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Forums - Sony Discussion - Heavy Rain prediction fail

LordTheNightKnight said:
"For something as simple as the door, once you have done the little slide with thumb three times in the game, it's just second nature, and takes a splitsecond to perform."

I didn't ask if it would become easier. I asked if not doing it right would mean you have to retry opening the door.

"It's just a much better way for having immersion than pressing a button, where there is zero corellation between the movements you do and the ones performed on screen."

Again, It's NOT that you press up. It's that you can screw up pressing up and have to retry opening the door. I've seen loads of videos that show just that. So unless you can prove those videos are false, it's still an aspect of the game I am entitled to not like.

"If you're in a fight"

I'm NOT DISCUSSING THE NON-MUNDANE PARTS. So stop bringing those up, as though those magically negate the inclusion in the mundane parts.

Would it be better to just watch a cutscene with absolutely no input or would it be better to feel like you have some input on the atmosphere/outcome?

 

I'm done here.  Buy a PS3.  Buy the game.  Join us.



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Okay, you're obviously not going to accept that this new thing might actually be better than what you're used to. I can repeat myself over and over, but I'll just boil it down to this:

Doing that one movement is no different from pressing a button in functionality, once you have played Heavy Rain for more than 15 minutes, but it's much better for immersion, even if it is just a mundane action. Deal with it.



wow

LordTheNightKnight....chill homie

I get what you're saying and "why make there be a pass fail for mundane things" (I'm paraphrasing), well, because the developer wanted to make it that way. Sure, you can not like them, you can not like the whole game, who cares?

I happen to like some of those "mundane" parts like drinking juice or opening a fridge or what not because they..........wait for it..................make me feel more connected and immersed. Yes, even drinking O.J. or opening the fridge. If it was "press X to drink O.J." I would be more inclined to think of those things as even more time wasters and fluff than they already are. At least this way I feel more connected because it makes me think more that I did the action.

I understand your argument is then "why even make it failable then?" My answer (besides just "they wanted it to be that way") is that it does help you get the controls drilled into your head more. I messed up a lot of QTEs in this game because I forgot "damn that means I have to press it lots, not hold it." Having the mundane things be failable allowed me to practice with those things and get it more into my head so I don't (and didn't too much) mess up later when it was important or at least for a trophy.



z101 said:
Heavy Rain is successfull because of the gigantic marketing hype. Even mainstream media writing about this.

And yes. Heavy Rain is all about pretty graphics and the story, the gameplay is boring and dull. To enjoy this game look at a walktrough video on youtube, much better than playing it. :)

Says the guy who doesnt even own a ps3.



AngelosL said:
z101 said:
Heavy Rain is successfull because of the gigantic marketing hype. Even mainstream media writing about this.

And yes. Heavy Rain is all about pretty graphics and the story, the gameplay is boring and dull. To enjoy this game look at a walktrough video on youtube, much better than playing it. :)

Says the guy who doesnt even own a ps3.


Maybe it's just me too but... i haven't seen one heavy rain advertisement or story... outside of this website. I'm looking foward to renting it. This isn't the type of game i like to buy

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Lol I think I said like 100k first week 750k lifetime.

It'll almost do my lifetime prediction in week 1



"I get what you're saying and "why make there be a pass fail for mundane things" (I'm paraphrasing), well, because the developer wanted to make it that way. Sure, you can not like them, you can not like the whole game, who cares?"

My problem was that they kept insisting I meant something else or acting as though I wasn't entitled to not like that part of the game.

I believe that people are entitled to their own opinions, not their own facts, but that also means if an opinion is based on a fact (and logical), then the opinion is valid.

Valid: Dallas made an entire season a dream. That is a factual thing, so opinions based on it are valid.

Not factual: Hating GTA because of a mission where you rape someone. Yes, someone claimed that was actually in GTA IV. I haven't even played the game and I know that's false since every reliable source says that isn't in the game. Thus that opinion of GTA is invalid.

Illogical: Hating a game because of the system it's on. Between me, my brother, and my roommates, we've owned systems by Nintendo, Sega, Sony, and Microsoft (counting both 360 and Windows), so we don't hate on a game just because it's on a certain system (not the same as hating on BS reasons to not put a game on a system, but those are the reasons not the games).

So if the problems I have with Heavy Rain are factually true, I am entitled to not like them. If they are not, I'd like someone to explain it to me instead of acting as though I have a problem for not liking it. Now if I was presented with the facts and still refused to listen, that would be my problem, but they do have to be facts, not your own opinion on the facts.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs