jarrod said:
They can just use compression for audio/video files like with TGCD on VC. Actual game content filesizes for Sega CD games are tiny, and well within the usual parameters. If they can get Ys I&II on VC, they can get Sonic CD, Lunar, etc. |
They'd have to get it down to ~45MB which seems to be the upper limit. But if Capcom can get RE2 onto N64, I'm sure they can manage it.