Stan85 said:
Kantor said:
Stan85 said:
Torillian said: You disagree with reviews, it happens. I didn't get paid to give WKC a 6.2 and neither did any other site get paid to downplay Dante's Inferno. They just all didn't like it as much as you did. The idea that Sony paid to decrease the sales of a game on their console is ridiculous.
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If I am not mistaken,Sony gets about 10$ per game as a royalty fee from Dante`s Inferno.
Mean whyle,it gets about 40$ per game from God of War 3.
So I don`t think it`s such a big loss,because Sony fans want GOW 3 anyway,so they will not buy DI in big numbers.
But 360 fans are interested in a GOW game,even if NG 2 did not reach 1 million on the 360. My take is that...well,it`s very hard. Really...i have it...hard
I do not say that it`s better than GOW3,it`s not,but so many low scores with many great ones from different sites?
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No, it doesn't get close to that. The large majority of the $60 from a game sale goes to the retailer.
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No, GOW is developed inhouse by Sony at the Santa Monica studio,so they get all the profit.
10$ is the retailer`s fee,10$ is the fee after the marketing is done,so that leaves about 40$ for Sony more or less.
And I don`t believe Sony is interested in Dante`s Inferno,I think Visceral games inserted a timed exclusive DLC in the ps3 version so they can sell more on the piracy free system that has a game close to the Dante`s Inferno crowd -> GOW 3.
But at the same time,Sony doesn`t want a game so similar and so close to it`s AAA game and also a system seller,GOW 3.
Competition is great for consumers,not companies and corporations.
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According to this article on Forbes (http://www.forbes.com/2006/12/19/ps3-xbox360-costs-tech-cx_rr_game06_1219expensivegames.html) Retailers make about $12 on a fully priced $60 game. Distributors make about $1 so that means on average Sony would be pulling in roughly $47 of revenue per GOWIII game sold. As for the licensing fees that Sony charges for Dante's Inferno, according to the article it's about $7. The article is using Gears Of War so it may be a little different but I doubt it is more than the $10 so that is a fair assumption. That means Sony is bringing in about $35-$40 more per GOWIII game sold than Dante's Inferno.
Now obviously this is dealing with revenue and not profit as it cost a lot of money for Sony to develop GOWIII and it didn't cost them anything to develop Dante's Inferno. But assuming all costs of development/marketing/production(fixed costs) are already incurred, Sony makes atleast 5 times as much money on a GOWIII game than on a Dante's Inferno game when sold at a retailer.
This article on NeoGaf (http://www.neogaf.com/forum/showthread.php?t=341611) which I found the forbes article also backs this up as it seems a lot of people are putting their retail store at paying around $48-$52 per copy of a $60 game. $48 probably for large retailers that don't have to go through wholesalers and distribution companies while $52 for smaller single retail outlets that have to go through distributors and wholesalers that mark up the $48 game a few bucks.