By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sales - PS3 passes two sales milestones since Slim came on the scene

theprof00 said:
Mr Puggsly said:
theprof00 said:
CGI-Quality said:
theprof00 said:
I don't think I've ever been so effectively ignored...

Who?

puggsly. I just explained the Networked Services division and provided examples of why the ps3 is most likely profitable and also said that people still respect Sega as much as MS, quoting him both times. I don't care though...I think it's actually entertaining when you can explain stuff to people and they go ahead and say sony is a financial failure lol. It's great fun.


Actually I thought you were giving me examples of why PS3 is most likely NOT profitable. And it made sense.

Well the 360 has sold more units than any Sega console. In fact, it might sell more units than all the Sega consoles combined. Perhaps Sega was not the huge success some people think it was.

you mean like how I said that PS3 sold much higher than expectations was linked to profit being much higher than expectations?

How does that make sense?

Everything else was level, and the only additional cost I provided is most likely offset by additional income. 

 

Also, Sega was not a huge success...but they've been consistently noted for their talent. Just not in their console platform design.

Well you said that the PS3 might be linked to profit. But lets be honest, that's highly unlikely. And you end it with other charges not being included. Ultimately, the PS3 is still very deep in the red. They spent years losing money and they may never earn it back. Maybe if they break even in 2015, I'll change my tune and consider them a huge success. I'm sure that was Sony's goal, break even.

Good, we are in agreement that MS has a bigger following than Sega ever did. I don't know why that even came up.

 



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Around the Network
Mr Puggsly said:
theprof00 said:
Mr Puggsly said:
theprof00 said:
CGI-Quality said:
theprof00 said:
I don't think I've ever been so effectively ignored...

Who?

puggsly. I just explained the Networked Services division and provided examples of why the ps3 is most likely profitable and also said that people still respect Sega as much as MS, quoting him both times. I don't care though...I think it's actually entertaining when you can explain stuff to people and they go ahead and say sony is a financial failure lol. It's great fun.


Actually I thought you were giving me examples of why PS3 is most likely NOT profitable. And it made sense.

Well the 360 has sold more units than any Sega console. In fact, it might sell more units than all the Sega consoles combined. Perhaps Sega was not the huge success some people think it was.

you mean like how I said that PS3 sold much higher than expectations was linked to profit being much higher than expectations?

How does that make sense?

Everything else was level, and the only additional cost I provided is most likely offset by additional income. 

 

Also, Sega was not a huge success...but they've been consistently noted for their talent. Just not in their console platform design.

Well you said that the PS3 might be linked to profit. But lets be honest, that's highly unlikely. And you end it with other charges not being included. Ultimately, the PS3 is still very deep in the red. They spent years losing money and they may never earn it back. Maybe if they break even in 2015, I'll change my tune and consider them a huge success. I'm sure that was Sony's goal, break even.

Good, we are in agreement that MS has a bigger following than Sega ever did. I don't know why that even came up.

 

You misunderstand me. I said it was very likely linked, but I just have no proof. Look, if you sell lemons, apples, and oranges, and you expect to sell 10 of each, and you charge 1$ per fruit. You will make 30$.

If, unexpectedly, you sell twice the amount of lemons, and you profit/revenue goes up by double (also unexpectedly) one can safely extrapolate that the two are linked. However, they have not released any numbers, so it's hard to say with 100% confidence. Additionally, you also must understand that if they sold MORE consoles than expected at a LOSS, then profit should have been down unexpectedly. That did not happen, which is further evidence that they indeed ARE profitable. However, it is not proof, it is conjecture.

Again, like I said in the post which you've obviously only been reading half of a sentence at a time, if you're going to include costs that are now part of another division, which in all fairness are direcly linked to console sales, then you should EQUALLY do the same for profits hidden in other divisions, like BR royalties, manufacturing profits (from making PS3s), and the intangible benefit of ensuring BD as the DVD successor. The last one is probably impossible to quantify by any means, but the cost per shipment of a console is probably 4$ per console, and the profit from royalties and manufacturing is probably near equal to that. It becomes difficult once you try to include BD in the mix because that revenue stream is priceless.



theprof00 said:
Mr Puggsly said:
theprof00 said:
Mr Puggsly said:
theprof00 said:
CGI-Quality said:
theprof00 said:
I don't think I've ever been so effectively ignored...

Who?

puggsly. I just explained the Networked Services division and provided examples of why the ps3 is most likely profitable and also said that people still respect Sega as much as MS, quoting him both times. I don't care though...I think it's actually entertaining when you can explain stuff to people and they go ahead and say sony is a financial failure lol. It's great fun.


