wow
LordTheNightKnight....chill homie
I get what you're saying and "why make there be a pass fail for mundane things" (I'm paraphrasing), well, because the developer wanted to make it that way. Sure, you can not like them, you can not like the whole game, who cares?
I happen to like some of those "mundane" parts like drinking juice or opening a fridge or what not because they..........wait for it..................make me feel more connected and immersed. Yes, even drinking O.J. or opening the fridge. If it was "press X to drink O.J." I would be more inclined to think of those things as even more time wasters and fluff than they already are. At least this way I feel more connected because it makes me think more that I did the action.
I understand your argument is then "why even make it failable then?" My answer (besides just "they wanted it to be that way") is that it does help you get the controls drilled into your head more. I messed up a lot of QTEs in this game because I forgot "damn that means I have to press it lots, not hold it." Having the mundane things be failable allowed me to practice with those things and get it more into my head so I don't (and didn't too much) mess up later when it was important or at least for a trophy.