1337 Gamer said:
JaggedSac said:
1337 Gamer said: Im so excited for the campaign of this game!! Not so sure about the multiplayer though... Im NOT a fan of a perk system of any kind. thats why i always liked halo because everyone started out on an even playing field and it was skill that determined who would win... These perks (sprinting and what not) that really worry me |
Not sure we should call them perks. Not in the sense of CoD perks. As far as has been told, the armor abilities have to be picked up and are a replacement for equipment. Credits have been seen on one of the menus, so some sort of purchasing system is definitely in the game, but we have yet to be told what is available for purchase.
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Exactly it just seems like they're trying to copy what all the other shooters have been doing it really worries me. I just hope they dont change it too much...
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I'd imagine they will have "classic" playlists if they are going to implement some sort of "perk" type system. MLG and the old-school Halo types will play in those lists.
However, if there's one area I trust bungie's instincts, it's in the multiplayer balance area. It's been one of the true successes of the Halo formula, and they've tweaked it several times. Remember they re-formualted the damage models and reset all of Halo 2 at one point to modify the balance, if you recall. They aren't afraid to make even difficult decisions like resetting all the ranks at one point in order to balance their game.
We'll see more as the info starts trickling out, and then flowing steadily as we hit mid-April in preparation for the beta. I'd imagine we have little to worry about there. The multiplayer experience is where they've left their mark - even pre-Live with Halo:CE LAN and split-screen matches. It's what has made Halo Halo.