By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - Sony: Our Motion Control Approach Is Better Than Microsoft's

Lol @ the guy denying they didn't make it because of the Wii. XD That's just hilarious. Does he even believe it himself?
Back before Wii launched, I remember Sony claiming motion controls were a gimmicky fad that would never catch on. Consumers wouldn't want it. But now they do? Gee, I wonder why? This guy's too much.



Nintendo Network ID: Cheebee   3DS Code: 2320 - 6113 - 9046

 

Around the Network
jneul said:

that's how i feel about all of your biased opinions, i hope ps controls prove you wrong.

 

I hope it proves you and all your biased opinions wrong times infinity!!!!



WilliamWatts said:
jneul said:

that's how i feel about all of your biased opinions, i hope ps controls prove you wrong.

 

I hope it proves you and all your biased opinions wrong times infinity!!!!

how old are you??

I already own a wii, so I know that I am going to like the new PS motion controls whether you like it or not it will bring new things to the table for Playstation, I can see then implemeting the controls into a WRPG, it would not be that hard, and it would be so much better than using a dualshock controller.



it's the future of handheld

PS VITA = LIFE

The official Vita thread http://gamrconnect.vgchartz.com/thread.php?id=130023&page=1


Sony Computer Entertainment America's Senior Vice President of Publisher Relations, Rob Dyer, said he was proud of the company's PR approach to its upcoming motion controller, which will be fully unveiled with first and third party games at E3 this year.

What PR is Rob Dyer talking about?  I've seen Natal on talk shows, prime time tv, news programs, magazines, websites, etc yet I've seen almost nothing about Sony's motion controller and he's proud of Sony's PR efforts?  Instead of talking nonsense he should be asking their PR department what in the hell they've been up to because they sure as hell aren't promoting their upcoming motion controller. 



jneul said:
WilliamWatts said:
jneul said:

that's how i feel about all of your biased opinions, i hope ps controls prove you wrong.

 

I hope it proves you and all your biased opinions wrong times infinity!!!!

how old are you??

I already own a wii, so I know that I am going to like the new PS motion controls whether you like it or not it will bring new things to the table for Playstation, I can see then implemeting the controls into a WRPG, it would not be that hard, and it would be so much better than using a dualshock controller.

Its a major devolution of the Wii mote concept and not the other way around. You can't rest the Arc on your knee and use small motions because the idiots at Sony thought 1:1 pointing motions will be cool. So try playing any game like Resident evil 4 on the Wii with your arm raised for the whole time and see how that feels, do it for about 3 hours because core games like to play for long periods right? I dare you to go do it right now and then come back to me and say that everything is cool and you'll love the new interface. The IR camera in the Wiimote is better because you can use it resting on your knee and small rotations of your hand have greater effects. See Nintendo are smarter than people give them credit for and even with over 5 years to look at the technology Sony still can't get it right.

So in short Arc = useless for core games, it'd be pretty cool for minigames and games which you play for like 30 mins and put away.

 



Around the Network
WilliamWatts said:
jneul said:
WilliamWatts said:
jneul said:

that's how i feel about all of your biased opinions, i hope ps controls prove you wrong.

 

I hope it proves you and all your biased opinions wrong times infinity!!!!

how old are you??

I already own a wii, so I know that I am going to like the new PS motion controls whether you like it or not it will bring new things to the table for Playstation, I can see then implemeting the controls into a WRPG, it would not be that hard, and it would be so much better than using a dualshock controller.

Its a major devolution of the Wii mote concept and not the other way around. You can't rest the Arc on your knee and use small motions because the idiots at Sony thought 1:1 pointing motions will be cool. So try playing any game like Resident evil 4 on the Wii with your arm raised for the whole time and see how that feels, do it for about 3 hours because core games like to play for long periods right? I dare you to go do it right now and then come back to me and say that everything is cool and you'll love the new interface. The IR camera in the Wiimote is better because you can use it resting on your knee and small rotations of your hand have greater effects. See Nintendo are smarter than people give them credit for and even with over 5 years to look at the technology Sony still can't get it right.

So in short Arc = useless for core games, it'd be pretty cool for minigames and games which you play for like 30 mins and put away.

 

right so you think that natel will be any different, it will be even worse with natel, i really can't see anyone standing and moving around trying to control their game for more than 15 mins going by your theory lol.

if you are right natel will fail, ps arc will fail, nintendo shall prevail...

