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Forums - Nintendo - Wii developer support drops 12% (to 30%); unrelated iPhone increase

http://www.gamasutra.com/view/news/26846/State_Of_Game_Development_Survey_Reveals_iPhone_Support_Surge_Wii_Lull.php

 

"Gamasutra sister service Game Developer Research has debuted its latest report, the 2009-2010 State of Game Development Survey, revealing among other things a surge of iPhone developers and a lull in those making games for the Wii...

...The 100 page report is a result of a survey of more than 800 video game professionals from North America and beyond who read Gamasutra, subscribe to Game Developer magazine, or attend Game Developers Conference.

As shown from the results of the survey, another increasingly prevalent trend has been the growth of the mobile space. Due in large part to the success of Apple’s iPhone software platform, mobile support shot up to 25 percent of developers, more than doubling last year’s 12 percent.

Of these mobile developers, nearly three quarters of that group are targeting iPhone and iPod touch development, a number more than twice the reported support for traditional handhelds like Nintendo DS and Sony PSP.

Meanwhile, the choices of development platform showed relative stability. Just over 70 percent of developers said they were developing at least one game for PC or Mac (including browser and social games), rising slightly from last year; 41 percent reported working on console games. Within that latter group, Xbox 360 was the most popular system with 69 percent of console developers targeting it, followed by 61 percent for PlayStation 3.

While those console figures stayed within a few percent of last year's results, the change in Wii adoption was much more significant: reported developer support for the system dropped from 42 percent to 30 percent of console developers, supporting numerous publishers' claims of a recent softening of the Wii market.


When it comes to choosing target platforms, more developers cited ease of development and market penetration as incentives, more than any other factors.
Other important considerations included team members’ existing skill sets, portability of code to a given platform, and the acquisition costs of development kits and materials.

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Not really much to say from me. I guess once one person screams fire, the rest begin to run out.



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."

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wiiz doomed bro. and if the iphone is more powerful than the wii imagine the ipad!

THIS MEANS NOTHING.



It took this long for the news to reach here? Anyway I'll post what I posted at Gametrailers

I think its the fact that we are getting less shovalware. The wii's 2010 3rd party lineup is the best it ever had. I mean when it comes to quality. Every year the 3rd party support is getting better. In 2007 we only had 2 worthwhile 3rd party games. Now fast foward to today. We have tons of titles. Also the ii is getting more quality titles faster than any console before it. The wii is walking the path of the DS. Which has tons of 3rd party support



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No surprise because no one can tap into the wii market but ninentedo made games.



me agree with Killeryoshis



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Third parties were doing it wrong anyway, I think this is good.



wow, what a skewed study. The person had to subscribe to a magazine or go to GDC? It sounds like a lot of indie developers were in that sample, of which most of them would obviously make PC and Itouch games because they can be made cheaply.



theprof00 said:
wow, what a skewed study. The person had to subscribe to a magazine or go to GDC? It sounds like a lot of indie developers were in that sample, of which most of them would obviously make PC and Itouch games because they can be made cheaply.

Yeah, it's too bad you can't make a Wii game cheaply.  Those art assets are really killer.



Words Of Wisdom said:
theprof00 said:
wow, what a skewed study. The person had to subscribe to a magazine or go to GDC? It sounds like a lot of indie developers were in that sample, of which most of them would obviously make PC and Itouch games because they can be made cheaply.

Yeah, it's too bad you can't make a Wii game cheaply.  Those art assets are really killer.

From what I've heard, the motion control is actually quote expensive. At least, too expensive for some guy in a basement.

And yeah, those art assets are really killer compared to what people make on Iphones.



This reminds me distinctly of that survey from gameindustry.biz, where game developers collectively predicted that BioShock 2 would outsell every individual game on Nintendo platforms.



Monster Hunter: pissing me off since 2010.