By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - 70MB Of Additional RAM Unlocked For The PS3!!!!!

Retrasado said:
Random Canadian said:
iWarMachine said:
huh...remember when the PSP had an upgrade in its CPU from 333Mhz to 444Mhz...do you know that the cell is using 6 SPUs when the Cell has 8 SPUs....(1 of them is for the XMB, the other one is "locked")

1) it was not an upgrade, the PSP shipped underclocked to save battery life. when devs started to require a bit more power it was then clocked to its normal rate of 333mhz, where did you get 444 from ?

 

2) the 8th and final SPU of the PS3 can not ever be unlocked or else a interdementional portal or a "worm hole" would occur.

(its more that its a good chance that your cell didnt make 100% yield and unlocking it would do nothing as its not funtional)

actually, they leave the last SPU unused so that if one of the SPUs is non-functional after fabrication they don't have to scrap the entire chip.

Also, the PS3 and the Xbox 360 both have 512MB of main RAM (I have read a few places that the 360 has 10-20MB more on the graphics chip, but I am not sure). The difference is the 360 has 512MB of 700MHz DDR3 memory that is shared across both the CPU and GPU. The PS3 has 256MB of 700MHz DDR3 memory and 256 MB of 3.2GHz XDR RAM (a specialized type of DRAM developed for the PS3 and afaik never really used anywhere else because of the awesomness that is GDDR5). The CPU can access the entire memory but the GPU can only access a portion of the memory. Originally this was the 256MB XDR memory but they have been gradually reducing the OS footprint and allowing the GPU to access more of the memory because htey don't have to worry about it interfering with the OS.

I think the idea with the "partitioning" of the RAM was to make it so the CPU would always be able to access some memory and the OS would too. Although this makes it a little more complicated to program for because it is a departure from the more common shared memory architecture, it actually is not a very bad idea and actually foreshadows the current trend toward embedding a large amount of fast RAM on the GPU die. However, in retrospect, it would have worked waaay better if they had included 512 MB (or more) XDR memory for the GPU and keep the 256MB for the CPU (since the CPU can access the GPU's memory if it needs it). Because they did not, it has it made it very challenging to migrate code originally written for the 360's 512MB of RAM to the PS3's (effectively) 300-400MB. While the processor transition would not be too difficullt because basically all you have to do is move the code for the physics and some of the polygon drawing from the GPU to the Cell's SPUs, managing the memory differences would require a major rewrite of the code. This is most likely the main reason the major developers switched to the PS3 for their lead dev platform.

It would be quite ironic, but it is possible that this (and the other) improvement to the OS memory footprint will actually make it easier for a game company to go multiplat on the HD consoles. Regardless, its definitely a good thing for the devs.

 

Reading comprehension FTW.



Around the Network
Garnett said:
Can i please play music in game now?


Thank you so much for mentioning that , thats what i was gonna say.



theprof00 said:
realill said:
theprof00 said:
That's interesting, but strange.
So a ps3 owner has to download all updates to run faster... are future games being developed to take advantage of this increase? I have so many questions..

All PS3 games comes with firmware on the disk. If your firmware is old, it will force you to install it.

wtf is this true? Which games?

I've never noticed one except when there is a GAME update and it forces you to update that or if it finds a system update online it will make you install it... but I never knew it was ON the disc.

Yes, I have noticed it right after I bought new PS3 and inserted fresh copy of GTA4 into it. It have installed latest firmware from the disk. I belive it is true for ALL games. This is actually makes sense, since developers do not need to test their games on older firmwares and can be sure that all features they are using are included on gamer system. Keep in mind there are plenty of offline PS3 users out there.

You do not need to install games updates if you do not want to and not planning to play online with it, you can always skip this part. You also not forced to install online updates unless you are planning to log into PSN ;)



Play my LittleBigLove level: search keywords "LittleBigLove realil"

LJ (Russian): http://realill.livejournal.com

sweet stuff. I'm sure some good devs will be able to do a lot with 70megs



ssj12 said:
Gnac said:
Holy shit, they actually made this a reality?

http://www.downloadmoreram.com/

i wonder how many people seriously believe that site is real...

You can d/l anything nowadays. I just d/l my lobster dinner moments ago.



Around the Network
theprof00 said:
That's interesting, but strange.
So a ps3 owner has to download all updates to run faster... are future games being developed to take advantage of this increase? I have so many questions..

The way it works is the same as on the Wii and Xbox 360.

Any game that requires a certain system update will come with said update on the disc and will auto-detect whether the update is yet to be installed and install if necessary.



starcraft - Playing Games = FUN, Talking about Games = SERIOUS

theprof00 said:
That's interesting, but strange.
So a ps3 owner has to download all updates to run faster... are future games being developed to take advantage of this increase? I have so many questions..

its like in the PSP... if a game requires a certain firmware version it caries it on the disc and installs it before the first run of the game! only devs can answer your 2nd question... Example: for GT5 to run in 1080p with so much improvements over the prologue version i don't find that strange that the game was delayed so they can use this feature (this is purely speculative)...



Proudest Platinums - BF: Bad Company, Killzone 2 , Battlefield 3 and GTA4

Mitsurugi said:
so 442 outta 512, their getting closer. Hope the PS4 has too much ram or at least double the amount needed to run launch titles. Ram and Read rates have been huge bottlenecks for PS3.

This.  For every gen that I can remember, the devs always say, "we need more ram, we need more ram" after about 2 years.  Hopefully next gen everyone listens and when they say like, "1 gb would be great" they add in two 2gb or something way higher.  RAM is getting dirt cheap.  They should go above and beyond the call of duty when it comes to this aspect.



Feylic said:
sweet stuff. I'm sure some good devs will be able to do a lot with 70megs

Actually, they've unlocked 70mb total since launch. They've been reducing little by little with certain firmware upgrades. So it's not like all of a sudden new games will have an extra 70bmb to work with



Random Canadian said:
iWarMachine said:
huh...remember when the PSP had an upgrade in its CPU from 333Mhz to 444Mhz...do you know that the cell is using 6 SPUs when the Cell has 8 SPUs....(1 of them is for the XMB, the other one is "locked")

1) it was not an upgrade, the PSP shipped underclocked to save battery life. when devs started to require a bit more power it was then clocked to its normal rate of 333mhz, where did you get 444 from ?

 

2) the 8th and final SPU of the PS3 can not ever be unlocked or else a interdementional portal or a "worm hole" would occur.

(its more that its a good chance that your cell didnt make 100% yield and unlocking it would do nothing as its not funtional)

its the "meshed era redundant SPE" where do you think that SPE security vault is..., which is why there will prob. be no one to ever get those security KEY's, that 8th spe cannot be accessed. which is why it's completely disabled to developer's and hacker's alike.

but ..but it was for yield's. yup that was what it was for alright,

security escort this hacker out of the building.

o'l and give him the complimentary boot to his @ss on the way out...



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.