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Forums - Gaming - Turbine: Easier to develop MMOs on the Xbox 360 than the PS3

Turbine: Easier to develop MMOs on the Xbox 360 than the PS3

Craig Alexander, Turbine's vp of product development, spoke at Austin GDC today in a panel called "MMOs to Consoles", which is no surprise since Turbine is working on a console MMO. It's investing heavily in the MMO console arena, and their current title, which remains unannounced, is in "active development."However, he did spend a lot of time pointing out how difficult it is to develop games on the PS3 vs. the Xbox 360. Duck your head as the fanboys go to it.

Here's the logic:

  • The Blu-ray drive on the PS3 is actually slower in seek and access time than the DVD drive on the Xbox 360. Once the Blu-ray gets up to speed, it can handle large amount of data. Just not in seeking and accessing, which is a pain for streaming when you're playing something like an MMO.
  • The memory architecture is different. When you're dealing with main memory, you work with "256ish MB" on the PS3 vs "512ish MB" on the 360.
  • The tools aren't as friendly on the PS3. That includes the performance monitor tools, the debugger tools ... everything.
  • Migrating a project from the Xbox 360 to the PS3 is much harder than moving from the PS3 to the 360.

Alexander recommends starting on the PS3 to get all of the heavy lifting done first, but using his same logic it sounds like developers will have a frustrating time during that process. Don't happy tools make happy workers? Gamers already feel like some titles suffer because they have to be developed for both platforms. Is this going to affect MMOs coming to both platforms?

There's more. Read on, Macduff.



After a brief history of the MMO from the 1980s to the present, Alexander claimed that the fifth generation of MMOs will be MMOs on consoles. He pointed out that the MMO took ten years to mature on the PCs, and using history as a guide, he thinks that MMOs will revolutionize the console in the same way they helped grow the PC. It's been a long time since the graphical MUD Shadow of Yserbius came out in 1992, up to 12 million subscribers in WoW today.

He mentioned that Fable 2, Fallout 3, and Oblivion have all sold more than three million copies each, and that PC titles rarely ever hit that level. So why not develop MMOs for consoles? Alexander calls them a superior MMO platform. "It's the 360 and the PS3 where we really finally have the hardware and the storage capacity to develop what we consider more traditional MMOs with lots of content ..." Sorry Wii owners, "The hardware in the Wii more closely resembles the previous generation than the current one. It's just not there yet."

Turbine's goal is to create MMOs for the consoles that look as good as Fable 2 and Fallout 3, but are also as good as the best MMOs. Can they pull it off? He presents a strong argument, as did Valve in 2008 who presented a similar panel. If you want to see the slides from that presentation you can download them right here. But as with any project, we'll never know until we play it. We noticed Obsidian CEO Feargus Urquhart in the audience, so it's possible we'll see a minor MMO boom on the consoles in the next couple of years. Stay tuned.

http://www.joystiq.com/2009/09/19/turbine-easier-to-develop-mmos-on-the-xbox-360-than-the-ps3/



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This probably explains why there are so many MMOs coming out on the PS3, and none yet announced (although apparently Turbine has one in the works) for the 360...

err, wait...



 

theres actually more mmo in works for ps3.



...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...

PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk

really miss the VGCHARTZ of 2008 - 2013...

 

This was brought up when Sony announced the BR drive for the PS3 years back..

People talked about the speed of the drive and difficulties it would have with games, like MMO's..

Then talk turned to Devs putting multipal copies of a game on a single BR to access information quicker..



PS4 Preordered - 06/11/2013 @09:30am

XBox One Preordered - 06/19/2013 @07:57pm

"I don't trust #XboxOne & #Kinect 2.0, it's always connected" as you tweet from your smartphone - irony 0_o

http://www.vgchartz.com/forum/thread.php?id=86551 already posted



 

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Aion said:
http://www.vgchartz.com/forum/thread.php?id=86551 already posted

ya... see... last I checked 20:00 comes before 21:00

This thread was posted at 20:00, that thread you linked was posted 21:00



PS4 Preordered - 06/11/2013 @09:30am

XBox One Preordered - 06/19/2013 @07:57pm

"I don't trust #XboxOne & #Kinect 2.0, it's always connected" as you tweet from your smartphone - irony 0_o

Well the PS3 already has a few MMORPGs. Only in Japan though. I believe they have Angel Love Online and some new one that popped up a few days ago. They don't use BR disks. Which makes sense with the amount of updates and new content that gets released.



I find the whole "BD isn't that good for streaming" argument kinda ridiculous considering that every PS3 is guaranteed to have a HDD, and no X360 is guaranteed to have any such thing. a few GB for streamed HDD data... not exactly a big deal, if its a MMO you plan to play all the time, and umm.. HDDs are a TON faster than any DVD drive.

Turbine == MS fanboys. ;)



 

I'm in agreement with Turbines representative. Though I don't agree with the Wii opinion. MMO(Massivly Multiplayer Online) has nothing to do with game and more to do with network architecture supporting clients and their interaction. MMO/FPS/RPG/CCG/SC. Some would fair better than others of course. For example Rumble Fighter is a simple desgined game that doesn't need the same open world architecture.

Though in the end the Wii is gimped due to it's lack of a large storage medium for such games.



Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.

What isn't harder to develop on the PS3?

As for HDD being standard on the PS3, it seems more to me that the HDD isn't for a betterment of the system as much as it is a crutch to counteract the slow BD. Even with the HDD PS3 load times still aren't that much faster (sometimes even slower) than the 360.

I own a PS3 and I really like it (I even bought a game for it today), but I can understand developers gripes with the system. HD console development is already more expensive and therefore it is riskier than last generation and the PS3 is the hardest to develop for and has the lowest market share.

Give the developers a break! If you love the PS3 and 360 just be happy that both are getting a lot of games for both systems.