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WilliamWatts said:
Icyedge said:
WilliamWatts said:

Heavy Rain and Flower are examples of innovative games? They wouldn't even register on the radar for the Wii. Innovation that works is the name of the game and Nintendo has grossed over $2B on innovative titles for the Wii. Titles like Endless Ocean don't even register on the radar next to games like Wii Sports, Wii Sports resort, Wii Fit and Mario Kart. Thats effective innovation, Sony has never shown effective innovation and being this late to the game all they get are scraps of the market which aren't 100% enthused by the Wii on account of perhaps just graphics.

I love how you exclude all the great titles where the motion control + pointer interface work. Are you afraid of a fair comparison? Also haven't we worked out by now that core gamers 'hate' motion controls. How exactly does Sony get a free pass on this now?

WTH? Heavy Rain is highly innovative, use motion control and is for core gamer. That was actually the point of what I was saying. It doesnt get a free pass, as ill play only the hardcore game like Heavy Rain using motion control. According to Sony they want more game like that, so yes, it should be better for core gamer. Also, check in teh dictionary the definition of innovation, in the games you mention the only innovative one is Wii fit. The others are current type of game patch with motion controls. Hell, mario kart innovative, really?

So in Heavy Rain you shake it before you put in away, but no more than 3 times or you start playing with yourself? Its Core gameplay isn't reliant on motion and really its effectively a button replacement action, which is something that people have railed on Nintendo for. It doesn't show off motion in a great light and nor is it an innovation as Zeck and Wiki did better a couple of years back. Seen it, done it, already 'innovated'. Flowers control based on motion was already done in Mario Kart so they just copied Wii k?

So like name a sports game which effectively used motion control before Wii Sports and various EA games like Tiger Woods? If you can't then obviously its an innovation.

So like name a racing title which used motion control or even a 'wheel' as a standard interface. I don't particularly recall anything like that. You could say racing wheels with sticks etc but they aren't the standard interface for a racing title its more your regular joe controller.

So like name a light gun shooter which you could control without being dragged through the level by both feet before Wii?

 

 

 

The type of input doesnt define the game. Heavy Rain or Wii Fit would still be innovative without motion control (Wii fit would be impossible tho, which proves my point about innovation in video game genre through a new input). Which is not the case for racers, shooters or sports game modded with motion control. Sincerely I can only think of Wii Fit as being a new type of game (but theres maybe more, I didnt played them all). Motion control by itself was a great innovation but didnt brought a lot of innovation in video-game. At least up until now.

If you want example of a light gun shooter which you could control, well theres one on PS2. It was release 6 years ago, resident evil dead aim, but even by that time it wasnt really innovative. Almost the same gameplay of other game but with different input.

Im talking of innovation bringing new game genre through a new control input and your talking of innovation solely through a new control input. The fact you listed Mario Kart Wii as being innovative really proves that. Your not wrong, its innovative in some way (a new control input-innovative), but its still the same game we were playing last gen (not innovative). Also, now that motion control is common its not innovative anymore to only add those controls. Bottom line we can agree on is, we need more games like Heavy Rain or Wii fit to expand gaming.