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Forums - Sony Discussion - Heavy Rain prediction fail

@ LordTheNightKnight

I have to agree with Akvod, these QTEs really do help immersion, but it's easy to just dismiss them as normal QTEs if you haven't actually played a portion of the game. And there is no reason why doing a stick movement to open the door is any worse than pressing X. The mechanic is the same, but the feeling is different.

You almost sound like someone arguing against motion controls ("Why move the controller, when I can just press a button?") to be honest.



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"That scene would have been MUCH less emotional, if it were just pure buttons."

Why do you keep thinking I'm referring to the non-mundane things? Again, they make sense for this. The mundane things don't.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

LordTheNightKnight said:
"That scene would have been MUCH less emotional, if it were just pure buttons."

Why do you keep thinking I'm referring to the non-mundane things? Again, they make sense for this. The mundane things don't.

I thought your argument was about things that weren't on instinct. And lighting a match, and lifting stuff up is mundane.



For Lord of the night Knight:  For Heavy Rain to give you the amount of choices that you were hoping for, it wouldn't be possible on the PS3.  For that, you would need to be connected to the Matrix.  As for Jason dying (and I give you this spoiler because I don't think you will EVER play Heavy Rain):  When Jason dies at the beginning of Heavy Rain--before the title sequence, even--the Origami Killer is in the audience.  When he sees that Ethan is willing to sacrifice himself for his son, Shaun becomes a target.  That's one of the big reveals at the end.

Oh, and the movie "The Neverending Story" actually has an ending.  Don't take things so literally, in the future!!



"And there is no reason why doing a stick movement to open the door is any worse than pressing X. The mechanic is the same, but the feeling is different."

That would only be true if pressing up was all you had to do. But it would still go against muscle memory for playing video games even if it was merely that. But here you have to press up at the right time or repeat, which is not the same thing as pressing a button to do it automatically.

"You almost sound like someone arguing against motion controls ("Why move the controller, when I can just press a button?") to be honest."

That's also wrong because my point from the beginning what NOT what button to press. It was the pass/fail aspect. THAT is what doesn't belong for something mundane. I shouldn't have to fail opening a door.

How is it you keep missing my point and thinking I'm complaining about which button to press, not the fact that they are pass or fail when that doesn't make sense?

A faulty doorknob, that would make sense since you could break that if you turn it wrong. Being so distraught or rushed your hand can skip would also make sense. Your hand is hurt would make sense as well. But most of the situations in the game do not work that way, so there is no point to put a QTE on them.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

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d21lewis said:

For Lord of the night Knight:  For Heavy Rain to give you the amount of choices that you were hoping for, it wouldn't be possible on the PS3.  For that, you would need to be connected to the Matrix.  As for Jason dying (and I give you this spoiler because I don't think you will EVER play Heavy Rain):  When Jason dies at the beginning of Heavy Rain--before the title sequence, even--the Origami Killer is in the audience.  When he sees that Ethan is willing to sacrifice himself for his son, Shaun becomes a target.  That's one of the big reveals at the end.

Oh, and the movie "The Neverending Story" actually has an ending.  Don't take things so literally, in the future!!

How would that require the Matrix? It wouldn't be beyond the PS3 to just add to the scenarios. And what makes you think saving Jason would not involve throwing himself in front of Jason and succeeding? It would still give the indication you noted in the spoiler.

You're acting as though creative writing is a technical matter.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

And I don't understand why you keep thinking they are different from pressing a button to opening the door. When you stand in front of the door, you're shown what you need to in order to open the door. You can choose to open the door or move on, it's no different than getting a prompt to "Press X to open door".

Go play the game, then come back and tell me what works and what doesn't.



"And I don't understand why you keep thinking they are different from pressing a button to opening the door."

PASS OR FAIL ISN'T IN OPENING A DOOR IN THOSE GAMES. How is that so hard to get?

I don't expect you to share my opinion, but at least get the damn reasons for it right.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

LordTheNightKnight said:
d21lewis said:

For Lord of the night Knight:  For Heavy Rain to give you the amount of choices that you were hoping for, it wouldn't be possible on the PS3.  For that, you would need to be connected to the Matrix.  As for Jason dying (and I give you this spoiler because I don't think you will EVER play Heavy Rain):  When Jason dies at the beginning of Heavy Rain--before the title sequence, even--the Origami Killer is in the audience.  When he sees that Ethan is willing to sacrifice himself for his son, Shaun becomes a target.  That's one of the big reveals at the end.

Oh, and the movie "The Neverending Story" actually has an ending.  Don't take things so literally, in the future!!

How would that require the Matrix? It wouldn't be beyond the PS3 to just add to the scenarios. And what makes you think saving Jason would not involve throwing himself in front of Jason and succeeding? It would still give the indication you noted in the spoiler.

You're acting as though creative writing is a technical matter.

Well it is. For every little twist you can do, the entire story has to be changed up, which takes time and money to create and implement. It's not just a matter of writing the scenario.



LordTheNightKnight said:
"And I don't understand why you keep thinking they are different from pressing a button to opening the door."

PASS OR FAIL ISN'T IN OPENING A DOOR IN THOSE GAMES. How is that so hard to get?

I don't expect you to share my opinion, but at least get the damn reasons for it right.

THEY ARE NOT PASS OR FAIL! As I have been telling you! Did you even read the rest of my post?

Anyway, I'm going to bed.