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Forums - Gaming - Bobby Kotick 'thought he was Luke, not Vader'

Bobby Kotick, head of Activision, thought he was Luke, not Vader. And he didn't mean that thing about wanting to make game-making no fun.

"I don't know how this happened, but all my life I was the rebel flying the Millennium Falcon or the X-Wing fighter and suddenly I wake up and I'm on board the Death Star." That's the second quip Activision's oft-vilified CEO said to start his talk at the DICE gaming convention today. His first was a joke about the height of his microphone, set not for his height (he's short) but for former EA chief Larry Probst.

Mistakes, Kotick has made a few and he was ready to admit them today.

Most notorious was a late 2009 comment he made that seemed to cement his position as more Vader thank Luke. No, he said today, he didn't mean to sound like, his words, "a dick."

In September he had told a group of investors: "The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games."


Today, he said, after describing Activision as a company striving for greatness, "Sometimes that commitment to excellence, well, you can come across as being like a dick. And when I say things like 'taking the fun out of making video games,' it was a line that has been often-quoted lately, but it was a line I used for investors. It was mainly because i wanted to somehow come across in a humorous way that we were responsible, in the way we made our games in that it wasn't some wild west, lack of process exercise and that we really did give some thought to the capital being used to provide a return of investment to shareholders. So I say things like 'taking the fun out of video games' knowing full well that all we're actually trying to do is keep the fun in the process because, as most of you know, when you're getting into crunch time it becomes really difficult to meet those milestones or get things polished the way you would like, that isn't a lot of fun. That is not what I meant by it."

The Kotick speech today was one of of putting on the good face of Activision and the man at the podium here at the Red Rock Casino. Kotick admitted that he's sometimes been so much the businessman that he's cost his shareholders money by not remembering to get close to game creators. "Sometime what winds up happening when you are 50,000 feet above is you can get insulated from that creative passion."

Blizzard? He should have bought them sooner. He had thought that a subscription version of World of Warcraft was "the silliest thing" he'd ever heard of.

Maxis? "When Maxis was getting sold everyone was being sold on Sim City 2000 being this fantastic product that was incredibly late and wasn't coming out." Kotick went to visit some executives at the company. In another office, Will Wright was working on a game called Jefferson. Kotick didn't meet with Wright. No one could explain the game to him. What Kotick missed was the game that would become the Sims.

For a CEO who has been vilified as a business-first enemy of video game creativity, Kotick wanted to reveal that he has made mistakes staying too distant from passionate game creators.

The most vivid example he gave was how he handled the purchase of the Guitar Hero brand and blew off the talented studio, Harmonix, that had built them, prioritizing the Guitar Hero franchise owner Red Octane and handing the development of the series to Activision-run Neversoft.

"When we were buying Guitar Hero, or buying Red Octane, the makers of Guitar Hero, we knew about Harmonix," Kotick said. "We had always known them as sort of somewhat a failed developer of music games." Activision decided that their own studio, Neversoft, made good games, so they would make Guitar Hero from now on, not the Boston-based Harmonix. He said that had Activision met with Harmonix, things would have been very different.

That's Bobby Kotick saying sorry. Note that Harmonix, now owned by MTV Games and creating the Rock Band games, has been distributed by Activision rival EA since then. That distribution deal is set to expire next month.

Kotick was warm and fuzzy, zip-up sweater over polo shirt, no suit and not much business talk. He was reminiscing in his 20s, the ex history of art major spending about $400,000 for a stake in Activision, a company he was worried was losing its soul. He wanted to explain that he was a gamer originally, then a businessman, one with apologies for some of the creators he may have ignored or insulted — and of course a company to brag about now.

"I loved Zork," he said of his gaming days. "I loved Hitchhiker's Guide to the Galaxy. I loved the whole idea behind Activision." That idea was that it was the anti-Atari, the company that rebelled against the corporate attitude of Atari and would champion creators.

He recalled scheming in the late 80s with his friend who had started a hedge fund to try to buy Commodore. "I tried for a bout a year to acquire control of Commodore," he said. He thought it could be turned into a great 16-bit console. The Commodore console could be better than the 8-bit Nintendo Entertainment System being sold in Japan at the time, he recalled himself thinking.

