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Strategyking92 said:
Can you make decision based events that effect later on?

Theoretically, yes.  Will I be able to make that?  Don't know yet...

Since I'm doing the chapter thing, the idea is to deliver it chapters, books and volumes.

Chapters would be released almost as DLC, books are major acts of the game, and volumes are the games themselves.  So while everyone would have the same book and volume, what one person is talking about as their chapter 4 could be completely different from someone elses chapter 4.  I don't know, it just has always fascinated me to tell a non-linear story and present it as linear.

So if that worked (and I actually had it working years ago in RPG Maker 2000) I could deliver chapters (even though they wouldn't be linear) and you could just add them onto a save game.  Those chapters would eventually make a book.  Those books (typically 2-3 per volume) would make the game.

Since I could deliver chapters and books, it makes sense that I would be able to deliver volumes which means everything runs off the same save game.  If that's the case, then yes, it would be easy to make earlier decisions matter.

Of course getting to a finished volume is hard...

I've been writing these games for close to 15 years, I got it planned out.  The gameplay has changed often but the story and how they intertwine I have down.



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hmm ill download it and mess with the program. And if I like it I will see if I am allowed to use the story ive been working on for awhile.



twesterm said:

I've started my dream RPG in RPGMaker (2000 and XP!) countless times and never get far because I didn't like the gameplay. I actually game up with a GREAT gameplay system that I never got fully working because working in RPGMaker was clunky and didn't actually try hard enough.

Now, I'm making my dream RPG in Dragon Age since I'm starting to like WRPG's more than JRPG's.

But since I don't plan to use my gameplay anymore, I can at least talk about that!

-Gameplay-

Every character and enemy has an initiative score that gets rolled every round, pretty basic. Each character and enemy also carries with them a time score that varies per character and this gets added with all time scores. Finally, every action a character and enemy can takes so much time. Larger attacks take a lot of time, smaller ones take almost none.

So the highest initiative character goes and chooses their attack. As long as they have the time to do the attack, they can do it. If casting Fire takes 4 times points and there are a total of 10, then they can cast Fire.

The next character goes and since the previous character used 4 times points that means there are only 6 left to use. This continues to happen until all character have gone. If there are no time points, then they can go (or would have some generic option that didn't use points).

There's obviously a lot of balancing issues but it involves a good amount of strategy because you share that time pool with enemies. If you're fighting quick enemies, they may take up a lot of that time pool. If you have a slow character, he might rarely get to use high time attacks.

-Story-

I don't want to go into detail, but I can go a little bit into detail.  The story started off as a book I was writing in 8th grade.  I stopped writing it because I'm a bad writer but good story teller.  Eventually, I turned it into a D&D campaign which has now turned into 9 campaigns that stretch several ages and even an alternate timeline.

The game features a large cast of characters and actually focuses more on the villain (in fact, all 9 campaigns are about her) so that should be an interesting twist.  You're still your characters, but the story is more about her than it is about you.  You affect the world and the events so the player shouldn't feel completely disconnected.  Hopefully that will work right.

Anyways, it's linear but I want to split it into chapters.  The interesting thing is that these chapters can take place in whatever order.  So think with Mass Effect, you play the Citedal which is Chapter 1.  you then go to Noveria, that's Chapter 2.  You then go to Feros, that's chapter 3.  The twist is that if you did those planets in a different order, Chapter 2 could be Feros and chapter 3 could be Noveria.  Hopefully that will be interesting too.  It seems backwards, but I've always wanted to make a non-linear game seem linear.

-Campaign Names-

Because I love naming things, these would be 9 seperate games.

  1. The Phoenix Blade - main villain coming to power, taking over the world, actually really close to FFVI originally since I wrote it after I played FFVI for the first time.
  2. The Shadow Rift - Sequel to the Phoenix Blade.  Some games I've had it take place 4 years later, some 20 years later.  Features many of the same characters and in some cases the same party.  Shortest of the written but also my favorite since you really get to know the main villain (even possible to get her in your party).
  3. The Last War - direct sequal to The Shadow Rift, takes place days after.  She remembers everything, knows her full power, and is in general pissed off.  There's actually a sequel to this one but it only came about because the group didn't kill her at the end of the campaign, they let her go (which their reasoning made sense but damn that was a bad decision and I made them and the world pay for it).
  4. The Lich Queen - Alternate History, what if your party lost the first game.  Takes place when the 2nd and 3rd games takes place, just in a reality where she had to turn herself into a lich to survive a later attack.  Also, before any one says it, I wrote this long before WoW's the Lich King and even before WoW itself.
  5. The Doomsday Clock - 1000 years before the Phoenix Blade, explains much that happens in the first and third and much more about the main villain.

I haven't named and finished writing the other four yet, so I'll save that.  I know what they feature and the point, but not much beyond that.  These all are D&D campaigns and I haven't played those campaigns yet. 

wow thats a mouthful!

I'll put pheonix blade in the pre-production bit now as its the first in the series & link this post there for further details!

I hope you finish em eventually!!



All hail the KING, Andrespetmonkey

Okay guys starting my RPG now.

Project Titel: Ewade (is going to change)

The Game takes place in a small (until now unnamed) Country on the north of a big continent. In the north it borders to the sea. In the southeast there is a seemingly endless Dessert. To the east and west are high mountains.

Places you visit in the early game (and I nearly comleted):

Home (small farm where the hero lives)
Einheim (River, the biggest freshwater supply for the country)
Einheimwald (Onehomewoods^^ - A Forest located in the northwest, weak enemies, a huge tower in the northern part of the forest. You have to go through these to get to Leizen.)
Einheimebene (Plains around the River of Einheim)
Leizen (City on the shore of the Einheim)

I try to make the game dual-language, story will be revealed soon, but I won't spoiler everything



Stefl1504 said:
Okay guys starting my RPG now.

Project Titel: Ewade (is going to change)

The Game takes place in a small (until now unnamed) Country on the north of a big continent. In the north it borders to the sea. In the southeast there is a seemingly endless Dessert. To the east and west are high mountains.

Places you visit in the early game (and I nearly comleted):

Home (small farm where the hero lives)
Einheim (River, the biggest freshwater supply for the country)
Einheimwald (Onehomewoods^^ - A Forest located in the northwest, weak enemies, a huge tower in the northern part of the forest. You have to go through these to get to Leizen.)
Einheimebene (Plains around the River of Einheim)
Leizen (City on the shore of the Einheim)

I try to make the game dual-language, story will be revealed soon, but I won't spoiler everything

Wow cool, I've added to the In Production bit!!!

_________

Production Update:

The first scenario's main characters bedroom is now complete!!!

Moving on to adding environment objects before adding gameplay to the first scenario!



All hail the KING, Andrespetmonkey

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Okay, here are more infos:

Your characters will get several class upgrades as the story progreses, that will allow them to wield new weapons and equip new armors. You won't get money from monsters, only in treasure chests or from quests. There will be two cities, one castle, eight main dungeons and more!


Further I am seaching for a lead monster designer - he will have to make 11 evil boss guys + faces. If someone want's to make something like that please tell me, you will get a place in the credits.

I also need help with some interior design:
How do I make these non transparent but they have to be passable



Stefl1504 said:

Okay, here are more infos:

Your characters will get several class upgrades as the story progreses, that will allow them to wield new weapons and equip new armors. You won't get money from monsters, only in treasure chests or from quests. There will be two cities, one castle, eight main dungeons and more!


Further I am seaching for a lead monster designer - he will have to make 11 evil boss guys + faces. If someone want's to make something like that please tell me, you will get a place in the credits.

I also need help with some interior design:
How do I make these non transparent but they have to be passable

I'm not sure about that, sorry.

Google is your best friend....I'm sure theres a solution there

Otherwise you could try to put a BLACK tile there that matches the black background & you could change the tiles "form" to the one where the character can travel through it (its the circle or the star)



All hail the KING, Andrespetmonkey

darthdevidem01 said:
Stefl1504 said:

Okay, here are more infos:

Your characters will get several class upgrades as the story progreses, that will allow them to wield new weapons and equip new armors. You won't get money from monsters, only in treasure chests or from quests. There will be two cities, one castle, eight main dungeons and more!


Further I am seaching for a lead monster designer - he will have to make 11 evil boss guys + faces. If someone want's to make something like that please tell me, you will get a place in the credits.

I also need help with some interior design:
How do I make these non transparent but they have to be passable

I'm not sure about that, sorry.

Google is your best friend....I'm sure theres a solution there

Otherwise you could try to put a BLACK tile there that matches the black background & you could change the tiles "form" to the one where the character can travel through it (its the circle or the star)

I used a event to make this one... thats also a simple trick to add a third layer



Hey, I have been working in RPG Maker VX for a few days now, and I decided that I am going to commit and make a game.

Currently the project is called "Dragon Quest: Return to King and Country" and it follows the adventure of a boy who is on a journey to, well... return home.

I do have quite a bit done for two days of work: 1/3 of the worldmap, 3 towns, and several monsters to name a few. I will provide more info as it develops.



IvorEvilen said:
Hey, I have been working in RPG Maker VX for a few days now, and I decided that I am going to commit and make a game.

Currently the project is called "Dragon Quest: Return to King and Country" and it follows the adventure of a boy who is on a journey to, well... return home.

I do have quite a bit done for two days of work: 1/3 of the worldmap, 3 towns, and several monsters to name a few. I will provide more info as it develops.

cool, sounds great, I LOVE DQ!

Keep us updated!



All hail the KING, Andrespetmonkey