Just played it and
THEY RUINED THE PERFECT ECONOMY SYSTEM
I can't belive it won't let me order thousands of units anymore.
Demo is on Steam by the way.
Worse than SupCom 1 in pretty much every way. Keeping the old production model but axing the old resource model makes no sense at all; your factories pause indefinitely (until you manually restart with enough resources available) if you don't have the up-front resources to start on the next item in the queue. Also many times when I would try to build something I had resources for, I'd click on it, then right as I'm clicking on the build location it'd cancel since my production line would go to its next item and I'd no longer have the resources to build what I wanted.
Who thought this would be a good idea?
All the depth from SupCom 1 murdered for the sake of a "STREAMLINED" multiplatform experience. Instead of base layouts mattering, you can just create add-ons for each structure to have its own shield generator and defenses. Instead of managing your resource output to line up with your production output, shit just doesn't make any sense anymore. Tech tiers have also been stripped bare and are now just based around small research trees.
If I didn't have SupCom 1 this would be a mediocre game with problems centered around the resource/production structure. Since I do have SupCom, there's no reason whatsoever to touch this.
Repent or be destroyed