| Strategyking92 said: Can you make decision based events that effect later on? |
Theoretically, yes. Will I be able to make that? Don't know yet...
Since I'm doing the chapter thing, the idea is to deliver it chapters, books and volumes.
Chapters would be released almost as DLC, books are major acts of the game, and volumes are the games themselves. So while everyone would have the same book and volume, what one person is talking about as their chapter 4 could be completely different from someone elses chapter 4. I don't know, it just has always fascinated me to tell a non-linear story and present it as linear.
So if that worked (and I actually had it working years ago in RPG Maker 2000) I could deliver chapters (even though they wouldn't be linear) and you could just add them onto a save game. Those chapters would eventually make a book. Those books (typically 2-3 per volume) would make the game.
Since I could deliver chapters and books, it makes sense that I would be able to deliver volumes which means everything runs off the same save game. If that's the case, then yes, it would be easy to make earlier decisions matter.
Of course getting to a finished volume is hard...
I've been writing these games for close to 15 years, I got it planned out. The gameplay has changed often but the story and how they intertwine I have down. 








