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Forums - Sony - Sony Spills More ( PS3 Motion Controller ) Details To Devs

 

Sony Spills More PS3 Motion Controller Details To Devs

Sony Computer Entertainment reached out to its development partners today, getting them up to speed on the new PlayStation Eye-powered motion controller tech it showcased at E3 2009. It also expanded upon the details provided at the show.

The PlayStation 3's second motion control endeavor is slated to launch in Spring 2010, Sony Computer Entertainment reiterated to developers today, arriving with a "range of first-party and third-party content." SCE pitched the new controller as capable of functioning "with any games across all genres from casual to core."

On the technical side, SCE says that the PlayStation Eye accessory will come equipped with force feedback rumble. Sony boasts that the "face-tracking and head-tracking capability already in the PS3 SDK" will offer developers "powerful tools for new types of user interaction."

Sony says its new controller will also work in tandem with the Eye's built-in microphone array for voice input and voice recognition. Up to four of the new motion controllers can be tracked at once by the PlayStation Eye.

Adding the wand controller to games comes at a horsepower cost, Sony notes, writing that the "motion-tracking library has some SPU overhead and has an impact on memory as well, although these will be minimized."

The developer targeted communication also indicates that Sony is "currently looking into the possibility" of combining motion control wand and stock PS3 controller functions, offering the example of "the motion controller as a sword and use DualShock 3 as a shield."

Sony did not express a price, firm launch date or plans to bundle the PlayStation Eye motion control accessory.

 



PS4 Preordered - 06/11/2013 @09:30am

XBox One Preordered - 06/19/2013 @07:57pm

"I don't trust #XboxOne & #Kinect 2.0, it's always connected" as you tweet from your smartphone - irony 0_o

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I'm interested in seeing some multiplayer games with this.



4 ≈ One

There shooting for voice recognition, face tracking, as well..



PS4 Preordered - 06/11/2013 @09:30am

XBox One Preordered - 06/19/2013 @07:57pm

"I don't trust #XboxOne & #Kinect 2.0, it's always connected" as you tweet from your smartphone - irony 0_o

But the 'using the DS3 as a shield' theory is strange to me.
It would be cheaper than 2 wand though...



sega4life said:

There shooting for voice recognition, face tracking, as well..


They obviously saw the big buzz Natal got for those and are gonna start bringing games for the PS Eye that utilizes those, as well as implement them in games like head tracking in GT5 would be instant win.

 



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And this has a date, unlike NATAL. If they can make good games for this on par with their current offerings like Uncharted, it could be great. IF the games are good. All about the games, motion control is nothing if the games are suxors.



2 wands per person, LEFT 2 DIE
more over left 4 dead hello left 2 die



Interesting info, Talking from a dev point of view, it seems that one SPE is used for motion controls, what games have used the 6 available SPEs? because this could be a plus or a problem according to the use... The main problem will be the memory use...

The other interesting part is the use of the DS3 with the motion controller, it could be like the Nunchuck but Dualshock!!! and if they can make both connections completely wireless the better...

Now, as i always say, all of this means CRAP if the devs don't support it with great games, like Ninty did with Metroid Prime 3, Twilight Princess, MKWii, Mario Galaxy and the WiiX library (i'll add Brawl but i use the GC controller with this one)...



Maybe they should put rumble in the wand. So when the wand is a gun it rumbles as you fire or if it is a sword it shakes as you strike something. That would be cool wouldn't it?



interesting, i just hope that games that require their motion controler, also gives ppl the option of using a dualshock 3 instead.



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