Kotick went from gamer to game maker to businessman. Kotick said he's not playing many games anymore. He's a single dad with three daughters and is wary of the kind of developer he would become, knowing his addictive personality (He confessed he is "addicted to food"). Did he used to be an avid gamer? "I still have callouses from Defender. I still wake up in the middle of the night and see the words 'Use key to open door.'" Does he play now? Not much: "If I was regularly playing Modern Warfare 2 I would not be able to stop and it would be at the expense of all my other responsibilities."

Kotick said that Activision is a company that supports creators and champions vision. He took barely-veiled shots at EA, comparing his interest and efforts in the past to help start companies such as Jamdat and Pandemic with the eventual fates of those companies now folded into EA and, in the case of Pandemic, shut down as an independent entity.

"If you have a company and you want to protect your creative freedom and the integrity of the creative process, if you want to retain your identity and culture, if you want the support of the mothership and the resources of the mothership, we're a really great mothership. But if you want to sell out and move on, there are definitely other companies to talk to."

Kotick made no mention of the deep cuts Activision announced earlier this week nor of the couple of hundred developers who were let go. He focused on projecting a game developer-friendly image and announced the start of a $500,000 independent games development contest



 nintendo fanboy, but the good kind

proud soldier of nintopia

 

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Dedicated to our PC Players!

A lot of buzz has been floating around the internet lately about dedicated servers and we wanted to make sure our all our players have the best understanding of how Battlefield will be played on the PC.  Since Battlefield 1942 DICE has used dedicated servers for all platforms.  This formula has worked well, and still works well, for us and for the gaming community.   We have stayed true to this practice and will continue this tradition into the upcoming title Battlefield Bad Company 2. 

 

Other games use player-hosted or 'peer to peer' solutions, often resulting in a "host with the most" situation; where the player hosting the match has an advantage over other players connected to their game. Everyone else is dependent on the host's internet connection and if they don't have a great connection neither will you regardless how great of an internet you have.  Also, unless server migration is implemented the game ends when that hosting player quits the game forcing you to find another player-host or start your own.  With dedicated servers everyone gets non-stop action with no connection penalties based on some other player and their internet.  This makes dedicated servers the best solution for online PC gaming hands down! So rest assured PC players, Battlefield will stay true to its roots offering dedicated servers to all its players and continue the tradition of the ultimate FPS gaming experience!

 

Dedicated Server FAQ for Battlefield Bad Company 2 PC

Will there be an option to have my own dedicated server? Yes, DICE will have trusted partners with datacenters worldwide that you'll be able to rent a dedicated server from ensuring you always have a quality server in your region.

How much will it cost to rent a dedicated server for Battlefield Bad Company 2? Because these are offered by the trusted partners we can't answer that, but they will be priced fairly according to your market.

Can I control my server with remote admin tools? Yes, you will have the ability manage your server via remote admin tools allowing you to manage your server, your way.

Is there the option to give my server a custom name? Yes, you'll be able to name your server what you like.

Will I be able to make a reserve list for my server? Yes, you will be able to reserve a limited amount of space on your server when public for whom ever you like.

Am I able to host a private match? Yes, you will be able to password protect your server.

Is there a client server browser to view server lists? Yes, clients on the PC will have a full server's browser to select the server they'd like to play on.

Can I earn ranks and rewards on my rented server?  Yes!  You will be able to run your server as Ranked allowing you to still earn unlocks, rewards, and host a server for all to enjoy.

Are PC clients going to be match made to servers? No, PC clients will use their server browser and filter options.

Will you have an anti-cheat requirement? Yes, all dedicated servers and clients on PC will be required to have the anti-cheat software running at all times.

 

//GvD

http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2009/10/26/dedicated-to-our-pc-players.aspx

 



Reminds me more of JarJar Binks.

Annoying bastard.



                            

Greedy, gluttonous, and cocky.
Put lipstick on a pig, its still a pig. I cannot question his drive to acquire though...or ignore talent.



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."