By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Uncharted 2 Cutscenes Are Rendered In-Game

It's always been the tradition at Naughty Dog studios to create games with the highest cinematic visual fidelity possible, and they are showing this off even more in Uncharted 2, which is looking super freaking awesomely good, yes it required that many adjectives!
The major news we're going on about is the fact that Uncharted 2 uses in-game assets to conduct it's cutscenes, yes similar to MGS4, Uncharted 2 now features in-game rendered cutscenes, this is different from the first because the first actually had them pre-rendered with in-game assets and then played back to the user, this on the other hand is rendered in real-time.
You can here Bruce Straley, the game director for Uncharted 2, confirm this in the IGN Video preview of Uncharted 2 here. At around 8:19 seconds onwards.The game dynamically translates to the cutscene, and the Depth of Field effect is applied giving it a very cinematic look.




Around the Network

Uncharted 1 did not have pre-rendered cut scenes, the just used higher resolution character models, though they did use some motion capture



Solid_Snake4RD said:
It's always been the tradition at Naughty Dog studios to create games with the highest cinematic visual fidelity possible, and they are showing this off even more in Uncharted 2, which is looking super freaking awesomely good, yes it required that many adjectives!
The major news we're going on about is the fact that Uncharted 2 uses in-game assets to conduct it's cutscenes, yes similar to MGS4, Uncharted 2 now features in-game rendered cutscenes, this is different from the first because the first actually had them pre-rendered with in-game assets and then played back to the user, this on the other hand is rendered in real-time.
You can here Bruce Straley, the game director for Uncharted 2, confirm this in the IGN Video preview of Uncharted 2 here. At around 8:19 seconds onwards.The game dynamically translates to the cutscene, and the Depth of Field effect is applied giving it a very cinematic look.


This game will be legendary... lol

My No. 1 most anticipated game for the year hands down.



This? in game rendrered?

Oh my, dude.



Fall 2009, kowenicki. November for NA.



Around the Network

Fall, they won't be any more precise, but expect it to see late November/early December, that is generally when ND games arrive



Good to hear ;)



yeah its available for pre orders



I heard september from somewhere. So i hope that's right.



Check out my game about moles ^