IGN loves to start flames wars
| ph4nt said: Not going to lie, Mass Effect is the better game. |
No it isn't. Take that! Ha!
These games are very different; but for anyone who is fortunate enough to play both from beginning to end, I think it is not only possible, but likely, to prefer one over the other, differences not withstanding.
That being said, I wonder if the vitriol in this thread is honestly aimed at the author for calling people "fanboys", OR for taking the stance that Mass Effect 2 is the better game...
Regardless, this has, at the very least, been a very entertaining thread!
| perpride said: Dear IGN: SHUT THE FUCK UP!!! Uncharted 1 >>>>>>>> Mass Effect. Uncharted 2 >>>>>>>>>>>>>>>>>>>>>>>> Mass Effect 2. The very idea that someone would even put Mass Effect in the same league as Uncharted makes me want to laugh my ass off. So, in conclusion: FFXIII>>>>>>>>>>>MGS4=FFVII>>>>Uncharted 2>>>>>Life>>>>Diamond>>>>ROADHOUSE>>>>>>Microsoft Surface>>>>>>>Eve Online>>>>>>Avatar>>>>>>Apple iPad>>>>>>>>>>Mass Effect 2!!! |
This right here is the reason IGN wrote the article. YHBT.

It's unfortunate that the writer lost a very valid point by being insulting and pejorative to PS3 owners. Mass Effect 2 is a game-changing title, too bad no one is paying attention to the ways he illustrates this because he couldn't tone down his judgemental nature a bit.

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A bit unnecessary but thats their opinion i dont know why people are making such a big deal over it
Long Live SHIO!
Reasonable said:
That was their choice. They could have developed a new engine or a game specific engine if they chose - other developers do. They decided to use middleware and while I take that into account the fact remains that as a result of their decision technically the game isn't quite as solid. I am cutting them slack as, to be honest, if I then questioned the relatively small environments vs the ambition of the game vs what is possible I'd drop the score another few points. Given what ME is trying to be from a design standpoint I'm not sure the Unreal engine was the best choice from a level point of view, although I'm sure it helped them with the shooting design choices. |
In all fairness to BioWare, it HAS to be more difficult to code scenarios where the player could be looking at Grunt or they could be looking at Jack in the same scene depending on their choice. Texture problems and character animations have to much more tricky than a linear action game with scripted cutscenes and environments.
With that said, ME2 was still slightly buggy. Vastly improved from the first game but issues still exist (though they cut way down upon install).

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Reasonable said:
That was their choice. They could have developed a new engine or a game specific engine if they chose - other developers do. They decided to use middleware and while I take that into account the fact remains that as a result of their decision technically the game isn't quite as solid. I am cutting them slack as, to be honest, if I then questioned the relatively small environments vs the ambition of the game vs what is possible I'd drop the score another few points. Given what ME is trying to be from a design standpoint I'm not sure the Unreal engine was the best choice from a level point of view, although I'm sure it helped them with the shooting design choices.
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How do you know what the design goals were if you don't have access to the design documents? In addition how do you know precisely what current generation consoles are capable of? Do you rate early generation games lower because they are less ambitious technically?
For example, Uncharted 2 is designed around the console and the gameplay reflects technical tradeoffs whereas Mass Effect 2 doesn't make as many trade-offs and the design on paper could have had more improvement had they spent more money/time fleshing out the world/gameplay. However it does appear they achieved about the same content, its just that Uncharted 2 is more concentrated whereas Mass Effect 2 has it more spread out.
The likely reason why Unreal Engine 3 was used for Mass Effect was because it enabled Bioware to create and prototype content faster than had they gone with a proprietary engine. Thats the major benefit to the engine, so had they used their own they may not have had the tools to create as much content for the game. A well done UE3 game tends to have a lot of content for the time spent by developers relative to a proprietary engine with a less developed tool chain.
Do you know what its like to live on the far side of Uranus?
joshin69 said:
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It has a 96 on metacritic, there aren't gonna be too many games that can outdo it. And I always type in green (I would have picked blue but at the time someone else was using it)
Hmm alright. I agree ME2 was/is a better game than UC2 (Im much more of an W/J RPG fan than anything else). But I am also a PS fanboy. So wait, I agree with Greg Miller and he still mocks me?
Good Show Greg Miller. Good Show. I hope you burn in the flame war you just started.
(Played ME/ME2 on the PC)