Torillian said:
I'm with this guy, you don't get to disown some games from being video games just because you don't like their focus on story. |
Yep...both post match my views
Who hates Interactive Movies/Novels and love Video Games? | |||
I do. | 32 | 19.88% | |
I don't. | 19 | 11.80% | |
You're nuts. | 37 | 22.98% | |
This thread is a steaming pile... | 58 | 36.02% | |
You're misguided but you're on to something | 15 | 9.32% | |
Total: | 161 |
Torillian said:
I'm with this guy, you don't get to disown some games from being video games just because you don't like their focus on story. |
I think there is a big market for everyones tastes, so I dont get the hate when you clearly can avoid those type of games you dont like, its not about what you think would be the direction the industry has to take, its about respecting and accepting other people think something different.
So i would say this is trolling, I think is similar to creating a thread calling the wii a toy or one saying wii sports is not a game.
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- Our videoclip
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The Ghost of RubangB said:
Okay. Sure. I'll give you that. Most games have some microscopic unskippable animation to count your lives or score or to watch you or a boss die. Even the first arcade games needed to boot up. But I hope I wasn't accidentally arguing with you about that this whole time. That's not what I or anybody else (I assume) have been complaining about. Those tiny events are mandatory for gameplay, and I wouldn't even call them cutscenes. I see people complaining about the long videos in Metal Gear Solid and Final Fantasy games. The problem, for some people, is that the focus on the story takes away from the gaming experience. Not in all stories, but when it takes so long you have time to put the controller down, make a sandwich, and eat the whole thing, before it wants you to start playing again. And making them skippable isn't enough for me. Skipping a cutscene is for the 2nd playthrough. If they're going to waste my time telling me a story, I'm at least going to sit it out the first time. It just pisses me off that I need to put the controller down and wait. I want fast gameplay and fast stories. I think games can still be epic and cinematic and never slow you down like that. Portal comes to mind. Basically, I wish all games could be more like Portal or Out of This World or X-COM. All those games have stories that don't get in your way, and some of the best gameplay ever. |
Yeah sorry man, that's what I was talking about. You must've just misread me. I totally agree on your part, but I only brought it up as an interesting aside. I get bored when I'm watching cutscene after cutscene too,a dn the only reason I put up with it on MGS4 was because it was fanservice. Other than that, I would never have put up with all of them, although some of them were simply brilliant.
But yes, I do agree with you in part, and in whole, I agree that there are two sides to the argument and each can have their own way :P
Stories can be awesome though. Kingdom Hearts and FF7 have great stories and i just love it.
What's the problem there?
Kimi wa ne tashika ni ano toki watashi no soba ni ita
Itsudatte itsudatte itsudatte
Sugu yoko de waratteita
Nakushitemo torimodosu kimi wo
I will never leave you
SmokedHostage said: The working up over someone's opinions is massive in this thread. Then again, that's the story of VGChartz's forums. |
I wasn't being rude, I was lightly poking fun of your opinion, which was pretty much straight flamebait.
If you want to illustrate this point (which, believe it or not, I largely agree with), use games that you've actually played and focus your point. With your OP, you paint a broad stroke over COMPLETELY DIFFERENT games that dillute your point. For example, you could have just stuck with:
- MGS4
- FF VII
- Oblivion
And your point quickly becomes clear. Adding in games like Mass Effect where conversation is dynamic (even though you still may not like it), Resident Evil 2 where most of the cutscenes are a few seconds long and/or a boss introduction, or No More Heroes, which is mostly action (just like Bayonetta) makes no sense.
Each one of those games I listed has obnoxiously long story elements and are largely static. They completely remove the player from the story during moments, favoring instead to eliminate gameplay in favor of talking.
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SmokedHostage said: The working up over someone's opinions is massive in this thread. Then again, that's the story of VGChartz's forums. |
Relax, Rocket is simply pointing out some errors in the original post. That is constructive criticism. When you talk about game styles, use games that you have played.
Putting Mass Effect 2 and MGS4 in the same catagory is going to get you a lot of flak. The games are radically different. Almost everything about the games is very different. If you want to compare games that are that radically different than you need to spell out your issues. Because otherwise, the short, interactive, changeable sequences in ME2 bear no resemble to masterfully done long sequences in MGS4.