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Forums - Nintendo Discussion - How do you feel about the (radical) changes in Metroid:Other M?

 

LordTheNightKnight said:
"So a character being a woman means they need to have a steamy romance scene?"

But give the guys some shirtless scenes and ass shots just to be fair

That is all to say about your part lordthenightknight



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intro94 said:
prime was a huge inmense shift, the action pace, the speed of backtracking and heck, samus losing the basic jump. Samus no longer jumped. Was i terrified when i heard that back then?you betcha.It lost some core powers that were classic and legendary.

Nobody used to play metroid games for story richness.Nobody used to play castlevania for their rich story.Nobody used to play Metal gear for their complex story.Nobody used to play Prince of persia for their amazing plot.You know. things changed. Now players want the whole package, because they can have it. Take the story out of Metal gear and it end ups souless now,hated, insulted.Players wont take it. In fact, out of the nintendo franchises, it was Metroid the one with the deeper story hints(specially Zero).If Metroid creator had the tools he has now, he wouldnt have made Metroid the way he did in the 80ths.

It just seems that this has much more of the old school Metroid(which i loved),than prime(which i really didnt like as the classics). So if you say radical changes, they pertain more to Prime than old school metroid. Healing at saving points and refreshing Missiles at them seems like an answer to the BORING FARMING OF MONSTERS TO REFILL we used to until now.Nintendo saw that.It wasnt full to kill them just to regain health, so they give us the choice (im sure at key points) ,to just shake it up. Whats wrong with that?You really wish we had to reenter rooms just to kill dozens of metroids?

 

What? You could jump in Prime...

 

It's the games with the least narrative that have sold the most.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

Demotruk said:
intro94 said:
prime was a huge inmense shift, the action pace, the speed of backtracking and heck, samus losing the basic jump. Samus no longer jumped. Was i terrified when i heard that back then?you betcha.It lost some core powers that were classic and legendary.

Nobody used to play metroid games for story richness.Nobody used to play castlevania for their rich story.Nobody used to play Metal gear for their complex story.Nobody used to play Prince of persia for their amazing plot.You know. things changed. Now players want the whole package, because they can have it. Take the story out of Metal gear and it end ups souless now,hated, insulted.Players wont take it. In fact, out of the nintendo franchises, it was Metroid the one with the deeper story hints(specially Zero).If Metroid creator had the tools he has now, he wouldnt have made Metroid the way he did in the 80ths.

It just seems that this has much more of the old school Metroid(which i loved),than prime(which i really didnt like as the classics). So if you say radical changes, they pertain more to Prime than old school metroid. Healing at saving points and refreshing Missiles at them seems like an answer to the BORING FARMING OF MONSTERS TO REFILL we used to until now.Nintendo saw that.It wasnt full to kill them just to regain health, so they give us the choice (im sure at key points) ,to just shake it up. Whats wrong with that?You really wish we had to reenter rooms just to kill dozens of metroids?

 

What? You could jump in Prime...

 

It's the games with the least narrative that have sold the most.

sorry i was thinking of the turbo mode. Well to be fair, Metal gear sold much more the more narrative it got. At the other hand, Prime sold less and less every sequel,certainly never on the levels of Prince of persia, GTA, Assasins creed or any modern game with some degree of narrative.



I'll wait until the final, full game is released to pass judgment. But I'm pretty sure Nintendo won't screw this up, nor let Team Ninja do so.



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@forest spirit

it can be another samus type boy or girl tbh

and magic will happen



Last year's game of the year turned out to be Silent Hill : Shattered Memories (online GOTY was COD 6).  This year's GOTY leader to me is Heavy Rain.

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Demotruk said:
Khuutra said:
You're not actually pointing out any core Metroid values that are hurt by the inclusion of somewhat lengthy introductory cutscenes (of which Super Metroid and Metroid Fusion also had, for the time).

The flow of the game. That's what will be hurt by cut scenes, assuming they're skippable. If they're not skippable, then it's much worse.

 

As for Super Metroid and Fusion, if you look at the sales of the series over time, the ones that had the least narrative elements were the most successful (Metroid, Metroid 2 and Metroid Prime). Fusion did outdo Super Metroid, but it's follow up sold so bad that it doesn't seem Fusion was well received by those who bought it.

The reason I included the "introductory" qualifier is that we have no idea as to whether or not the cutscenes will hold to that length throughout the game, or whether they would be a more standard Metroid-sized affair (which at this point is basically defined by the Primes). There is no indication as to whether or not this will affect the game's pacing in the long term.

Your second paragraph is faulty on two points: firstly, you're grouping Metroid 2 with the higher tier rather than the lower tier, even though it's only 200k away from the next-lowest selling game but it's like 700k away from Metroid. Metroid had the advantage of being totally unique at the time and Metroid Prime enjoyed not only a radical change to the series appealing to an underserved demographic on the Gamecube, but also benefited from aggressive bundling in North America during the first six months of its release. I should know: I was one of the people for whom Prime was their first Metroid!

Secondly, Metroid Prime had far more narrative, both mandatory and not, than did Super Metroid - you did more reading just finding the Chozo keys in Metroid Prime than you did during the entirety of Super Metroid or even Metroid Zero Mission, and the Chozo keys were not the only parts of the game that you had to read in order to progress.

Lastly, Zero Mission was not a follow-up to Metroid Fusion, it was a well-publicized remake of the original Metroid and it was known as such at the time. Its sales are its own - especially since it was hailed as being closer to Super Metroid than Fusion was. Also: we have no sales data on Zero Mission!

Again, I don't think this is an argument.



Prime sold less with 2, the one that added a more linear structure and more narrative. It sold more again in 3, but much less than the first Metroid Prime.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

forest-spirit said:
Pyramid Head said:
@khuutra

way i see it samus is a girl, so why not some steamy romance scene at least one time

the series is basically owed it

No one, no one, touches my Samus.

Exactly. We're toying with the mystique of Samus enough by having her talk and explicitly express emotion. Let's not have her integrity destroyed utterly

 

I'll agree that we're making too many assumptions with this, given that the demo is basically the Other M equivalent of the Space Pirate Frigate: a demo to the rest of the game. Features will be active in ways that should definitely not be present in the rest of the game.

 

Auto-aim i'm fine with, as long as i have the ability to switch my targets at will (that way i don't wind up stuck focusing on this one enemy i don't care about, but unable to shoot anything else until i deal with it). The lack of energy pickups i'm not entirely comfortable with, though. It seems like its halfway to the Halo style of health regeneration.



Monster Hunter: pissing me off since 2010.

Demotruk said:
Prime sold less with 2, the one that added a more linear structure and more narrative. It sold more again in 3, but much less than the first Metroid Prime.

This is a radical oversimplification of the factors that lead to Metroid Prime being an uncharacteristic success for the series whereas its followups were more in keeping with the series norm.



Games4Fun said:

 

LordTheNightKnight said:
"So a character being a woman means they need to have a steamy romance scene?"

But give the guys some shirtless scenes and ass shots just to be fair

That is all to say about your part lordthenightknight

Honestly, it's so oogling at beautiful ladies won't be a double standard.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs