twesterm said:
I've started my dream RPG in RPGMaker (2000 and XP!) countless times and never get far because I didn't like the gameplay. I actually game up with a GREAT gameplay system that I never got fully working because working in RPGMaker was clunky and didn't actually try hard enough.
Now, I'm making my dream RPG in Dragon Age since I'm starting to like WRPG's more than JRPG's.
But since I don't plan to use my gameplay anymore, I can at least talk about that!
-Gameplay-
Every character and enemy has an initiative score that gets rolled every round, pretty basic. Each character and enemy also carries with them a time score that varies per character and this gets added with all time scores. Finally, every action a character and enemy can takes so much time. Larger attacks take a lot of time, smaller ones take almost none.
So the highest initiative character goes and chooses their attack. As long as they have the time to do the attack, they can do it. If casting Fire takes 4 times points and there are a total of 10, then they can cast Fire.
The next character goes and since the previous character used 4 times points that means there are only 6 left to use. This continues to happen until all character have gone. If there are no time points, then they can go (or would have some generic option that didn't use points).
There's obviously a lot of balancing issues but it involves a good amount of strategy because you share that time pool with enemies. If you're fighting quick enemies, they may take up a lot of that time pool. If you have a slow character, he might rarely get to use high time attacks.
-Story-
I don't want to go into detail, but I can go a little bit into detail. The story started off as a book I was writing in 8th grade. I stopped writing it because I'm a bad writer but good story teller. Eventually, I turned it into a D&D campaign which has now turned into 9 campaigns that stretch several ages and even an alternate timeline.
The game features a large cast of characters and actually focuses more on the villain (in fact, all 9 campaigns are about her) so that should be an interesting twist. You're still your characters, but the story is more about her than it is about you. You affect the world and the events so the player shouldn't feel completely disconnected. Hopefully that will work right.
Anyways, it's linear but I want to split it into chapters. The interesting thing is that these chapters can take place in whatever order. So think with Mass Effect, you play the Citedal which is Chapter 1. you then go to Noveria, that's Chapter 2. You then go to Feros, that's chapter 3. The twist is that if you did those planets in a different order, Chapter 2 could be Feros and chapter 3 could be Noveria. Hopefully that will be interesting too. It seems backwards, but I've always wanted to make a non-linear game seem linear.
-Campaign Names-
Because I love naming things, these would be 9 seperate games.
- The Phoenix Blade - main villain coming to power, taking over the world, actually really close to FFVI originally since I wrote it after I played FFVI for the first time.
- The Shadow Rift - Sequel to the Phoenix Blade. Some games I've had it take place 4 years later, some 20 years later. Features many of the same characters and in some cases the same party. Shortest of the written but also my favorite since you really get to know the main villain (even possible to get her in your party).
- The Last War - direct sequal to The Shadow Rift, takes place days after. She remembers everything, knows her full power, and is in general pissed off. There's actually a sequel to this one but it only came about because the group didn't kill her at the end of the campaign, they let her go (which their reasoning made sense but damn that was a bad decision and I made them and the world pay for it).
- The Lich Queen - Alternate History, what if your party lost the first game. Takes place when the 2nd and 3rd games takes place, just in a reality where she had to turn herself into a lich to survive a later attack. Also, before any one says it, I wrote this long before WoW's the Lich King and even before WoW itself.
- The Doomsday Clock - 1000 years before the Phoenix Blade, explains much that happens in the first and third and much more about the main villain.
I haven't named and finished writing the other four yet, so I'll save that. I know what they feature and the point, but not much beyond that. These all are D&D campaigns and I haven't played those campaigns yet. 
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