SmokedHostage said: The working up over someone's opinions is massive in this thread. Then again, that's the story of VGChartz's forums. |
I wasn't being rude, I was lightly poking fun of your opinion, which was pretty much straight flamebait.
If you want to illustrate this point (which, believe it or not, I largely agree with), use games that you've actually played and focus your point. With your OP, you paint a broad stroke over COMPLETELY DIFFERENT games that dillute your point. For example, you could have just stuck with:
- MGS4
- FF VII
- Oblivion
And your point quickly becomes clear. Adding in games like Mass Effect where conversation is dynamic (even though you still may not like it), Resident Evil 2 where most of the cutscenes are a few seconds long and/or a boss introduction, or No More Heroes, which is mostly action (just like Bayonetta) makes no sense.
Each one of those games I listed has obnoxiously long story elements and are largely static. They completely remove the player from the story during moments, favoring instead to eliminate gameplay in favor of talking.
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