Actually I thought you were giving me examples of why PS3 is most likely NOT profitable. And it made sense.

Well the 360 has sold more units than any Sega console. In fact, it might sell more units than all the Sega consoles combined. Perhaps Sega was not the huge success some people think it was.

you mean like how I said that PS3 sold much higher than expectations was linked to profit being much higher than expectations?

How does that make sense?

Everything else was level, and the only additional cost I provided is most likely offset by additional income. 

 

Also, Sega was not a huge success...but they've been consistently noted for their talent. Just not in their console platform design.

Well you said that the PS3 might be linked to profit. But lets be honest, that's highly unlikely. And you end it with other charges not being included. Ultimately, the PS3 is still very deep in the red. They spent years losing money and they may never earn it back. Maybe if they break even in 2015, I'll change my tune and consider them a huge success. I'm sure that was Sony's goal, break even.

Good, we are in agreement that MS has a bigger following than Sega ever did. I don't know why that even came up.

 

You misunderstand me. I said it was very likely linked, but I just have no proof. Look, if you sell lemons, apples, and oranges, and you expect to sell 10 of each, and you charge 1$ per fruit. You will make 30$.

If, unexpectedly, you sell twice the amount of lemons, and you profit/revenue goes up by double (also unexpectedly) one can safely extrapolate that the two are linked. However, they have not released any numbers, so it's hard to say with 100% confidence. Additionally, you also must understand that if they sold MORE consoles than expected at a LOSS, then profit should have been down unexpectedly. That did not happen, which is further evidence that they indeed ARE profitable. However, it is not proof, it is conjecture.

Again, like I said in the post which you've obviously only been reading half of a sentence at a time, if you're going to include costs that are now part of another division, which in all fairness are direcly linked to console sales, then you should EQUALLY do the same for profits hidden in other divisions, like BR royalties, manufacturing profits (from making PS3s), and the intangible benefit of ensuring BD as the DVD successor. The last one is probably impossible to quantify by any means, but the cost per shipment of a console is probably 4$ per console, and the profit from royalties and manufacturing is probably near equal to that. It becomes difficult once you try to include BD in the mix because that revenue stream is priceless.

You confirmed once again we don't know shit. I agree!

The only thing we can confirm... the PS3 has lost lots of money.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Mr Puggsly said:
theprof00 said:
Mr Puggsly said:
theprof00 said:
Mr Puggsly said:
theprof00 said:
CGI-Quality said:
theprof00 said:
I don't think I've ever been so effectively ignored...

Who?

puggsly. I just explained the Networked Services division and provided examples of why the ps3 is most likely profitable and also said that people still respect Sega as much as MS, quoting him both times. I don't care though...I think it's actually entertaining when you can explain stuff to people and they go ahead and say sony is a financial failure lol. It's great fun.


Actually I thought you were giving me examples of why PS3 is most likely NOT profitable. And it made sense.

Well the 360 has sold more units than any Sega console. In fact, it might sell more units than all the Sega consoles combined. Perhaps Sega was not the huge success some people think it was.

you mean like how I said that PS3 sold much higher than expectations was linked to profit being much higher than expectations?

How does that make sense?

Everything else was level, and the only additional cost I provided is most likely offset by additional income. 

 

Also, Sega was not a huge success...but they've been consistently noted for their talent. Just not in their console platform design.

Well you said that the PS3 might be linked to profit. But lets be honest, that's highly unlikely. And you end it with other charges not being included. Ultimately, the PS3 is still very deep in the red. They spent years losing money and they may never earn it back. Maybe if they break even in 2015, I'll change my tune and consider them a huge success. I'm sure that was Sony's goal, break even.

Good, we are in agreement that MS has a bigger following than Sega ever did. I don't know why that even came up.

 

You misunderstand me. I said it was very likely linked, but I just have no proof. Look, if you sell lemons, apples, and oranges, and you expect to sell 10 of each, and you charge 1$ per fruit. You will make 30$.

If, unexpectedly, you sell twice the amount of lemons, and you profit/revenue goes up by double (also unexpectedly) one can safely extrapolate that the two are linked. However, they have not released any numbers, so it's hard to say with 100% confidence. Additionally, you also must understand that if they sold MORE consoles than expected at a LOSS, then profit should have been down unexpectedly. That did not happen, which is further evidence that they indeed ARE profitable. However, it is not proof, it is conjecture.