And also I have played on zelda for more than 3hrs before, I cant see why I would not be able to do the same with ps motion controls(obvoiusly on a different game lol), yes they are more precise, but still I know for one I am going to enjoy it.



it's the future of handheld

PS VITA = LIFE

The official Vita thread http://gamrconnect.vgchartz.com/thread.php?id=130023&page=1

WilliamWatts said:
Icyedge said:
WilliamWatts said:

Heavy Rain and Flower are examples of innovative games? They wouldn't even register on the radar for the Wii. Innovation that works is the name of the game and Nintendo has grossed over $2B on innovative titles for the Wii. Titles like Endless Ocean don't even register on the radar next to games like Wii Sports, Wii Sports resort, Wii Fit and Mario Kart. Thats effective innovation, Sony has never shown effective innovation and being this late to the game all they get are scraps of the market which aren't 100% enthused by the Wii on account of perhaps just graphics.

I love how you exclude all the great titles where the motion control + pointer interface work. Are you afraid of a fair comparison? Also haven't we worked out by now that core gamers 'hate' motion controls. How exactly does Sony get a free pass on this now?

WTH? Heavy Rain is highly innovative, use motion control and is for core gamer. That was actually the point of what I was saying. It doesnt get a free pass, as ill play only the hardcore game like Heavy Rain using motion control. According to Sony they want more game like that, so yes, it should be better for core gamer. Also, check in teh dictionary the definition of innovation, in the games you mention the only innovative one is Wii fit. The others are current type of game patch with motion controls. Hell, mario kart innovative, really?

So in Heavy Rain you shake it before you put in away, but no more than 3 times or you start playing with yourself? Its Core gameplay isn't reliant on motion and really its effectively a button replacement action, which is something that people have railed on Nintendo for. It doesn't show off motion in a great light and nor is it an innovation as Zeck and Wiki did better a couple of years back. Seen it, done it, already 'innovated'. Flowers control based on motion was already done in Mario Kart so they just copied Wii k?

So like name a sports game which effectively used motion control before Wii Sports and various EA games like Tiger Woods? If you can't then obviously its an innovation.

So like name a racing title which used motion control or even a 'wheel' as a standard interface. I don't particularly recall anything like that. You could say racing wheels with sticks etc but they aren't the standard interface for a racing title its more your regular joe controller.

So like name a light gun shooter which you could control without being dragged through the level by both feet before Wii?

 

 

 

The type of input doesnt define the game. Heavy Rain or Wii Fit would still be innovative without motion control (Wii fit would be impossible tho, which proves my point about innovation in video game genre through a new input). Which is not the case for racers, shooters or sports game modded with motion control. Sincerely I can only think of Wii Fit as being a new type of game (but theres maybe more, I didnt played them all). Motion control by itself was a great innovation but didnt brought a lot of innovation in video-game. At least up until now.

If you want example of a light gun shooter which you could control, well theres one on PS2. It was release 6 years ago, resident evil dead aim, but even by that time it wasnt really innovative. Almost the same gameplay of other game but with different input.

Im talking of innovation bringing new game genre through a new control input and your talking of innovation solely through a new control input. The fact you listed Mario Kart Wii as being innovative really proves that. Your not wrong, its innovative in some way (a new control input-innovative), but its still the same game we were playing last gen (not innovative). Also, now that motion control is common its not innovative anymore to only add those controls. Bottom line we can agree on is, we need more games like Heavy Rain or Wii fit to expand gaming.



WilliamWatts said:

So in Heavy Rain you shake it before you put in away, but no more than 3 times or you start playing with yourself? Its Core gameplay isn't reliant on motion and really its effectively a button replacement action, which is something that people have railed on Nintendo for. It doesn't show off motion in a great light and nor is it an innovation as Zeck and Wiki did better a couple of years back. Seen it, done it, already 'innovated'. Flowers control based on motion was already done in Mario Kart so they just copied Wii k?

