Rainbird said:
joeorc said:
Rainbird said: First off, that was a great talk!
Secondly, I'm scared. Now, no doubt will we see positive ramifications from something like this (more effort going into being healthy, studying etc.), but if everyone is "playing" the "game"/real life, wouldn't that desensitize us? Doing all these things will be more of a means to an end, rather than the end it self. I know that obviously soome will still do the things they like because they like them, but isn't all this a way of driving people to do something they might not normally do?
I can see the good part of it, but what about the bad? I do things and support causes because I believe in them, not because I am rewarded for it. And what if the government says "Organic milk is good for you, you get a bonus for buying it", but the milk companies who would rather see you buying their unorganic milk have a bigger pocket, and will seek to make more people buy their milk instead? (This can be applied to anything really).
If people become too stuck in this "game", won't they lose their morals, and play by the rules set by whoever gives you the most points?
Personally, I don't buy organic food because it's "real", I buy it because it's better for me and for nature. I play videogames because I like them and not because I want to earn trophies.
Who would want everything they do measured anyway? |
I think that was the underlining tone, the psycholofy is what drive's the game, thus if you provide the Psychology to your problem you can work way's that can overcome your problem, which is greater sale's.
ingeneral, what you are thinking is the underlining problem , because you are feeling like your being pulled toward one direction that you may have less control over than you would like. that mean's it's most likeky you are aware of the problem, but may have a hard time dealing with it.
that's what this is showing, it's like one of those thing's like if a tree fall's down in the forrest and noone is arround does it make a sound?
the key about the psychology of this is many way's to overcome it's resistance is to make it more appealing, in this case more appealing to the gamer's psychology.
each game can be taylored toward the psycology of a certain group of gamer's. getting that avoid's resistance to the stimuli. which in return give's the result your trying to get. now what the % of that result is what matter's to some. if they can get 60 to 80% that's a great number.
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That's definitely a part of his point, but I think that he has a very good idea of the general direction society is taking here, and that's what's scary.
Now I see myself as Will Smith in I, Robot 
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yea. it's like that everything else is out of place to you , but everything else seem's very strange something about it is kind of off.
the big problem, is it's happening on a sub level right now:
example:
"cognitive psychology" in his book Cognitive Psychology, published in 1967
ulric explain's :
wherein Neisser provides a definition of cognitive psychology characterizing people as dynamic information-processing systems whose mental operations might be described in computational terms. Also emphasising that it is a "point of view" which postulates the mind as having a certain conceptual structure. Neisser's point of view endows the discipline with a scope which expands beyond high-level concepts such as "reasoning", often espoused in other works as a definition of cognitive psychology. Neisser's definition of "cognition" illustrates this well:
The term "cognition" refers to all processes by which the sensory input is transformed, reduced, elaborated, stored, recovered, and used. It is concerned with these processes even when they operate in the absence of relevant stimulation, as in images and hallucinations... Given such a sweeping definition, it is apparent that cognition is involved in everything a human being might possibly do; that every psychological phenomenon is a cognitive phenomenon. But although cognitive psychology is concerned with all human activity rather than some fraction of it, the concern is from a particular point of view. Other viewpoints are equally legitimate and necessary. Dynamic psychology, which begins with motives rather than with sensory input, is a case in point. Instead of asking how a man's actions and experiences result from what he saw, remembered, or believed, the dynamic psychologist asks how they follow from the subject's goals, needs, or instincts.
Game theory at it's core is :
cognitive psychology