Again, like I said in the post which you've obviously only been reading half of a sentence at a time, if you're going to include costs that are now part of another division, which in all fairness are direcly linked to console sales, then you should EQUALLY do the same for profits hidden in other divisions, like BR royalties, manufacturing profits (from making PS3s), and the intangible benefit of ensuring BD as the DVD successor. The last one is probably impossible to quantify by any means, but the cost per shipment of a console is probably 4$ per console, and the profit from royalties and manufacturing is probably near equal to that. It becomes difficult once you try to include BD in the mix because that revenue stream is priceless.

You confirmed once again we don't know shit. I agree!

The only thing we can confirm... the PS3 has lost lots of money.

To that I will agree. They've lost more than they care to remember. The only silver lining there is that they never ate ALL of their previous earnings....which isn't saying much lol



The important comparisons between the PS3 and other consoles are:

1. Vs Wii
2. Vs Xbox 360
3. Vs PS2
4. Vs PS4

In the order of importance, the reverse will be true for the PS4 and its main point of comparison will be the PS3.

The N64 is two generations old. So what the PS3 does relative to the N64 in Japan doesn't mean much.



Do you know what its like to live on the far side of Uranus?

Around the Network
Twistedpixel said:
The important comparisons between the PS3 and other consoles are:

1. Vs Wii
2. Vs Xbox 360
3. Vs PS2
4. Vs PS4

In the order of importance, the reverse will be true for the PS4 and its main point of comparison will be the PS3.

The N64 is two generations old. So what the PS3 does relative to the N64 in Japan doesn't mean much.

Thanks for actually replying on topic, so I will do you the respect of responding.

I disagree.

If you only focus on those then you can never put PS3 sales in Japan into their proper historical context. Besides, the only unknown out of those 4 sales comparisons is vs PS4 and PS4 doesn't exists. So none of those comparisons is really worth discussing. OK vs Wii there is perhaps some interest in seeing what the eventual end of generation gap will be, but that PS3 will be behind Wii is not really up for debate. SO again of fiarly limited interest.

What is the measure of a successful generation in term of sales for a console in Japan? How many consoles do you need to get into the homes of consumers to make it a good generation? You can't just set the benchmark as vs the best ever selling console, and the best selling console of the current generation. And how is Japan's 360 sales any sort of yardstick by which to measure success? There is certainly nothing to be gained by comparing to anything Xbox when it comes to Japan.

Success may be defined by some arbitrary number, but another way of assessing success is to measure console sales relative to past consoles. What console currently represents the border between a successful generation and an unsuccessful generation. If you sell less than console X then you've had an unsuccessful generation, if you sell more then you can count your generation as a success. Again profitability aside. Currently I'd argue that the N64 represents that border between success and, maybe not failure but certainly disappointing sales.

Perhaps when this generation is done PS3 will become the historical benchmark between what's a good level of sales and what's a not so good level of sales.

The following is NOT directed at you Twistedpixel

Rather irksome that some people went off and started yammering on about profits. I acknowledged the profitibility problems with PS3's generation and asked that people NOT focus all their attention on that; put it to one side for a single thread is all I asked. It's about as tiresome as when people used to throw RROD into every thread that looked at some positive aspect of the 360. But I guess some folks are simply too bitter towards Sony to just keep their thoughts to themselves and simply not reply; saying nothing is a valid option, I do it quite a lot, some people should try it a little more often. You know not every thought that comes into our heads is worthy of airing in public.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

binary solo said:
Twistedpixel said:
The important comparisons between the PS3 and other consoles are:

1. Vs Wii
2. Vs Xbox 360
3. Vs PS2
4. Vs PS4

In the order of importance, the reverse will be true for the PS4 and its main point of comparison will be the PS3.

The N64 is two generations old. So what the PS3 does relative to the N64 in Japan doesn't mean much.

Rather irksome that some people went off and started yammering on about profits. I acknowledged the profitibility problems with PS3's generation and asked that people NOT focus all their attention on that; put it to one side for a single thread is all I asked. It's about as tiresome as when people used to throw RROD into every thread that looked at some positive aspect of the 360. But I guess some folks are simply too bitter towards Sony to just keep their thoughts to themselves and simply not reply; saying nothing is a valid option, I do it quite a lot, some people should try it a little more often. You know not every thought that comes into our heads is worthy of airing in public.

If someone is confused about something, it is important to address it right away.



Wrong!  GameCube Slim was far, far more successful!

