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Forums - Gaming Discussion - EA Spends $2.6m (estimated USD) to air commercial during Super Bowl

EEDAR says game advertising works.

EA spent (estimated) $2.6M (USD) for a 30-second spot for Dante's Inferno during the Super Bowl. (That was the estimated cost of advertising on the telecast of the Super Bowl -- the championship game of American football).

How will that help sales?

How does that compare to other games total PR budgets? (Related, what games might have sold better if there had been a good ad campaign. I am thinking specifically of the Wii but this is open-ended).

 

Mike from Morgantown

 



      


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Superbowl commercials don't make sense to me for videogames. Is that commercial really going to translate into 500,000+ sales for Dante's Inferno? Probably not.



Currently playing: Uncharted: Drake's Fortune, NBA2k11, Metal Gear Solid, Picross 3d

2.6m $ is a lot, I hope for EA that's false, they'll never sell over 400k copies at full price just thanks to the SuperBowl...



CURRENTLY PLAYING: Xenoblade (Wii), Super mario 3D land (3DS), Guild Wars (PC)

 

never underestimate the power of the superbowl!



an estimated 100 million North Americans watched the super bowl

2.6 million to reach 100 million people? I think thats worth it



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That could be worthwhile but I'm not so sure about if it'll help a mediocore reviewed God of War clone enough to warrent the expense.



 

It was a great commercial though. The song was "Ain't no Sunshine", by Bill Withers. Good choice, made the commercial if you ask me.



Rather cheap if you ask me



I'm doubting it will work.

How many people who watch the Super Bowl even know who Dante is? Or the meaning of the word Inferno for that matter...

 



My Mario Kart Wii friend code: 2707-1866-0957

NJ5 said:

I'm doubting it will work.

How many people who watch the Super Bowl even know who Dante is? Or the meaning of the word Inferno for that matter...

 

I don't think anyone knows what the fuck Quantum of Solace means, but that movie did alright :P