Khuutra said:
Like I was saying to Soriku above: If they try to make FFVII like it was before - polygonal models with pre-rendered backgrounds and fixed cameras put at different points in the environment - then they'd have to make very high resolution art assets to go along with that, right? Much, much more detailed than what the PS1 game had? The thing is that while costs for 3-D models come down with complexity, the costs of high-quality static art assets don't. That shit is (I think) all hand drawn, and hand drawn art is just as expensive now as it was back when FFVII was originally made. Even if it wasn't hand drawn, they still have to recreate all of those assets from scratch to be much more detailed, and that does innvolve hand-drawn assets, which is still going to be "Holy Shit" expensive. The only feasible way to cut back costs on that front would be to abandon pre-rendered background altogether and try to make them like the SNES or PS2 Final Fantasies, but the PS1 Final Fantasies were made unique by that use of perspective and high-res art. If they change that, they fundamentally change the way the game looks, feels, and plays, and they know that old fans won't accept that and new fans might be brutally disappointed. They are in a pickle. |
Even if they do make it like the PS2 ones it'd be way more expensive then it was worth... I mean consider how drastically different the settings changes are in FF7.