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SmokedHostage said:

The working up over someone's opinions is massive in this thread. Then again, that's the story of VGChartz's forums.

I really wish I could respond properly to everyone to but I can't.

Let it be known that I don't think that there should be a finite definition of what a game should be. At the same time; I love to play games, not watch or read them. As I can see, plenty of you love that format but It's not one I particularly appreciate. If that means I support regression of what the medium is, so be it.

rocketpig and several others, no need to be rude about it or attack me.

MontanaHatchet, my intention was never to troll.

I'll admit that my choice of words weren't the best.. Please forgive me for this.

I'm glad I made the steaming pile option to the poll.

I wasn't being rude, I was lightly poking fun of your opinion, which was pretty much straight flamebait.

If you want to illustrate this point (which, believe it or not, I largely agree with), use games that you've actually played and focus your point. With your OP, you paint a broad stroke over COMPLETELY DIFFERENT games that dillute your point. For example, you could have just stuck with:

- MGS4
- FF VII
- Oblivion

And your point quickly becomes clear. Adding in games like Mass Effect where conversation is dynamic (even though you still may not like it), Resident Evil 2 where most of the cutscenes are a few seconds long and/or a boss introduction, or No More Heroes, which is mostly action (just like Bayonetta) makes no sense.

Each one of those games I listed has obnoxiously long story elements and are largely static. They completely remove the player from the story during moments, favoring instead to eliminate gameplay in favor of talking.




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