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Forums - PC Discussion - Supreme Commander 2 Demo Out

Just played it and

THEY RUINED THE PERFECT ECONOMY SYSTEM

I can't belive it won't let me order thousands of units anymore.

Demo is on Steam by the way.

Worse than SupCom 1 in pretty much every way. Keeping the old production model but axing the old resource model makes no sense at all; your factories pause indefinitely (until you manually restart with enough resources available) if you don't have the up-front resources to start on the next item in the queue. Also many times when I would try to build something I had resources for, I'd click on it, then right as I'm clicking on the build location it'd cancel since my production line would go to its next item and I'd no longer have the resources to build what I wanted.

Who thought this would be a good idea?

All the depth from SupCom 1 murdered for the sake of a "STREAMLINED" multiplatform experience. Instead of base layouts mattering, you can just create add-ons for each structure to have its own shield generator and defenses. Instead of managing your resource output to line up with your production output, shit just doesn't make any sense anymore. Tech tiers have also been stripped bare and are now just based around small research trees.

If I didn't have SupCom 1 this would be a mediocre game with problems centered around the resource/production structure. Since I do have SupCom, there's no reason whatsoever to touch this.

 

 

 



Repent or be destroyed

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Hmm haven't had a chance to pick it up yet. Thanks for the heads up. Hilarious icon too coming for a U.Ker.



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CommunistHater said:

Just played it and

THEY RUINED THE PERFECT ECONOMY SYSTEM

 

I can't belive it won't let me order thousands of units anymore.

 

 

 

 

 Is there any way that you could give a quick review?



Simpler/more complicated? I found it all a bit much to manage, personally.



WilliamWatts said:
Simpler/more complicated? I found it all a bit much to manage, personally.

Are you refering to the first game or this one?



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Updated post with impressions that explain it perfectly



Repent or be destroyed


Wow, this sounds truly unfortunate.

I have been looking forward to SupCom2 for a long long time, hoping they would improve and expound upon SupC1... and mostly look to improve balance on multiplayer, competitive options and unit progression.....

Instead it seems they fixed what wasnt broken, and left broke what they should have fixed.

Extremely dissapointed, so many developers these days get this idea that they will go more mainstream by utilizing buzzwords they hear at the GDC or something. ( streamlined, accessibility, etc)

This sucks... RTS games belong on PC and this is a perfect example of why they should stay on PC.



Long Live SHIO!

God nothing like the first. Even the graphics are worse. WTF!?



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PC: AMD Athlon II Quadcore 635 (OC to 4.0ghz) , ATI Radeon 5770 1GB (x2)

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It seems the overall internet consensus is that they 'streamlined' the game a bit too much and reduced a lot of the trademark complexity of Supreme Commander. These impressions have actually gotten me to go back and fire up the original Supreme Commander and Forged Alliance >_>



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