"And there is no reason why doing a stick movement to open the door is any worse than pressing X. The mechanic is the same, but the feeling is different."
That would only be true if pressing up was all you had to do. But it would still go against muscle memory for playing video games even if it was merely that. But here you have to press up at the right time or repeat, which is not the same thing as pressing a button to do it automatically.
"You almost sound like someone arguing against motion controls ("Why move the controller, when I can just press a button?") to be honest."
That's also wrong because my point from the beginning what NOT what button to press. It was the pass/fail aspect. THAT is what doesn't belong for something mundane. I shouldn't have to fail opening a door.
How is it you keep missing my point and thinking I'm complaining about which button to press, not the fact that they are pass or fail when that doesn't make sense?
A faulty doorknob, that would make sense since you could break that if you turn it wrong. Being so distraught or rushed your hand can skip would also make sense. Your hand is hurt would make sense as well. But most of the situations in the game do not work that way, so there is no point to put a QTE on them.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs