joeorc said:
I think that was the underlining tone, the psycholofy is what drive's the game, thus if you provide the Psychology to your problem you can work way's that can overcome your problem, which is greater sale's. ingeneral, what you are thinking is the underlining problem , because you are feeling like your being pulled toward one direction that you may have less control over than you would like. that mean's it's most likeky you are aware of the problem, but may have a hard time dealing with it. that's what this is showing, it's like one of those thing's like if a tree fall's down in the forrest and noone is arround does it make a sound? the key about the psychology of this is many way's to overcome it's resistance is to make it more appealing, in this case more appealing to the gamer's psychology. each game can be taylored toward the psycology of a certain group of gamer's. getting that avoid's resistance to the stimuli. which in return give's the result your trying to get. now what the % of that result is what matter's to some. if they can get 60 to 80% that's a great number. |
That's definitely a part of his point, but I think that he has a very good idea of the general direction society is taking here, and that's what's scary.
Now I see myself as Will Smith in I, Robot 