 



Anyway, for a fuller backwards glancing picture, here's top 10 software for each ltd (via Famitsu/Enetrbrain)...

 

Nintendo 64

  1. Mario Kart 64 (Nintendo) 1,711,661
  2. Super Mario 64 (Nintendo) 1,639,921
  3. Super Smash Bros. (Nintendo) 1,632,055
  4. The Legend of Zelda: Ocarina of Time (Nintendo) 1,147,068
  5. Pokemon Stadium (Nintendo) 1,094,763
  6. Mario Tennis (Nintendo) 969,892
  7. Mario Party 2 (Nintendo) 884,249
  8. Kirby 64: The Crystal Shards (Nintendo) 882,230
  9. Yoshi's Story (Nintendo) 852,846
  10. Donkey Kong 64 (Nintendo) 848,378

 

Gamecube

  1. Super Smash Bros. Melee (Nintendo) 1,349,418
  2. Mario Party 4 (Nintendo) 902,827
  3. Mario Kart: Double Dash!! (Nintendo) 825,894
  4. Super Mario Sunshine (Nintendo) 789,989
  5. The Legend of Zelda: The Wind Waker (Nintendo) 742,609
  6. Mario Party 5 (Nintendo) 697,462
  7. Pokemon Colosseum (Pokemon Co.) 656,270
  8. Animal Crossing (Nintendo) 641,300
  9. Mario Party 6 (Nintendo) 527,132
  10. Pikmin (Nintendo) 507,011

 

PlayStation 3

  1. Final Fantasy XIII (Square Enix) 1,874,400
  2. Metal Gear Solid 4: Guns of the Patriots (Konami) 705,772
  3. Yakuza 3 (Sega) 509,223
  4. Resident Evil 5 (Capcom) 508,959
  5. Pro Evolution Soccer 2010 (Konami) 413,898
  6. Hot Shots Golf: Out of Bounds (SCEI) 410,052
  7. Pro Evolution Soccer 2009 (Konami) 396,136
  8. Dynasty Warriors 6 (Koei) 371,443
  9. Winning Eleven: Pro Evolution Soccer 2008 (Konami) 316,533
  10. Dynasty Warriors: Gundam 2 (Bandai) 315,758

 

 

...and for more fun, here's PS vs PS2 vs Wii...

 

PlayStation

  1. Dragon Warrior VII (Enix) 3,893,293
  2. Final Fantasy VIII (Square) 3,501,588
  3. Final Fantasy VII (Square) 3,277,776
  4. Final Fantasy IX (Square) 2,707,301
  5. Gran Turismo: The Real Driving Simulator (SCEI) 2,186,375
  6. Resident Evil 2 (Capcom) 2,154,975
  7. Hot Shots Golf (SCEI) 1,777,895
  8. Derby Stallion (ASCII) 1,737,819
  9. Gran Turismo 2: The Real Driving Simulator (SCEI)  1,469,687
  10. Resident Evil 3: Nemesis (Capcom) 1,383,282

 

PlayStation 2

  1. Dragon Quest VIII: Journey of the Cursed King (Square Enix) 3,555,469
  2. Final Fantasy X (Square) 2,325,215
  3. Final Fantasy XII (Square Enix) 2,322,541
  4. Final Fantasy X-2 (Square) 1,960,937
  5. Dragon Quest V: Tenkuu no Hanayome (Square Enix) 1,614,806
  6. Gran Turismo 3: A-Spec (SCEI) 1,438,743
  7. Dynasty Warriors 4 (Koei) 1,197,349
  8. Kingdom Hearts II (Square Enix) 1,129,196
  9. Winning Eleven 6 International (Konami) 1,116,786
  10. World Soccer Winning Eleven 7 (Konami) 1,100,238

 

Wii

  1. Wii Sports (Nintendo) 3,621,128
  2. Wii Fit (Nintendo) 3,555,555
  3. New Super Mario Bros. Wii (Nintendo) 3,378,200
  4. Wii Play (Nintendo) 2,742,849
  5. Mario Kart Wii (Nintendo) 2,570,500
  6. Super Smash Bros. Brawl (Nintendo) 1,880,838
  7. Wii Sports Resort (Nintendo) 1,772,500
  8. Wii Fit Plus (Nintendo) 1,657,900
  9. Mario Party 8 (Nintendo) 1,354,885
  10. Animal Crossing: city Folk (Nintendo) 1,206,563

 



Okay, decided to redo the top ten lists including budget reprints (since some of the old PS1 data already seemingly has them counted, ugh!) and enhanced reissues where data is available... 

