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Forums - Sony Discussion - Kitase explains why a FF VII remake on PS3 would be difficult

FFVII is a strange one for a remake because no-one will be pleased with the results.
If it's the same, some will dislike the now-dated gameplay
If it's changes, purists will revile it for effing up a great original.
If I was SE, I wouldn't bother with it and just move on to putting out the old games to PSN etc and new ones on the shelf.
oddly, that appears to be what they're doing.



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Make it like VSXIII



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markers said:

It would not be that hard, just look at open world games. They have towns with people and all that good stuff right? So why would this be any different? The fact they did not do it with XIII is because I think they wanted to hurry it out. The next FF title will most likely be able to have all the towns we are used to. Honestly if it does not then they are just crap and should give up all IP's so a developer with passion would continue them.

They have an engine now, so maximize it and use it.

Open world games 9 times out of 10 are one enviroment that reuse the same assets over and over and over again.  FF7 had waaaaay more settings.



Khuutra said:
Xxain said:
Khuutra said:
Xxain said:
Think about every town redone in Full 3D... that would take at least a year. PPl really dont understand the hardship of creating a PS1 game to the PS3.. its literally making a whole new game... its not FF7 with HD graphics..hell no..

Redoing every town in Full 3D would be a Hell of a lot easier (and cheaper) than the route that they would actually take.


We always have to remember that every time must actually be a town now too...( not just 2 residential houses a weapon, armor, and materia shop).. and do you mean?

Like I was saying to Soriku above:

If they try to make FFVII like it was before - polygonal models with pre-rendered backgrounds and fixed cameras put at different points in the environment - then they'd have to make very high resolution art assets to go along with that, right? Much, much more detailed than what the PS1 game had?

The thing is that while costs for 3-D models come down with complexity, the costs of high-quality static art assets don't. That shit is (I think) all hand drawn, and hand drawn art is just as expensive now as it was back when FFVII was originally made. Even if it wasn't hand drawn, they still have to recreate all of those assets from scratch to be much more detailed, and that does innvolve hand-drawn assets, which is still going to be "Holy Shit" expensive.

The only feasible way to cut back costs on that front would be to abandon pre-rendered background altogether and try to make them like the SNES or PS2 Final Fantasies, but the PS1 Final Fantasies were made unique by that use of perspective and high-res art. If they change that, they fundamentally change the way the game looks, feels, and plays, and they know that old fans won't accept that and new fans might be brutally disappointed.

They are in a pickle.

Even if they do make it like the PS2 ones it'd be way more expensive then it was worth... I mean consider how drastically different the settings changes are in FF7.



Kasz216 said:
markers said:

It would not be that hard, just look at open world games. They have towns with people and all that good stuff right? So why would this be any different? The fact they did not do it with XIII is because I think they wanted to hurry it out. The next FF title will most likely be able to have all the towns we are used to. Honestly if it does not then they are just crap and should give up all IP's so a developer with passion would continue them.

They have an engine now, so maximize it and use it.

Open world games 9 times out of 10 are one enviroment that reuse the same assets over and over and over again.  FF7 had waaaaay more settings.

Yeah it had more settings but that just makes them seem lazy. We have tons of action adventure games that go to a whole bunch of different settings with different terrains, do they not make the game because of this? No. It may take some more time, but think of the time they are saving by not already having to write a story. They have the characters already laid out. They have the settings already in place. All you need to do is update it, grab some voice actors, put some love into it, and we have us a remake.

Hey if it comes out it comes out, if not oh well. I just find his remarks irritating (Kitase, not yours)



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markers said:
Kasz216 said:
markers said:

It would not be that hard, just look at open world games. They have towns with people and all that good stuff right? So why would this be any different? The fact they did not do it with XIII is because I think they wanted to hurry it out. The next FF title will most likely be able to have all the towns we are used to. Honestly if it does not then they are just crap and should give up all IP's so a developer with passion would continue them.

They have an engine now, so maximize it and use it.

Open world games 9 times out of 10 are one enviroment that reuse the same assets over and over and over again.  FF7 had waaaaay more settings.

Yeah it had more settings but that just makes them seem lazy. We have tons of action adventure games that go to a whole bunch of different settings with different terrains, do they not make the game because of this? No. It may take some more time, but think of the time they are saving by not already having to write a story. They have the characters already laid out. They have the settings already in place. All you need to do is update it, grab some voice actors, put some love into it, and we have us a remake.

Hey if it comes out it comes out, if not oh well. I just find his remarks irritating (Kitase, not yours)

Action adventure games go to a bunch of different settings and different terrains...

and are MUCH shorter.

They also tend to have less enemy variety.


Sure they could spend as much as FF13 on FF7... or close to it... but it wouldn't justify it in the sales department.  The only remakes I can think of that sold amazingly well was the Wii Okami, being about the same as the PS2 Okami... (Which was amazing for Okami not a FF level budget.) and super mario Allstars which was a remake of 4 games.



Kasz216 said:
markers said:
Kasz216 said:
markers said:

It would not be that hard, just look at open world games. They have towns with people and all that good stuff right? So why would this be any different? The fact they did not do it with XIII is because I think they wanted to hurry it out. The next FF title will most likely be able to have all the towns we are used to. Honestly if it does not then they are just crap and should give up all IP's so a developer with passion would continue them.

They have an engine now, so maximize it and use it.

Open world games 9 times out of 10 are one enviroment that reuse the same assets over and over and over again.  FF7 had waaaaay more settings.

Yeah it had more settings but that just makes them seem lazy. We have tons of action adventure games that go to a whole bunch of different settings with different terrains, do they not make the game because of this? No. It may take some more time, but think of the time they are saving by not already having to write a story. They have the characters already laid out. They have the settings already in place. All you need to do is update it, grab some voice actors, put some love into it, and we have us a remake.

Hey if it comes out it comes out, if not oh well. I just find his remarks irritating (Kitase, not yours)

Action adventure games go to a bunch of different settings and different terrains...

and are MUCH shorter.

They also tend to have less enemy variety.


Sure they could spend as much as FF13 on FF7... or close to it... but it wouldn't justify it in the sales department.  The only remakes I can think of that sold amazingly well was the Wii Okami, being about the same as the PS2 Okami... (Which was amazing for Okami not a FF level budget.) and super mario Allstars which was a remake of 4 games.

But would they not be reusing much of the same old towns and cities? Yeah sometimes they change due to it being destroyed or what not but ultimately they can be the same.

I doubt any FF, that comes out this generation, would come close to how much they spent on 13. They have an engine, that cuts down time and money. As for the justification...I dunno. I'd buy it, but like you said not many remakes sell amazingly. Either way it is in my strong belief it can be done.



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