arcane_chaos said: IMO the reason why this multi-disc arguement has become such a big issue is because of the overall differences between the 360 and PS3, I'm no Tech guy but I do know that the PS3 with it's blu-ray discs are far more superior to the 360 HD-DVD's when it comes to a matter of space available.
I don't think people mind the multi-disc thing when it's something exclusive like Final Fantasy VII, Lost Odessy, Blue Dragon, etc. I think it all comes down to muiti-plats and games like Final Fantasy 13 and Lost Planet 2 just make it worse because content was supposedly cut(Lost Planet 2) and some people believe content was cut(Final Fantasy XIII) and this makes some people feel like they're getting the short end of the stick. |
the way i see it you have two side's of the argument:
for the PS3 many still think it's because of DVD limitation and how the developer's at SE had to lower the ammount of content due to DVD drive in the xbox360
for the xbox360 many still think DVD is good enough, and that SE made the game it was inteded to be and point out to the fans of the PS3 that developer's have been using DVD just fine an that Blu-Ray was an uneeded cost inside the PS3 that the game's for the PS3 would not need the Blu-Ray drive because the game's on the xbox360 and the PS3 are so close that it show's that Blu-Ray was not needed. and that is after 4 year's already into the cycle.
the problem i see with both camp's in the way they look at that is there are many thing's that go into developement esp. when looking at both the developer's for both system's.
one only has to look at first party of each system to see how they develop game's would anyone say the first party developer's of each for microsoft and each for sony not make great game's for the system?
I think that's the real truth of the matter, there is many way's to make progrom's that run on a game system as there are with software designe dor a MAC, a PC or a Linux PC they are all still Personal computer's with operating system's that are on each system.
in a sense the same is with these game system's
Each system has it's own Operating system that access the game software. it may be a very simple GUI but the fact that you still have to program your software to interact with that GUI.
In mulr-platform game development there is still a contrast of the development style's of TEAM'S
what i mean by that There is now in many cases one Team work on one copy of the Game and another TEAM work on the other copy, and it will still boil down to the EXPERIENCE, and SKILL of each DEVELOPMENT TEAM.
the same game can come from the same publisher but have two team's work on a copy of the game for two machine's.
than you have to look at what each side's developer tool's that are there and what the company has purchased for their team's.
its not as clear cut as many gamer's look at . there is many thing's involved.
I think the bottom line is:
you have DEVELOPER'S FROM MICROSOFT vs' DEVELOPER'S FROM SONY and how each developer's make's game's, where it's become more of
pro xbox360 gamer's view the SONY game developer's could make games that use less space and that they make the game's that way just to promote Blu-Ray when they do not need too.
pro ps3 gamer's view that Microsoft game developer's could make game's that use more space and that they make game's with cut content because of the limit's of DVD and only do so because they want to make it so they can say see blu-ray was not needed.