 

*includes budget reprints

 

Nintendo 64

  1. Mario Kart 64 (Nintendo) 1,711,661
  2. Super Mario 64 (Nintendo) 1,639,921
  3. Super Smash Bros. (Nintendo) 1,632,055
  4. The Legend of Zelda: Ocarina of Time (Nintendo) 1,147,068
  5. Pokemon Stadium (Nintendo) 1,094,763
  6. Mario Tennis (Nintendo) 969,892
  7. Mario Party 2 (Nintendo) 884,249
  8. Kirby 64: The Crystal Shards (Nintendo) 882,230
  9. Yoshi's Story (Nintendo) 852,846
  10. Donkey Kong 64 (Nintendo) 848,378

 

Gamecube

  1. Super Smash Bros. Melee (Nintendo) 1,349,418
  2. Animal Crossing / e+ (Nintendo) 1,027,558
  3. Mario Party 4 (Nintendo) 902,827
  4. Mario Kart: Double Dash!! (Nintendo) 825,894
  5. Super Mario Sunshine (Nintendo) 789,989
  6. The Legend of Zelda: The Wind Waker (Nintendo) 742,609
  7. Mario Party 5 (Nintendo) 697,462
  8. Pokemon Colosseum (Pokemon Co.) 656,270
  9. Mario Party 6 (Nintendo) 527,132
  10. Pikmin (Nintendo) 507,011

 

PlayStation 3

  1. Final Fantasy XIII (Square Enix) 1,874,400
  2. Metal Gear Solid 4: Guns of the Patriots (Konami) 796,072*
  3. Resident Evil 5 / Gold (Capcom) 649,049
  4. Yakuza 3 (Sega) 557,823*
  5. Gran Turismo 5 Prologue / Spec III (SCEI) 533,752
  6. Hot Shots Golf: Out of Bounds (SCEI) 511,253*
  7. Pro Evolution Soccer 2010 (Konami) 413,898
  8. Pro Evolution Soccer 2009 (Konami) 396,136
  9. Dynasty Warriors 6 (Koei) 371,443
  10. White Knight Chronicles / International (SCEI) 344,148

 

PlayStation

  1. Dragon Warrior VII (Enix) 3,893,293*
  2. Final Fantasy VII / International (Square) 3,715,672*
  3. Final Fantasy VIII (Square) 3,501,588*
  4. Final Fantasy IX (Square) 2,707,301*
  5. Resident Evil 2 / Dual Shock Edition (Capcom) 2,456,651
  6. Gran Turismo: The Real Driving Simulator (SCEI) 2,186,375
  7. Hot Shots Golf (SCEI) 2,018,365*
  8. Derby Stallion (ASCII) 1,737,819
  9. Resident Evil / Director's Cut (Capcom) 1,708,901
  10. Gran Turismo 2: The Real Driving Simulator (SCEI)  1,469,687

 

PlayStation 2

  1. Dragon Quest VIII: Journey of the Cursed King (Square Enix) 3,694,169*
  2. Final Fantasy X / International (Square / Square Enix) 2,991,467*
  3. Final Fantasy XII / International Zodiac Job System (Square Enix) 2,459,369*
  4. Final Fantasy X-2 / International + Last Mission (Square / Square Enix) 2,294,569*
  5. Dragon Quest V: Tenkuu no Hanayome (Square Enix) 1,810,766*
  6. World Soccer Winning Eleven 6 / International (Konami) 1,746,500
  7. Hot Shots Golf FORE! (SCEI) 1,703,520*
  8. World Soccer Winning Eleven 7 / International (Konami) 1,612,547
  9. World Soccer Winning Eleven 8 / International (Konami) 1,527,827
  10. Gran Turismo 3: A-Spec (SCEI) 1,512,538*

 

Wii

  1. Wii Fit / Plus (Nintendo) 5,213,455
  2. Wii Sports (Nintendo) 3,621,128
  3. New Super Mario Bros. Wii (Nintendo) 3,378,200
  4. Wii Play (Nintendo) 2,742,849
  5. Mario Kart Wii (Nintendo) 2,570,500
  6. Super Smash Bros. Brawl (Nintendo) 1,880,838
  7. Wii Sports Resort (Nintendo) 1,772,500
  8. Mario Party 8 (Nintendo) 1,354,885
  9. Animal Crossing: City Folk (Nintendo) 1,206,563
  10. Monster Hunter Tri (Capcom) 1,002,282