "cognition" illustrates this well:

If you think of game theory

is just a set of problem's focused  not just on the on one's imput's toward a certain problem but also the problem's result's

and  how the output's focused toward the input's problem's than that leaves you with how to avoid resistance to the  input to get the the best and forward great output % that you would need to overcome it's resistance to the imput stimuli of each gamer.

 

most difficult post EVER.

too much big word, too much complicated, what is the point of going into "cognitive science" ?

I thought the video was just "gaming" is life of everyday !

1/ what is game theory ?
2/ what do you mean by output ? input ? what from the exterior vs the interior ?
do you have an example ?

"and  how the output's focused toward the input's problem's than that leaves you with how to avoid resistance to the  input to get the the best and forward great output % that you would need to overcome it's resistance to the imput stimuli of each gamer."

ARGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH



Time to Work !

Great talk. I actually thought about the 'leveling up' system applied to education myself, great to see it's being implemented and working, but I never thought about the implications that ever cheaper technology could have on the whole thing. The toothbrush that keeps track of how often you brush and gives you points for it (probably related to your dental plan), is an incredible idea.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

I hope it's not about Facebook whatsoever.