impur1ty said:
jarrod said:
impur1ty said:
jarrod said: Now that we've got S&K out of the way, we need Sega/M2 to finally announce SegaCD/32X support for VC and we can finally get all the 2D console Sonics in one place. |
They'll have issues with file size on MegaCD games, but they have no excuses for 32X. Do you know if they have worked on 32X emulation officially before?
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They can just use compression for audio/video files like with TGCD on VC. Actual game content filesizes for Sega CD games are tiny, and well within the usual parameters.
If they can get Ys I&II on VC, they can get Sonic CD, Lunar, etc.
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They'd have to get it down to ~45MB which seems to be the upper limit. But if Capcom can get RE2 onto N64, I'm sure they can manage it.
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The limit isn't a hardware restriction though, it's just self-imposed by Nintendo. Technically they could go up to 256MB, or larger if they ever open SD-access (unlikely though).
As time goes on, I expect we'll probably start seeing larger titles... Japan just got Ogre Battle 64 and that's already 48MB.