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Wow, this sounds truly unfortunate.

I have been looking forward to SupCom2 for a long long time, hoping they would improve and expound upon SupC1... and mostly look to improve balance on multiplayer, competitive options and unit progression.....

Instead it seems they fixed what wasnt broken, and left broke what they should have fixed.

Extremely dissapointed, so many developers these days get this idea that they will go more mainstream by utilizing buzzwords they hear at the GDC or something. ( streamlined, accessibility, etc)