 

 

I forgot to tell you that your completely lost on that one. Flowers is innovative not because of motion controls but because it is different from all other games.



jneul said:
WilliamWatts said:

Its a major devolution of the Wii mote concept and not the other way around. You can't rest the Arc on your knee and use small motions because the idiots at Sony thought 1:1 pointing motions will be cool. So try playing any game like Resident evil 4 on the Wii with your arm raised for the whole time and see how that feels, do it for about 3 hours because core games like to play for long periods right? I dare you to go do it right now and then come back to me and say that everything is cool and you'll love the new interface. The IR camera in the Wiimote is better because you can use it resting on your knee and small rotations of your hand have greater effects. See Nintendo are smarter than people give them credit for and even with over 5 years to look at the technology Sony still can't get it right.

So in short Arc = useless for core games, it'd be pretty cool for minigames and games which you play for like 30 mins and put away.

 

right so you think that natel will be any different, it will be even worse with natel, i really can't see anyone standing and moving around trying to control their game for more than 15 mins going by your theory lol.

if you are right natel will fail, ps arc will fail, nintendo shall prevail...

And also I have played on zelda for more than 3hrs before, I cant see why I would not be able to do the same with ps motion controls(obvoiusly on a different game lol), yes they are more precise, but still I know for one I am going to enjoy it.

Thats like such a 100% strawman argument. If I thought everythings crap until proved otherwise then yeah I would say Natal is shit. However since I've not seen the real implementation of it I have to reserve judgement. Arc on the other hand was proved shit on first view. The motion pointer which is a significant component of the interface would be tiring to use thanks to the 1:1 interface. So whilst you can rest your hands with the Wiimote you don't get this opportunity with Arc. Since Arc is proved shit, Natal is unknown and neither proved to be crap or not then I have to go with Natal over the Arc for the time being. 

Nintendo shall always prevail but either they will both suck or just the Arc will suck because the Arc is just a bad knockoff of the Wiimote and takes whatever flaws the Wiimote has and prodigiously adds to them.



WilliamWatts said:
jneul said:
WilliamWatts said:

Its a major devolution of the Wii mote concept and not the other way around. You can't rest the Arc on your knee and use small motions because the idiots at Sony thought 1:1 pointing motions will be cool. So try playing any game like Resident evil 4 on the Wii with your arm raised for the whole time and see how that feels, do it for about 3 hours because core games like to play for long periods right? I dare you to go do it right now and then come back to me and say that everything is cool and you'll love the new interface. The IR camera in the Wiimote is better because you can use it resting on your knee and small rotations of your hand have greater effects. See Nintendo are smarter than people give them credit for and even with over 5 years to look at the technology Sony still can't get it right.

So in short Arc = useless for core games, it'd be pretty cool for minigames and games which you play for like 30 mins and put away.

 

right so you think that natel will be any different, it will be even worse with natel, i really can't see anyone standing and moving around trying to control their game for more than 15 mins going by your theory lol.

if you are right natel will fail, ps arc will fail, nintendo shall prevail...

And also I have played on zelda for more than 3hrs before, I cant see why I would not be able to do the same with ps motion controls(obvoiusly on a different game lol), yes they are more precise, but still I know for one I am going to enjoy it.

Thats like such a 100% strawman argument. If I thought everythings crap until proved otherwise then yeah I would say Natal is shit. However since I've not seen the real implementation of it I have to reserve judgement. Arc on the other hand was proved shit on first view. The motion pointer which is a significant component of the interface would be tiring to use thanks to the 1:1 interface. So whilst you can rest your hands with the Wiimote you don't get this opportunity with Arc. Since Arc is proved shit, Natal is unknown and neither proved to be crap or not then I have to go with Natal over the Arc for the time being. 

Nintendo shall always prevail but either they will both suck or just the Arc will suck because the Arc is just a bad knockoff of the Wiimote and takes whatever flaws the Wiimote has and prodigiously adds to them.

Your getting this all wrong, the fact that wii motion controls was not precise enough for me, frustrated me, and as a result I do not play on the mini games, not when you can do a simple flick of the wrist and get a stike on bowling, it is just plain stupid, that is not would happen in real life, now for games like zelda, it's more fun admitedly.

Ps motion controls will be more precise so games like golf, fps, rpg, rts, etc can be even more now with this extra precision.

Wii controls are nothing more than to get intermediate users into gaming, as simple as that, ps motion controls are more advanced users, who require so much more than that, becuase we need a challenge!!



it's the future of handheld

PS VITA = LIFE

The official Vita thread http://gamrconnect.vgchartz.com/thread.php?id=130023&page=1